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    posted a message on FuBar - QuestsFu
    Committed a utterly drycoded notifications module for player quest events.

    It won't suppress the default UI errors frame display of quest messages, notably. I'll get to that.

    Funkeh`: I haven't had a chance to actually do any quests since I redid the party messages. I'll tweak it once I see it in action. :D
    Posted in: FuBar AddOns
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    posted a message on FuBar - QuestsFu
    Quote from Wiltock »

    I really like the way QuestFu uses Parrot to display party objective and quest completion.

    Are there any plans to make it so that the player announce also uses Parrot?


    I do intend to, yes. I just need to write something to suppress the default progress messages...
    Posted in: FuBar AddOns
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    posted a message on AuldLangSyne 2.0
    I think that should be fixed -- I'm not in a position to test the fix I committed. :D
    Posted in: General AddOns
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    posted a message on LodWhat
    Yeah, but that requires an initial combing through of the addon list to disable all the libs. (Admittedly most should hopefully start with "Lib", but...)

    I am lazy, I admit.
    Posted in: General AddOns
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    posted a message on LodWhat
    LodWhat tells you what load on demand addons you have installed that haven't been loaded yet.

    This is to help those of us who run around with disembedded libs work out which ones can be removed.

    (Type /lodwhat to show the list.)
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Should be fixed.
    Posted in: General AddOns
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    posted a message on InBank
    Adds to item tooltips how many of that item you have in your bank.
    Posted in: General AddOns
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    posted a message on wowace.py - lightweight, cross-platform addon updater
    Quote from Snipes »

    I do have problems running wowace.py on Ubuntu Linux. WoW is installed in /home/thomas/.wine/drive_c/Programme/World of Warcraft and I tried to use --wowdir which does not work:I tried it with and without escaping, I edited wowace.py to hardcode the directory but nothing works. Any ideas?


    I'm not sure what's causing that. I've tried setting up a parallel directory structure on my own machine, and this works:

    ./wowace.py --wowdir=/tmp/.foo/drive_c/World\ of\ Warcraft OpenAll


    Are there any accented characters in there that the shell's handling okay but Python isn't?
    Posted in: Updaters
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    posted a message on OpenAll
    Two buttons on your mailbox: "Open All" and "Open Cash".

    "Open All" picks up all items and cash from mails in your inbox.

    "Open Cash" picks up all cash from your inbox.

    No frameworks, nothing extraneous. It just works.
    Posted in: General AddOns
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    posted a message on SimpleTradeskill
    New tradeskill addon!

    Very simple:
    1. Shows how many of each recipe you could make if you went to a vendor and your bank.
    2. Puts an * after reagents that you can buy from a vendor.
    Posted in: General AddOns
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    posted a message on FuBar - QuestsFu
    Quote from Fin »

    There are all sorts of errors which keep popping up - I think because of the way MarsQuestOrganizer hooks functions. Just a guess.


    Can you provide me with some of these errors? I did a quick read-through of MarsQuestOrganizer's source, and it doesn't look like there's anything that should obviously be conflicting.

    Actually I think the issue is more with Quixote than Fubar_QuestsFu - should I be reporting this elsewhere?


    Here's as good as anywhere.
    Posted in: FuBar AddOns
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    posted a message on AuldLangSyne 2.0
    Fixed that.

    Also added some new options:
    * You can disable colors on a per-line basis
    * You can configure the amount of fade that's applied to offline people
    * Tags can now use static colors (gold, red, blue, green, white, black, grey, or anything custom in the form "[tag:crrggbb]", where rrggbb is a hex color code.)

    Probably other stuff, too, but I forget.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Sorry for vanishing from the topic for about a month -- completely slipped my mind. :)

    I just committed a few things:
    1. Checks will now show for everyone in your raid.
    2. Added an option to show the guild name in the fubar plugin
    3. Added an option to not show the totals in the fubar plugin

    As far as I know, all earlier-mentioned bugs with the Fu module are fixed. If this isn't the case, let me know.

    The problem with Sync trying to add friends who have left your server / been deleted is something I know about, but haven't gotten around to fixing. Largely because I suspect the /right/ thing to do is to rewrite the Sync module's entire handling of adding friends to a slightly less simplistic model.
    Posted in: General AddOns
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    posted a message on FuBar - QuestsFu
    Quote from Toadkiller »

    How about keeping track of "Detach Tooltip" on a per character basis? With a couple of alts it gets annoying having to constantly detach & retach this when switching characters.


    That's a FuBar thing -- it tracks it per-profile. You could probably overcome this by using per-character profiles, though I'm not sure whether you'd need to use them for FuBar itself, or for QuestsFu.
    Posted in: FuBar AddOns
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    posted a message on wowace.py - lightweight, cross-platform addon updater
    2.0.7: http://wowacepy.googlecode.com/files/wowacepy-2.0.7.zip

    Smarter TOC editing.
    Use new "provides" data in the feeds to fill previously difficult dependencies.
    'Accept-encodings: gzip' was missing from the last release. Ooops.
    GUI version will load addons from server on launch instead of waiting for "check".
    Posted in: Updaters
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