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    posted a message on FuBar_ClockFu - Bug? [FIXED]
    You might as well just change it to
    name = "Color",


    COLOR should be a global value defined by Blizzard, not sure why it's not showing properly, but its not really mod-breaking either so meh.
    Posted in: FuBar AddOns
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    posted a message on Modules stays Out of date
    Quote from Yelina »

    D) I do check 'Load out of date addons', but still I find it a strange thing, things keeps out of date, while according to the site where you see the addons, the modification date was a few days ago, and still they are out of date.


    "Out of Date" does not mean "Broken". It simply means that the toc file says it was designed and tested for an older version of WoW. The reason the website says the file was modified a few days ago, is becuase some embeded librarys were updated (not the mod itself) and that caused a new zip to be made. The reason you were told to read before posting (twice) is becuase this kind of question gets posted near daily by people...there are a multitude of posts similar to the one you made with answers to the same questions.

    If you don't understand what some/any of that means, then just trust that it's nothing to worry about, and don't worry about it. Just enable "Load Out of Date Addons" and if it works, it works.
    Posted in: Map/Minimap AddOns
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    posted a message on Sorry to ask this .
    pink text is hard to read
    Posted in: Map/Minimap AddOns
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    posted a message on Addon to bind macros & spells ?
    Keybindings interface?
    Posted in: Addon Ideas
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    posted a message on Quartz: Modular Casting Bar
    Quote from asy »

    Thats the Problem, i dont wanna have all that Folder in my DIR.. i dont like it that ive no choice to this, and im forced to have it...


    In WAU...

    Edit -> Preferences
    [ ] Unpack Addons

    Uncheck that, you do too have a choice.
    Posted in: General AddOns
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    posted a message on SimpleSelfRebuff - official topic
    Quote from asy »

    So why this Addon, could you give me a Reason why to use your Addon instead of SmartBuff? Would really like to know.


    Why use any mod over another? Preference.

    Some people don't want the extra features, maybe they want the convince of grabbing it with WAU, maybe this one is cleaner/more efficient than the original, etc...

    If you don't see a reason to use one thing over another, then don't.
    Posted in: General AddOns
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    posted a message on OMEN Soundfiles
    I've just *always* seen it done in the "strin\\g" format whenever referring to files. Claiming one is cleaner than the other is just preference I suppose, I think "strin\\g" looks cleaner, just because thats how everything else is :)
    Posted in: Raid AddOns
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    posted a message on OMEN Soundfiles
    Shouldn't they be:
    SML:Register("sound", "Rubber Ducky", "Sound\\Doodad\\Goblin_Lottery_Open01.wav")
    SML:Register("sound", "Cartoon FX", "Sound\\Doodad\\Goblin_Lottery_Open03.wav")
    SML:Register("sound", "Explosion", "Sound\\Doodad\\Hellfire_Raid_FX_Explosion05.wav")
    SML:Register("sound", "Shing!", "Sound\\Doodad\\PortcullisActive_Closed.wav")
    SML:Register("sound", "Wham!", "Sound\\Doodad\\PVP_Lordaeron_Door_Open.wav")
    SML:Register("sound", "Simon Chime", "Sound\\Doodad\\SimonGame_LargeBlueTree.wav")
    SML:Register("sound", "War Drums", "Sound\\Event Sounds\\Event_wardrum_ogre.wav")
    SML:Register("sound", "Cheer", "Sound\\Event Sounds\\OgreEventCheerUnique.wav")
    SML:Register("sound", "Humm", "Sound\\Spells\\SimonGame_Visual_GameStart.wav")
    SML:Register("sound", "Short Circuit", "Sound\\Spells\\SimonGame_Visual_BadPress.wav")
    Posted in: Raid AddOns
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    posted a message on Pitbull Threat bar on target?
    What you're describing is exactly what the player frame's threat bar shows. This, too, was originally how I had done the basic threat bar plugin, but it was changed when it was fleshed out and merged into PB proper by ck.

    It makes sense how it is, and I've just gotten used to glancing at my player frame (keeps me on top of watching my OWN health more often too :P) and it would seem silly to have two bars showing the exact same information on two frames right next to each other.
    Posted in: Unit Frames
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    posted a message on Is there a Aced mp3 player for wow ?
    Why not just use a music player that supports hotkeys?

    IE musikCube, winamp, etc...
    Posted in: Addon Ideas
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    I don't think your problem has anything to do with Bartender.

    It's a library issue -- Update everything.
    Posted in: General AddOns
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    posted a message on Loot in instances
    Cartogropher_InstanceLoot pulls data from PeriodicTable, which should be rather up-to-date. (They mine wow-head for the drop data)

    I haven't personally noticed any bare loot tables, which instances are you referring to? Have you tried lowering the hide low-drop rate percentage? Maybe some lower instances don't have the proper drop rate in there, but I *believe* the items are all there...
    Posted in: Addon Ideas
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    posted a message on Pitbull Threat bar on target?
    Threat leader's threat vs Target would be worthless, it would always be a full bar.

    The way its set up [units threat/player target] works most of the time, all though there are a few situations where another setup would be nice.

    One that comes to mind, is I'd like to use [unit's threat/unit's target]. This would be nice for main-tank frames, to make sure they have max threat on their assigned targets.
    Posted in: Unit Frames
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    posted a message on Roleplaying, KTM and Loot
    Ah, my mistake :)
    Posted in: Addon Ideas
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from HunterZ »

    I'm sure this has been asked but I can't find it: is there a way to tell WAU not to update an addon? I have an addon that has the same name as an Ace addon but is not really the same (actually it's a fork) and it keeps getting overwritten.


    Rename the folder/toc file is the best I can suggest ATM.

    IE Change
    AddonFolder -> AddonFolder_FORK
    and
    AddonToc.toc -> AddonToc_FORK.toc
    Posted in: Updaters
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