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    posted a message on SickOfClickingDailies
    That was a rather silly error on my part that I fixed as soon as I realized it, was still fighting with getting things uploading properly.

    Anyways, with the last few updates added a Cataclysm and Currency module, currently all that's in the cata module is some gossips that I've run across, the ones I have thus far (might not be in the current release yet) are Glop in Deepholme, Pebble in deepholme, and the Nemesis daily in Hyjal. If there's any others you think should be included, feel free to suggest.

    The currency module, is the way I came up with tracking the new 'weekly' way random dungeons work now, it tracks when you acquire valor directly, (and by extension honor/justice/conquest, since it wasn't a stretch to include) could not really find any good way with the lfg api to do it.
    Posted in: General AddOns
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    posted a message on Looking to mute sound with LUA
    Wow definately will read .wav files in terms of replacement, I currently use it both on live and on the beta client to supress the 'fizzle' sound from spellcasts and the gyrochopper idle noise, among other things. It isn't just failing silently either, as replacement of gun->bow sound works also.

    And yes it's weird that PlaySound lost .wav access, but it does definately still work.

    Basically, what you do is go to your wow folder, inside that should be a data folder.
    In the Data folder you need to create a folder named Sound, and inside that one named Creature, and inside that one named WaterElemental, and in there you need to put a 0 length wav file named WaterElementalloop.wav
    Basically you need to recreate the path based on the mpq, but DO NOT screw with the mpq at all, Blizzard allows file replacement of sound/etc files via this way, but screwing at all with the MPQ file WILL get you banned, as it allows you to screw with models and things that they do not wish altered.

    Attached is a correctly made 0 length wav file that I use to mute things, feel free to rename it and put it where you need it.
    Posted in: Lua Code Discussion
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    posted a message on Looking to mute sound with LUA
    Do not try adding/editing to mpq file, that will most definately get your account banned.

    Since you know the file path, you can put a empty wav file to match it to get rid of the sound.

     WoWDir\Data\Sound\Creature\WaterElemental\Waterelementalloop.wav
    I know wav files work, I would imagine an actual .ogg file would too. This is how silencing the obnoxious sounds of the mechahog/etc 'addon's work
    Posted in: Lua Code Discussion
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    posted a message on Sound Effect Replacements
    Download something like WoWModelViewer and dig around in the mpq files is the easiest way to find such things.
    http://code.google.com/p/wowmodelviewer/downloads/list

    At a cursory glance it looks like shaman_thunder.ogg in Data\Sound\Spells
    atleast on the Beta client, which I imagine something like that would not change.

    Edit: its the same in the live client, also although they're all in .ogg format, it does accept .wav as replacement, atleast in all the ones I've ever tried (yay for getting rid of obnoxious noises)
    Posted in: Addon Ideas
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    posted a message on Inquest - Quest log and tracker addon
    Quote from Nirek

    Ability to send objective changes to msbt/sct (sinklib?) possibly colored similar to the way Smoothquest does it.

    I made the changes necessary for this on my local copy, sending in pm incase you wish to use it, feel free :) Also thanks for the sound.

    Could we get an option to not show item icons for quests that are complete?
    Posted in: General AddOns
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    posted a message on LittleWigs
    Quote from yoshimo
    -i thought about something like:
    IF Eadric casts Hammer of the Rightous AND target is not affected by Hammer of Justice THEN print "you have the hammer! Throw it!" WHEN target=Player / whisper player IF target= someoneelse AND start 6sec timer for hammer of rightous

    -we could announce the target of the Hammer of Justice before so you can dispell it.
    -announce when Eadric is low health (21k ),so you know when to hit him with his hammer to kill him.

    What do you think about this? ;)


    My 2 cents : This goes well above and beyond what's necessary to complete the encounter, beyond announcing that he's casting it/ who it's on, the players should be deciding what to do about it.
    Posted in: Raid AddOns
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    posted a message on Altoholic - Official Thread
    Quote from Thaoky
    Mail management happens entirely in DataStore_Mails now, I am keeping track of normal mail expiries, but not of returning mails (I often postponed this, and never got back to it), so if you have info about how they should be handled, I'm open to integrating this.


    I figured it did, I don't have much time of late for coding, but here is that addon I was talking about, Mailinfo, hacked together to work with the various changes to the mailbox. Not sure how useful it will be, but it should at least give you an idea what I was talking about.
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    I'm not sure how much data you store about mail, alot it seems, I was wondering if it were possible to give a more detailed breakdown of mail expiring/returning? I use an ancient addon MailInfo which I've kept hacked into workable over the patches, I've never found a mail addon to replace it.

    Basically, it reports to the chatframe :

    Mail SomeItem from Alt1 to Alt3 will expire in 3 days 12 minutes.
    Mail ThisItemThere from Alt4 to Alt2 will return in 2 days 1 minutes.

    etc

    I know Altoholic can open a dialog saying mail is expiring, but with 4+ characters, that.. doesn't really help much, it also doesn't appear to make a distinction of expiring and returning.
    Posted in: General AddOns
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    posted a message on Inquest - Quest log and tracker addon
    Very neat, some feature requests :)

    Ability to send objective changes to msbt/sct (sinklib?) possibly colored similar to the way Smoothquest does it.

    and the sound
    LSM:Register("sound", "More Work", [[Sound\Creature\Peasant\PeasantWhat3.wav]])

    N
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    Still seeing issues with it not wanting to cast anything after deaths etc until I cast something manually, then it suddenly realizes I'm missing just about everything.

    Also any chance of a 'Find' sub module for Find Herbs/Minerals/Sense Undead etc?
    Posted in: General AddOns
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    posted a message on RBM2 Official Thread
    Got around to fiddling with beta5, and it doesn't appear to pickup the cooldown on Prowl at all, everything else seems to work from what I've seen although it looks like by default, none of the modules are active under filtering options (which is probably why people are complaining that nothing works)
    Posted in: Raid AddOns
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    posted a message on Ackis Recipe List
    Not sure why, but the recipe Delicious Chocolate cake cooking recipe is not showing up at all for me, regardless of what filters I set, I see it in the files, but no dice in game. Alliance Druid, if it matters.

    -- Delicious Chocolate Cake -- 43779
        recipecount = recipecount + 1
        self:addTradeSkill(RecipeDB,43779,1,33924,3,2550)
        self:addTradeFlags(RecipeDB,43779,1,2,21,22,23,24,25,26,27,28,29,30,36,41)
        self:addTradeAcquire(RecipeDB,43779,8,5,8,6)
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Well even 1 would work, but from what I see it's a global setting only, yes? Basically if I set it down to 0-1 then they blend together as expected, which makes it hard to tell them apart, I really only want to have no gap when the entire category is empty, ie you have no debuffs, as it is now, the padding is kicking lower anchored frames down, even if the top frame is 'empty'

    Basically I have:

    DeBuff
    PetDebuff
    Buff
    TempEnch

    All anchored together. When I have no debuffs, the stack is still pushed down by the padding, leaving a void above the buffs.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Is there any way to change padding to 0 on frames that currently have nothing in them when they're anchored together? For example, I recently reordered my buff frame to be under my debuff frame, and now I get a gap on top of my buffs when I have no debuffs.
    Posted in: General AddOns
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    posted a message on RBM2 Official Thread
    When you get a chance, what changes are needed to change over a plugin? Or is the api not final yet?
    Posted in: Raid AddOns
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