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    posted a message on Skada: a damage meter
    Are there any plans to seperate the instant damage listing from the dot damage listing on spells like moonfire or immolate? right now it shows it all in one lump.

    Also is there a way to show the total raid dps for a segment?
    Posted in: General AddOns
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    posted a message on BigWigs - Black Temple
    would it be possible on the illidan fight during demonphase for the warlock tanks proximity monitor to change to a 20 yard check (and of course back to the smaller range one when he goes back to normal form)? i like to get back as far as possible in case i get a demon but i want to make sure i dont blindside someone by rapidly bringing that 20yd area of the shadowblasts on top of them, or alternatively so i know who to yell at to move at a moments notice, hehe.
    Posted in: Raid AddOns
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    posted a message on Assessment - Official Thread
    well i mean the dps part itself and WIP as far as not working yet at all
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    ok so i got the release working, but the dps set doesnt seem to show properly. is it up and supposed to be working and im just missing something or is it still WIP?
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    like many have said before, you should combine your efforts, since he seems to be getting the modules you are putting to the side for now and you are getting the core.
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    not really that familiar with subversion clients, any that you could recommend?
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    ok so i tried downloading, the 2.4 one manually and i popped it into my addons folder, and first thing was it complained about no embedded libraries so i popped those in and then it broke a decent amount of my other mods and still didnt work. is there something im missing?
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    so would this "2.4" version be usable for at least a base damage meter without all the frills? i went back to recount but gah its big, it keeps reminding me why i went to assessment.
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    Quote from cralexns »

    A little something I've been working on for my hunter alt !

    I'm loving your unitframes btw, this is as close as it gets to DUF and god knows I loved that addon.



    {
      name = "cWootelf",
      pbRevision = 41843,
      bars = {
        blankSpace = {
          height = 8,
          position = 1
        },
        castBar = {
          height = 1,
          position = 2
        },
        expBar = {
          position = 6
        },
        healthBar = {
          height = 10,
          position = 4
        },
        portrait = {
          height = 12,
          position = 3,
          side = "top"
        },
        powerBar = {
          height = 5,
          position = 5
        },
        repBar = {
          position = 7
        },
        threatBar = {
          position = 8
        }
      },
      icons = {
        combatIcon = {
          position = "portrait-right",
          size = 1.5
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgeleft",
          size = 2
        },
        raidTargetIcon = {
          position = "frame-edgetop",
          size = 2
        },
        restIcon = {
          position = "portrait-right",
          size = 1.5
        }
      },
      texts = {
        Class = {
          custom = "[Level:DifficultyColor][ShortClassification:Upper] [~IsPlayer?CreatureType!ShortRace] [PlayerClass:ClassColor] [DruidForm:Paren]",
          position = "blankSpace-right",
          styleType = "class"
        },
        combatText = {
          position = "portrait-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Health = {
          custom = "[~Status?FractionalHP:Short] ([Status:PercentHP:Percent])",
          position = "healthBar-left",
          size = 1.5,
          styleType = "health"
        },
        ["Health Decifit"] = {
          custom = "[Red][MissingHP:Negate]",
          position = "healthBar-right",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor]",
          position = "blankSpace-left",
          size = 1.5,
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        }
      }
    }



    Is there a way to get this to work in PitBull 3.0? i try importing it and it gives me errors, so i tried manually setting the settings like this but sometimes the settings dont work or it just seems a bit off from what it should look like. also is there a way to go over the limit on some settings like say if i want the portrait to be a height greater than 12.
    Posted in: Unit Frames
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