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    posted a message on ArkInventory
    My wife is getting this error when trying the new 1.30 as soon as she opens the bank.

    Tried with removing the savefile and with old.. same problem.. even copied my save file wich works perfectly for me to her.. gives the same problem.

    [2007/01/09 23:17:26-12-x2]: ArkInventory-1.30\ArkInventory.lua:1200: attempt to index field '?' (a nil value)
    ArkInventory-1.30\ArkInventory.lua:1037: in function `BagScanAll'
    ArkInventory-1.30\ArkInventory.lua:2676: in function `ContainerGenerateActual'
    ArkInventory-1.30\ArkInventory.lua:2600: in function `ContainerGenerateRefresh'
    ArkInventory-1.30\ArkInventory.lua:883: in function `ContainerOpen'
    ArkInventory-1.30\ArkInventory.lua:921: in function `ContainerToggle'
    ArkInventory-1.30\ArkInventory.lua:4343: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:4341>
    (tail call): ?:
    <string>:"TOGGLEBACKPACK":2: in function <[string "TOGGLEBACKPACK"]:1>

    ---
    Posted in: General AddOns
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    posted a message on Roster-2.1
    Using Rosger-2.1 how can I tell the difference when a unit leaves the raid or when a unit merely dc's?
    Posted in: Libraries
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    posted a message on Fubar plugin request
    I am slowly working on an aced replacement for getdkp+
    Posted in: Addon Ideas
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    posted a message on Ideas for TBC Healing addons
    No you cannot write macros that do that anymore.

    Is it possible to get clique to only do 'LeftButtons' and 'RightButtons' when I use Grid?
    I still want to be able to select members in unitframes and get their menu. But in grid I would like to bind those 2 buttons to my heals.

    (Sorry for kinda hijacking the thread)
    Posted in: General AddOns
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    posted a message on Grid
    I would love to test grid asap. It seems like a neat way for healers to work.

    The alpha or visibility of units should have some logic behind it if blizzard allows it. So you can like squishy have priority targets that light up sooner than less prioritized units.

    Posted in: Grid & Grid2
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    posted a message on Squishy 0.10 [2006/08/22]
    Just wonder how the heck they can kill smart displays?

    Click casting is pretty simple to disable. But to disable a emergency monitor i guess they have to remove the possibility for addons to get health info from the game.. even percent must be removed i guess.
    Posted in: General AddOns
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    posted a message on Combine: Guild/Raid management.
    If you make a nice raid management.. Please make it so that you can use a sync channel for it.

    Some of us is in nice raid alliance's :P That is so we can be small guilds coop'ing to raid.
    Posted in: General AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from tekkub »

    So I guess, keep one level of "bacwards compatibility"... but don't fret over older mods.  It took me a whole of like 15 minutes to convert over my old 1.0 mods to 1.2 when FuTu was about to get pushed out.  2.0 compat is basically just converting the mods to Ace2 anyway, we're all getting good and fast with that.


    Did you forget tp upload loottyfu when you updated as it seems to be a 1.0 plugin that doesnt work with 2.0

    FuBar_LootTyFu = FuBarPlugin:new({
    	name          = "FuBar_LootTyFu",
    	description   = "Shows party loot type and threshold.",
    	version       = tonumber(string.sub("$Revision: 1609 $", 12, -3)),
    	releaseDate   = string.sub("$Date: 2006-05-08 04:31:15 +0200 (ma, 08 mai 2006) $", 8, 17),
    	aceCompatible = 103,
    	fuCompatible  = 10000,
    	author        = "Tekkub Stoutwrithe",
    	email         = "tekkub@gmail.com",
    	website       = "[url]http://tekkub.wowinterface.com/"[/url],
    	category      = "interface",
    	db            = AceDatabase:new("FuBar_LootTyFuDB"),
    	cmd           = AceChatCmd:new({}, {}),
    Posted in: FuBar AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    I assumed as much aswell. Just wanted to let you know.
    Posted in: General AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from Kyahx »

    Thats very odd, I wonder why addons with more than two dependecies aren't getting loaded?

    /boggle


    Actually I think I figured it out by reading the code :P

    Anything having a dependancy for anything later in the alphabet than FuBar wont load as cknight does the loadon demand before the other dependancies are loaded.

    If he were to change the load on demand handling to after variables loaded then all dependancies should be solved.

    That is my theory.
    Posted in: FuBar AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    There seems to be a bug in current svn..

    Then I use the mass feature once it is nice..

    But if I dont close the mailbox and try and send another multimail then it refuses to send.. nothing happens... if I close the window and reopen it works another try.
    Posted in: General AddOns
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    posted a message on PlowKing - Early beta
    I just tested the SVN version as of 1 h ago.

    It wont load unless you have another ACE2 addon loaded as you reference ace2 console but dont supply it.

    Second when i got over that obstacle I get a nil call from line 30.. self.super.OnInitialize(self)
    Posted in: General AddOns
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