Would you consider adding ignoring wintergrasp/bgs/arena as an option to ignore for the pvp stats? It gets spammy and clogs up the stats log with useless data, I did it on my local copy but.. yah :)
Something along the lines of this, though I'm sure there are other ways:
function VanasKoSPvPDataGatherer:Death(name, winOrLoss)
local curzone = GetRealZoneText()
local instance, instancetype = IsInInstance()
if(curzone == "Wintergrasp")then return end
if instance then
if instancetype == "pvp" or instancetype == "arena" then return end
end
if(winOrLoss == "win") then
self:LogPvPWin(name);
end
if(winOrLoss == "loss") then
if(lastDamageFromTime ~= nil) then
if((time() - lastDamageFromTime) < 5) then
self:LogPvPLoss(name);
end
end
lastDamageFrom = nil;
end
end
Skinner-b1.9183.10 \SkinMe\Baggins.lua:23: attempt to index field 'options' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
Did some tinkering, and it's definately something odd with how it remembers who has what, looks like if I don't open the tradeskill window on the last given login, it doesn't remember what you have in inventory, this still being first aid, if it matters.
One other thing I noticed, not sure if its a deathknight thing, or a nonstandard character thing, but Skillet will not pickup an alt deathknight's bags for craft counts, basically I have runecloth on my deathknight, and on my other characters, Runecloth bandages still show 0/0/0/0.
As an aside, Altoholic picks it up, and it shows up on the runecloth tooltip as having them.
Buying reagents isn't taking into account what is already available, when there's multiple requirements.
For recipes like Jungle Stew, which requires spring water, and apples, which are usually on separate vendors, it will continue to buy spring water even if the vendor doesn't have apples, and if you have the water already.
Somewhere in the last few updates the fubar icon 'disappears' if you have just the icon, also the status doesn't seem to refresh right away anymore, like after resing, icon still says I'm dead, until I cast something, then it realizes I need buffs, same for mounts, other things.
If the ARL frame is near the right side of the screen (hard not to be with a tradeskill window open too) the tooltip overlaps with it self, making both unreadable.
Edit: Oh, and the strata's too low to not go behind the skillet frame :)
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Something along the lines of this, though I'm sure there are other ways:
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Went back to take ss's, and.. now it's working, maybe related to having disabled skillet at first because of runeforging? anyways, working now, weird.
Have you considered adding mail to the checks for crafting? I'm sure I'm not alone in being stuck using mail as a 2nd bank :p hehe.
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As an aside, Altoholic picks it up, and it shows up on the runecloth tooltip as having them.
Character has Alt 0237 in the name
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For recipes like Jungle Stew, which requires spring water, and apples, which are usually on separate vendors, it will continue to buy spring water even if the vendor doesn't have apples, and if you have the water already.
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Edit: Oh, and the strata's too low to not go behind the skillet frame :)