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    posted a message on LibHealComm-4.0
    Ah, I see how you'll add new entries. Sorry for wasting your time, I've never done something like that.

    One more thing, I think you should register CLEU, CHAT_MSG_ADDON, UNIT_AURA, and the rest for healers only when the player is in a group.
    Posted in: Libraries
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    posted a message on LibHealComm-4.0
    In response to: http://forums.wowace.com/showpost.php?p=286146&postcount=90

    You should've looked at how LHC4 did it first :p. The way it does it now is

    r1 will do

    lib.healingModifiers = lib.healingModifiers or {
    [spellname1] = 0.5,
    [spellname2] = 1,
    }


    and r2 will do

    lib.healingModifiers = lib.healingModifiers or {
    [spellname1] = 0.5,
    [spellname2] = 1,
    [spellname3] = 1,
    }


    It is not doing it the way you described. The new entries in the upgraded version flat out never get added.

    Also, AuraHandler should be something like below
    if AuraHandler then AuraHandler(...) end
    Posted in: Libraries
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    posted a message on Deus Vox Encounters
    Quote from Mercu
    Kollektiv, as I stated in the comments, I really would appreciate an extra anchor for those warnings (shadow cash announce,guardian swarm etc.).

    Atm I have only 2 anchors for the small and big bars, and the arrow anchor(and some download/upload anchor, don't know what's that for).


    Ah, I didn't know what you meant before. I'll add another anchor just for warnings. You'll be able make all warning alerts anchor to this one. I'm going to have to rename some warning alerts because they're actually castbars.

    The download/upload anchor is for the distribution system (sending and receiving of encounters).

    Quote from Goncyn
    Could you (or anyone) write up a little propaganda for what's special about this mod? What makes it different from Deadly Boss Mods and BigWigs? Why is it worth my time to try it?


    I suggest you just try it out for one raid. I don't think you'll be disappointed ;D. Tomorrow, I'll post a fraps of Algalon and Yogg-Saron with the mod running.

    I'm a hard core raider in a top guild, so you will always see the latest encounters implemented with hard mode support. They're almost always stable because of the way I validate the encounters and code/test them during actual attempts. From what I've read, this isn't always the case with DBM and BigWigs.
    Posted in: Raid AddOns
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    posted a message on LibPendingHeals-1.0
    I don't see it upgrading the tables anywhere. I could be wrong though.
    Posted in: Libraries
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    posted a message on LibPendingHeals-1.0
    Quote from Shadowed

    LibStub only creates one table per library/major version, when an upgrade is needed it passes the same table from r1 as you use in r5, so any tables set in r1 will still be there in r5.


    Yes, but how are new spellnames/spellids going to be added when upgrading? For example, if r1's healingModifiers has 10 spells and r5's healingModifiers has 20 spells, it won't get added the way it is now.
    Posted in: Libraries
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    posted a message on LibPendingHeals-1.0
    I think PendHeals.selfModifiers, PendHeals.healingModifiers, and PendHeals.healingStackMods should do lib.t = {}, instead of lib.t = lib.t or {}, so it upgrades properly.
    Posted in: Libraries
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    posted a message on Deus Vox Encounters
    mitch0: I'm only going to have around 3 ranges, using CheckProximity and IsItemInRange, so the lib would be a bit overkill. I think any check over 20 yards is unnecessary so I won't include it. The only fight in Wrath where you actually need precise range checking is on Thorim, to avoid bouncing chain lightning. A lot of the alerts that show in the mod already do proximity checks before they fire. (Vezax's shadow crash, Freya's nature's fury)

    santavarice: I added the fill direction option to the latest alpha
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    Yes, I'll implement a window for range check, very soon. I'll make it let you select 10, 11, 18, or 28 yards and maybe have some animations to notify you, instead of being in a static location.
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    Hello everyone, this is the discussion thread for Deus Vox Encounters (DXE).

    In short, DXE is a boss encounter mod.

    Short Features List
    • Activation, starting, and stopping of encounters is automatic
    • Customizable alerts
    • Raid icon marking on important events with an icon of your choosing
    • 3D directional arrows tells you where to go on important events
    • Encounter Pane provides health tracking of bosses, and an engage timer
    • Version checker to view addon and encounter versions of raid members
    • Distribution system allows you to send encounters to the raid or individual players
    • And more...!

    You can find more info about it on the project page.

    Project: http://www.wowace.com/addons/deus-vox-encounters/

    Curse: http://wow.curse.com/downloads/wow-addons/details/deus-vox-encounters.aspx

    Localizatons: http://www.wowace.com/addons/deus-vox-encounters/localization/

    Tickets: http://www.wowace.com/addons/deus-vox-encounters/tickets/

    Enjoy! :)
    Posted in: Raid AddOns
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    posted a message on DXE?
    You are mistaken, I haven't been sarcastic since the first sentence of my first reply. I figure that you are extremely sensitive to sarcasm so I haven't made any more of them. I am not attacking you. Initially, you couldn't figure out how to use my mod, so I told you what to do. Then you say you did such and such and it didn't work, which made me think it was a bug. You explained what you did and was impossible.

    In general, any author is going to defend their own work if someone implies it's not even worth using.
    Posted in: AddOn HELP!
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    posted a message on DXE?
    Typing "/dxe" does not bring up a configuration dialog, but "/dxe config" does. Let's say you did that instead. It is simply impossible for you to have found a "Lock/Unlock" button in the AceConfig options, and continuously claiming that you did is absurd. The method to unlock/lock anchors has always been located on the pane.
    Posted in: AddOn HELP!
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    posted a message on DXE?
    There has never been a Lock/Unlock execute button in the AceConfig options. Are you sure you installed the right addon?
    Posted in: AddOn HELP!
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    posted a message on DXE?
    You should, at the very least, try the addon first so you can give valuable advice.
    Posted in: AddOn HELP!
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    posted a message on DXE?
    I don't know what is more obvious than a picture of a lock to toggle anchors when the frame is in the middle of your screen by default. Why don't you see if it takes you longer than one minute?

    Also, I'm wondering what version he's using because I tested all the versions I committed in the past 5 days with clean saved variables. None of them reproduced the bug Phanx described.
    Posted in: AddOn HELP!
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    posted a message on DXE?
    If you didn't see the black transparent squares then it's a bug. Which version were you using?
    Posted in: AddOn HELP!
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