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    posted a message on Code Cleanup [Help Please]
    Wow, thank you all so much! I didn't realize there were so many different ways of doing the same thing. Hooray for versatility! :)

    Now I gotta figure out how to apply the same principle to units inside of oUF Raid Frames, or each window that Cellular opens for tells.

    The ultimate goal is to wind up putting the same border on everything so the UI has a universal look. I'll have to have a fiddle around with it later.

    And no, no specific order, was simply going through and fiddling with the regions one by one until I found the ones necessary to get rid of the borders :)
    Posted in: Lua Code Discussion
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    posted a message on Code Cleanup [Help Please]
    I was wondering if there was a way to simplify this bit of code:

    local wf = WatchFrame
    local regions = { wf:GetRegions() }
    local One = regions[6]
    local Three = regions[7]
    local Two = regions[8]
    local Four = regions[9]
    local Five = regions[10]
    local Six = regions[5]
    local Seven = regions[4]
    local Eight = regions[3]
    local Nine = regions[2]
    local Ten = regions[1]
    local Eleven = regions[11]
    local Twelve = regions[12]
    local Thirteen = regions[13]
    
    One:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Two:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Three:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Four:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Five:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Six:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Seven:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Eight:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Nine:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Ten:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Eleven:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Twelve:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    Thirteen:SetTexture("Interface\\AddOns\\SharedMedia\\statusbar\\Empty.tga")
    
    wf:SetBackdrop({ bgFile ="Interface\\Tooltips\\UI-Tooltip-Background" })
    wf:SetBackdropColor(0,0,0,.75)
    WatchFrameCollapseExpandButton:SetAlpha(0.25)


    Essentially this removes all borders and backgrounds from the WatcherFrame and instead just gives it one solid backdrop and lowers the Alpha on the Expand button.

    I want to clean this up not only for organization purposes, but also to see if what I learn can be used to do things like...do the same thing to new windows (from Cellular, or each Unit Frame in a oUF Raid Layout, for example).

    Any help would be greatly appreciated, and I eagerly look forward to learning from you all :)
    Posted in: Lua Code Discussion
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    posted a message on UI Screenshots - Show us what you use!
    Really incredible work, Neal. Your UIs never cease to amaze me with how clean they look.

    I've always wondered how your textures get to look so sharp and clean. Mine always seem flat and dark, and my fonts are always distorted for some stupid reason, no matter what I do (or even what font I try).

    The border of your minimap (and how you got it to apply to your tooltips, buffs, and action bars) is what intrigues me the most. I've managed to replicate this sort of behavior for the most part using the modified simpleSquare texture via ButtonFacade, however the Blizzard buffs keep resetting to their default Blizzard texture, and the sharpness of the textures themselves also seem a bit off.

    Any advice you could give, or any idea what's really making your colors pop out like that?

    Or anyone have an idea, for that matter? I'd greatly appreciate any insight
    Posted in: General Chat
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    posted a message on Do you think like a programmer?
    134 on Level 10. My brain was, in fact, going numb XD
    Posted in: General Chat
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    posted a message on Curse.com Is Infuriating...
    Human beings can't stop eating meat altogether. Our bodies are designed to process meat, we're designed to eat it as well as plants (Have a look at your teeth for a reference).

    Also, if humans stopped eating animals, we'd have a very serious problem. Mother Nature has adapted itself to our presence, and so any drastic change in the natural habits of humans will drastically effect nature itself.

    Such as if we stopped eating all meat, and we released all the animals we had been breeding, storing, raising for food, that would be a massive influx in the population of each of the tasty animals, which means whatever they eat would be totally hosed. The potential for a massive disruption in the food chain is there, it could really screw a lot of things up.

    Also, animals eat other animals. That's how nature is. For some reason people seem to forget that we're animals, too. It's simply the natural order.

    Ultimately, however, it simply comes down to the fact that we're omnivores, we're that way by design (so to speak); We're supposed to eat meat as well as vegetables.
    Posted in: General Chat
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    posted a message on Curse.com Is Infuriating...
    I feel a rapid change of subject, followed by a debate and possibly a flame coming on.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lolzen
    Current on Live Servers: http://www.hostpix.de/file.php?dat=gkTBzLo.jpg
    Beta Servers: http://www.hostpix.de/file.php?dat=Gm0SatRF.jpg

    (Yes i got a new Monitor ^^)
    The one on Beta Servers will be my new UI when it's done.
    Calling it "Tribal Style" ;P

    Buffs are not done.
    UnitFrames are far away from done (give me an idea *sigh* ~.~)




    Wow...usually I'm not one for a lot of fluff graphics that are just put in like that...but your "Tribal Style" is just gorgeous. Very nice :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Melikae, love that compass bar...what addon is that?

    Also, the nameplates are good and clean, what are those?

    I really like the dark-transparent gradient thing you got going on there, very clean, very to my liking :D

    Good job :)
    Posted in: General Chat
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    posted a message on Desktop Screenshots - Show us your non-WoW!
    Quote from Coldfury »

    ive got 2 question for you, 1st where can i find that awsome wallpaper??

    and 2nd, how do you have so many hard drives? is it a special wire or something? cause mine only have 2 "plugs" for hdd.


    1: Attached it for you :)
    It's not the original as this is an edit I did of it. The original is just a normal woman, and I wanted something that fit more with my dark theme I got going and so it would fit properly on my widescreen resolution (1680x1050) :)
    I don't remember where I got the original, or where to find it sadly, sorry :(

    2: One of them is an IDE, the remaining ones are SATAs. My motherboard has 8 (Eight) SATA plugs on it ;)
    In case you're wondering what motherboard it is, it's the ASUS Maximus Formula.
    Posted in: General Chat
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    posted a message on Desktop Screenshots - Show us your non-WoW!
    Since I posted my Ubuntu setup, I thought I'd post my XP Pro setup just for S&G. Feel free to comment or ask questions.

    Also, can anyone point me towards a good guide to dual-booting XP and Vista, when you already have XP installed. I've heard you need to install Vista before XP, and I really don't want to reinstall. So, any guidance in that department would be appreciated :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Phanx...just out of curiosity, are you in Graphic Design or Desktop Publishing of any kind? You always seem to have the steadfast (and stubborn) dedication of either of those two fields of work :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Went and cleaned up my UI, adjusting all the spacing as was suggested to me, added the simpleSquare border texture to the Minimap, removed some Fubar addons, adjusted the positioning of the core unit frames, and got rid of all my panels. Comments and critiques welcome and appreciated.

    Also, for some reason, my chat fonts always end up looking like ass, no matter the size, no matter the font, no matter the outline, and I can't seem to get it to look any cleaner. Also, the borders for SBF (simpleSquare) doesn't ever seem to want to retain the colors I set, as is evident in this screenshot. It's also rather hard to get the spacing right since simpleSquare kinda throws you off when aligning :)

    Any ideas as to what's causing the font and SBF problems?

    EDIT: In case anyone is wondering about the layout of unit frames; Top left is focus, left is player, middle is pet, right is target, top right is target of target. Also, sorry about the quality, couldn't do max quality or it would be over a meg, and every site I upload to resizes it to some god-awful resolution
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Thanks a bunch, Phanx!!! That would have probably taken me forever to figure out properly, either that or I wouldn't have been able to figure it out at all. (I'm still a pretty big Lua noob)

    :)
    Posted in: General Chat
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    posted a message on Framerates?
    Intel Core2 Quad Q6600 @ 2.4 GHz
    4GB of DDR2800
    Diamond ATI Radeon HD3870
    Creative Sound Blaster X-Fi Fatality Champion Series
    Dual 20" Acer Widescreen monitors (1680x1050 max)

    I run WoW in Windowed, maximized, locked mode at 1680x1050, all details maxed, and even the console stuff to make it look even better :)

    I average around 55-60 FPS as I have V-sync on (60Hz Refresh Rate)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Phanx »

    Yes, it's parts of simpleSquare, using 36 "CreateTexture"s and "SetTexCoords". I chose to do it that way over making a new texture because it will work with (almost) any square skin just by changing the texture path variable in the Lua, rather than having to create a new texture in Photoshop.


    O.O

    I can't even imagine how tedious that is/would be to make, or how long it took to get it looking just right...look's like I'll have to go and familiarize myself with with CreateTexture, and try to understand SetTexCoord (That one's always confused the shit out of me)

    Anywho, thanks for the insight, Phanx :)
    Posted in: General Chat
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