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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    There is now a shuffle setting you can use that will move the unused item into the right spot in your bags so that clicking a 2nd time (after cooldown is over) will use the stone.


    Thanks for answering :) I See the Shuffle Option there.

    but Let see If I understood It well... Shuffle is created to prevent button Change action InCombat... It will rather MOVE the item in my Bags to the previous Item's Slot so It uses the bag slot again instead of actually changin the action of the button (Item to be used), right?

    Doesnt that work well cross-itemtypes? Like... when i Run Out of Healthstones, will It switch to Health Potion Correctly?


    Also, I have another Issue I found... Thing is with Drums now.
    In a Brutallus fight, I also rotate drums with the hunters, so when I use the Drum of Battle, The Button Icon Changed Itself to Drums of Restoration Icon and stopped working. I'm using Shuffle for this button too...


    EDIT: Also there's a potential issue with Shuffle in Auto Bar I dont know If U looked into It. A Stack change can cause a problem in It's mechanic. IfAuto Bar actually moves the items in your bags to shuffle the button action during Combat, It can representa problem with Potions... when U reach a Stack Transition... like Using the Sixth potion in a fight... Autobar wont detect that the Stack U were using ran out and that It needs to move the next stack to the proper Slot in your bags.

    Cya,
    LeoLeal
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Guys! I Stopped using Auto bar some time ago, cause of a grave Issue, and I wanna ask U if It's still happening before Installing again:

    I Added a Custom Button with the Health Potions and Healthstones Categories in It...

    Warlocks made Healthstones.

    So I Have in the Bags, 2 Healthstones from different Warlocks;

    When I enter combat I can use the Autobar Button only Once! I use the first Healthstone... and if I try to Use the other one, or a Potion from this same button, It wont work.

    Is that still hapenning?

    Thanks in advance.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Dunce »

    yea but its so hard to click shift+ b to look in your bags from time to time


    Would U stop to Look for stuff in your bags during a 25-Men Boss Fight? The ActionBar normally Grey-out the Items U dont have anymore for a reason... Mimic that into AutoBar is a great deal for It's functionality.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    I Dont know If It was already told (Afraid of 20+ Pages), but When the last consumable from a button in the bar is used, the button doesnt Grey-out, cheating us to think we still have some in the inventory to be used.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Hey Toad... Greetings!

    It's me back! :P

    I Tried the latest Beta 2.02.03.06 Beta 49903.
    This new Beta Prettty much covers a Big part of my Main Issue... Building a Customized Bar (I'm a Druid... Lucky me, Heh?)... I'm sure the addon is still evolving and the Custom buttos and Bars and reordering are still a bit tricky... gogo U're going on the right direction, IMO.

    One thing I Noticed about Custom Buttons tho: Show Empty Buttons and Collapsed Buttons Setting on the Bar is not Working for these custom Buttons. Say I created in the druid bar, 3 Custom Buttons... the first has Healing Potion Category... the Second button has a "Clear this Slot" Category and the Third Button has Mana Potion Category. On the Bar Setting I Have Collapse Buttons Disabled... but still there's no Space between Button 1 and 3...

    Cheers,
    LeoLeal
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Ok! here's my 2 Cents after trying this new version:

    I Like a lot the way It's going to and the potential this new Autobar Has. But It has a lot of issues I found while Using It.

    In the Old Autobar, I pretty much used to have a Character Layer Setup, where I could assemble custom Buttons for myself. No AutoBar Default configs. This new Autobar eliminates all the flexibility on Setting Up the Button Order and what to show for each button.

    In My Opinion, all the Button Slots on the Bar should be from the "Custom" type, allowing people to choose the PT3 Categories the buttons will contain one by one, as well as Custom Categories they might want to Create. Today It's impossible to create a custom Setup for Autobar cause The Button arrengement(Slot Order) and types are messy to configure.

    For a Basic User that wants to load the Deafult configuration for Autobar, The Addon should have a Basic Preset that Loads the Basic configuration INTO all these Custom Type Buttons I suggested, instead of having all these Preset Button Types the Addon has now, so they can change slightly any of the buttons without greater harm, also making the Addon less Buggy and bearing a tricky Code to manage, since U wont have to deal with different Button types... they will be all "Custom" Type.

    I hope U dont get this criticism as a negative one... i really like your Work on this addon, It's been the Addon I can never loose or I'm gonna feel naked InGame. I Just want to contribute for the Best of Usability. :)

    Cheers,
    LeoLeal
    Posted in: General AddOns
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    posted a message on A Question about my concern(Antagonist + SCT + Other Combat Parsing Addons)
    Hey Guys... I have a concern about Resources usage.

    I run on my UI Setup, Antagonist, SCT and other Combat Parsing addons.
    Problem is that with those, I have enabled as dependencies, ParserLib, Parser 3.0 and LibParser 4.0 all at the same time. Ain't It using too much resources for the single task of Combat Parsing???

    How can I minimize It? (if I can)
    Posted in: Libraries
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    posted a message on Grid Groups, and Grid Pets
    Quote from fatalio »

    can you say when the grid for pets came out? a mounth, 2 months... a week... anything... :D

    thanks!


    I Installed Grid With Pets Support and didnt notice any Performance decrease or Problems with Reality of Data Showed...

    Would love to see the dev Reviewing the code and Applying It to the Main Branch! :)
    Posted in: Grid & Grid2
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    posted a message on Antagonist
    All I use are Ace Addons.

    All of a sudden, My Antagonist Stopped Working after an Update. What might be the problem? Already deleted Antagonist's WTF Files. Ace2 Says It's loaded and Enabled, but I cant use /ant command nor the Bars show.
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Hey Friends/Mod Dev :)

    Just to reiterate if It's already posted and to show I had this issue:

    Show Empty Slots only works if U also check "Show Category Icon".

    The Emopty spaces on the bar should be created even if I am not showing the category Icons... If I Dont have any potions for that slot, It doesnt show, but If I Have It should show the button apart from the rest of the bar(I Jumped a certain number of slots in the Bar config Window).
    Posted in: General AddOns
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    posted a message on Official Threat-1.0 error reporting and discussion thread
    I Could see the other Warriors dropping Agro, but my own Threat Bar was still all the time, but I know other people were able to see me correctly, second the Raid Leader.
    Posted in: Libraries
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    posted a message on Threat-1.0 + Omen vs Void Reaver
    Hey Guys! I'm a Feral Druid Tanking the Void Reaver in TK with other 2 Warriors.

    Omen Shows the Threat Dumping from the Boss' Knockback just fine and shows my Loss of threat to everyone, but in MY List I can't See my Threat Going down when I get the knockback... I Can see the Other Warriors' Threat going down on them, but My own.

    I'm not sure If It's Omen Display Bug or Threat-1.0 not grabbing the Aggro Loss when the Knockback's target is myself(Tho It shows Right for other people running Omen... they see my Threat going down ok).

    Can U check that, please?

    EDIT: We all that use Omen in the Raid Disable KTM Interoperability to avoid havoing KTM to mess with Omen Data

    Cya LeoLeal@Eredar
    Posted in: General AddOns
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    posted a message on SW-Unilog Like Ace2 Addon Around?
    I'm afraid I cant help that much since my LUA Programming Skills are limited... but U can count on me on Testing and Concept. :)
    Posted in: Addon Ideas
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    posted a message on SW-Unilog Like Ace2 Addon Around?
    Yeah I gave my 2 Cents about UniLog to the author... no reply yet in one week... from these 2, one is True: I got ignored or I accidentally figured out his next step on the Addon Development :P

    So I Decided to bring the idea here so maybe the community gets interested and create an ACE2 Version using Parser-3.0.

    RDX is A LOT CPU Intensive AND MEMORY intensive... I used It for a good time (I'm from the Author's Former Guild), but I can't take the Ammount of resources It consumes.
    Posted in: Addon Ideas
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    posted a message on SW-Unilog Like Ace2 Addon Around?
    It's not like Eaves Drop... We could say It's a Transcriptor, but with a VERY nice GUI where U can filter in/out Events by Source, Damage/Heal Type(Heal, Buff, Debuff, DOT, HOT, Crit, Glancing/Crushing Blow, Allied Damage, etc....), Skill Name, Ammount of Heal/Damage, Target...

    U can check It out by Downloading SW-Stats with UniLog and seeing It... U'll Like It a lot... but really... I would love to see an Ace2 Alternative, using Parser-3.0, that is not dependant from a Meters addon that uses much memory to display bars and all... U know the bloat that Meter Bars can create... :P
    Posted in: Addon Ideas
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