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    posted a message on ZOMGBuffs Official Thread
    Oddly, it still seems to work despite not showing correctly, at least after clicking sct, my reminders do parse thru the sct message frame.


    Could the Find Mines/Herbs/etc be added? Not noticing they got turned off for whatever reason (rarely after death, etc) gets.. annoying sometimes :)
    Posted in: General AddOns
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    posted a message on RBM Offical Thread
    I just wanted to note that I'm starting to see Cooldown watch not remember the select all button, even with it as char specific profiles. I had originally shifted all of my characters to the realm based profile when I began to notice this, and now with going back to character profiles I'm seeing it still not wanting to remember that check box, not sure why exactly.
    Posted in: Raid AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Random question, I've been looking for a good font for sct message, and all the ones I've tried keep leaving 'trash' rendering under the text, is there any way around that or are there other fonts I should be using? Or is this just an issue with sct in general?
    Posted in: General Chat
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    posted a message on Skillet - the lilsparky branch
    The autobuy reagents isn't working quite right, I qued up:
    1 soothing turtle bisque
    3 roast raptor
    2 jungle stew


    Every time I pass a vendor, it buys the refreshing spring water, despite having it.
    Also possibly related, it only appears to honor the 'Show reagent purchase button sat vend" as unchecked the first time opening the vendor after unchecking it, after that the button reappears, and it buys the water, even though I already have it.

    Edit: this is with skillet(7) from the top post.
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    I'm using cowtip atm, and have for a long time, I don't remember changing anything really, which is why I was asking if something changed with alt, before I go thru the steps of trying to chase it down. I would actually like to get away from Pitbull and Cowtip at some point but.. yeah, hehe.

    The oddest thing is even in the same tooltip a longer name would show, and a shorter name would cut off, really really weird

    Edit: I forgot I added Pawn to play with the other day, it appears with pawn enabled, recipe tooltips are randomly being sliced off, no idea why that is happening though.

    Edit2: also question, how exactly is the mail expiry warning supposed to work? It doesn't seem to do anything for me, I have multiple mails at <5 days and get no chat input that I can see.
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    No no, you missed it, the tooltip itself is getting cut off, where it wasn't before, it's not 'wrong' the information is correct, the text is just getting chopped off sometimes for some reason.
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    Was there anything changed recently in how the tooltip is written? I've noticed just recently the already known by/can be learned by bit is sometimes being cut off oddly, and I'm not sure why.

    Like, it will say " Will be learnable by Kerin(11 "
    instead of (110)
    and in some cases cutoff midway thru character name:
    "Already known by Ker"

    It's.. strange
    Posted in: General AddOns
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    posted a message on TabletLib causing addon mem increase rate 60K/sec
    psst, performancefu's tooltip IS a tablet frame, so having it open will eat memory as it's constantly updating the other data, use something else to benchmark if you're worried about tabletlib.
    Posted in: AddOn HELP!
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    posted a message on FeedMachine - Offical Thread
    Didn't when I was originally coding this, I think only like.. bt4 had it then, anyways, I've since moved and have rather limited access to commiting to the svn atm (yay for proxy based internet at hotels)
    Posted in: General AddOns
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    posted a message on FeedMachine - Offical Thread
    Quote from Phanx »

    Reverted FrameLib changes for now until I have time to go through the UI code too.

    As for BF, I really know nothing about its implementation, but I have other addons that support it perfectly to use as a guide, so I'll see what I can do.

    Yeah, the ui is why I didnt bother thru the headaches of trying to rip out framelib, it's used extensively there too.

    And I did try looking at other bf implementations, but at the time, the only ones were mostly action bars, which are.. much.. much more complicated, hehe
    Posted in: General AddOns
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    posted a message on FeedMachine - Offical Thread
    Well, considering I asked at least 3 times for someone to look over the Bf support, and got shit.. shrug, have a hard time giving a shit anymore.

    As for the rest, it was mostly just a port of kotj, to make it work again, I didn't really go into rewriting it unless it really really looked bad, was mostly just interested in making it work.

    Posted in: General AddOns
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    posted a message on FeedMachine - Offical Thread
    You have to change it thru the ui, it reads top down, I believe.
    Posted in: General AddOns
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    posted a message on FeedMachine - Offical Thread
    That warning is only if you have no food. I take it you're getting no errors with the latest build?
    Posted in: General AddOns
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    posted a message on FeedMachine - Offical Thread
    Well, I just loaded 78517 on my lvl 24 hunter, I still see no error, dunno what to tell you.
    Posted in: General AddOns
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    posted a message on FeedMachine - Offical Thread
    Not sure what to tell you about that error, I ran that code for a couple of days without incident, when does it occur, on login?
    Posted in: General AddOns
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