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    posted a message on BulkMail2 Feature request.
    Hiya,
    I had a look at adding this myself, but couldn't work out how to add new types of rules within the current structure...
    What I'm after is a ruleset that works off the BTMscanner information in Auctioneer.

    There's a section that says "Last bought for vendor" (or whatever else you last bought it for) and I'd like to be able to Autosend everything I bought for disenchanting to my enchanter character. (There are other uses too, like sending prospecting to jewelcrafters, etc)

    This is some code that checks whether something was bought for vendor or not.

      if(AucAdvanced and BtmScan and BtmScan.Settings and BtmScan.Settings.GetSetting) then
        local reason, bids
        if (item.link) then
          local id, suffix, enchant, seed = BtmScan.BreakLink(item.link)
          local sig = ("%d:%d:%d"):format(id, suffix, enchant)
          local bidlist = BtmScan.Settings.GetSetting("bid.list")
          if (bidlist) then
            bids = bidlist[sig..":"..seed.."x"..item.stack]
            if(bids and bids[1] and bids[1] == "vendor") then
              return true
            end
          end
        end
      end


    Thanks!
    Kin.
    Posted in: General AddOns
  • 0

    posted a message on GarbageFu
    A quick hack to autosell items bought with BTMscanner in Auctioneer for vendoring.
    It should be an option to turn on or off, but I didn't get around to doing that seeing I just want it on myself.
    Feel free to finish the job and upload it (if anyone wants to).

    Just be warned (anyone using it in it's current state)... If you buy an item for vendor and then want to keep it... You can't, it'll sell it anyway.


    function GarbageFu:IsItemSellable(item)
    	if (item.qual == 0 or not self:IsSellOnlyGrey()) and self:IsItemDroppable(item) then
    		return true;
    	end
      -- Add BTMscan items.
      	if(AucAdvanced and BtmScan and BtmScan.Settings and BtmScan.Settings.GetSetting) then
    		local reason, bids
    		if (item.link) then
          local id, suffix, enchant, seed = BtmScan.BreakLink(item.link)
          local sig = ("%d:%d:%d"):format(id, suffix, enchant)
          local bidlist = BtmScan.Settings.GetSetting("bid.list")
          if (bidlist) then
            bids = bidlist[sig..":"..seed.."x"..item.stack]
            if(bids and bids[1] and bids[1] == "vendor") then
              return true
            end
          end
        end
     	end
    
    	return false;
    end
    Posted in: FuBar AddOns
  • 0

    posted a message on GarbageFu
    So is anyone supporting this currently?
    Someone said above they didn't want to anymore but it seems to be updated still...
    I had a feature request and I'm happy to do it myself, but would want it put into the main code line (so it wouldn't disappear upon me updating!)
    Posted in: FuBar AddOns
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    posted a message on PitBull 2.0
    Quote from Seerah »

    did you try reloading your UI after copying a layout from one uf to another, Kinesia?


    No I didn't. Since the other options are updated automatically when copying a layout I didn't really consider that some other options might require a reload...

    I've updated the sizes all manually now anyway, so I've no way to really check.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    It's not really a paain for me since I found them...
    But...
    Layout and Size and absolutely fundamental properties and should be at the base level of each frame options. Hiding them under "other" is just begging for confusion.
    Size also needs to be saved under the layout, because when I am editing my own layouts and say "I want this to look like that other window" I just want to move it into place after that, I don't want to have to totally resize it as well. The few people who want the other default would very very likely be in the minority.
    Apart from that I'm still loving Pitbull, thanks!
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    I'm really enjoying Pitbull, I'll post my layout when I've finished, just a little bit more work to do!

    One thing I realised the other day... The Target window displays "Offline" but the Party frames don't and there aren't any extra Texts to enable to turn this behaviour on.
    Is it hardcoded or am I missing something? It would be far more useful on Party frames than on the target one.

    Editting texts is hard because half the time they don't show up in the list... I have to constantly expand and contract the list until they are there. I had thought it was just that they disappeared in combat but that's not it, sometimes they aren't there out of combat either.

    And finally, how do I get my pet happiness icon to turn up on my pet?

    Thanks!

    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Thanks Moonwitch, I've found the texture setting. Using Perl v2 everywhere now, is the nicest texture I've come across.
    The hide blizz frames didn't work. (I'd found that already). I searched my Interface directory for any .lua files that had "TargetFrame" in them and disabled most of those mods. That fixed it, though I don't know exactly who the culprit was.
    (Crimson Editor has a "search in files" option that lets you pick all the .lua files in the subfolders in the Interface directory. Very handy.)

    The only problem I'm left with now is...
    Characters that are in combat, or highlighted or friendly targets... I don't seem to be able to change the colours for those specific things. I can change them for everything else, but not those and the normal colours are far too bright and hideous. Are these colours in the list currently?
    If not, can they be added please?

    I'd very much like size to be added to the layout options instead of being stored separately... It's a pain thinking "well, my party pets want to be pretty much like my main tanks" but then having to change the size as well afterwards...

    Awesome mod overall though. Thanks CK. I've been using your stuff for ages.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Thanks, I have this working great now. Most of my questions have been answered by poking around the forums or experimenting.

    I've managed to change fonts, but how do you change bar textures? I can't find the option anywhere...

    I also have the blizz Target frame still showing up, I've moved it out of the way for now. I assume I've got some other mod that is forcing it to show, but I haven't worked out which one yet. Still, that's mostly trial and error.
    Posted in: Unit Frames
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