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    posted a message on What ever happened to Consumer?
    Yeah PT3 bar is cool, but I really dig the whole on your normal action bars aspect of Consumer. I'll keep hoping =)
    Posted in: General AddOns
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    posted a message on What ever happened to Consumer?
    Anyone else remember Consumer? http://www.wowace.com/forums/index.php?topic=2065.0

    I'm kinda bummed it fell by the wayside, if someone awesome with the mad coding skillz
    could fix it up I would love them lots <3

    Posted in: General AddOns
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    posted a message on FuBar - QuestsFu
    THis is a problem with Tablet lib and not QuestsFu, revert to an older version of Tablet Lib and it will work fine.
    Posted in: FuBar AddOns
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    posted a message on kEnergy Official Thread
    Sounds good ill check it out ASAP and let you know how it's working.
    Posted in: General AddOns
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    posted a message on kEnergy Official Thread
    The numeric energy representation is a godsend. Two more suggestions after using it for a bit however.

    1.) This reguards flvinny521's post, I see what he is talking about. When I have it set to show on stealth, it shows always when stealth and then shows when energy is ticking. This leads to the bar flashing in and out during combat as the time in between ticks is long enough for the bar to decide to hide again. If the Stealth option were changed so that the bar is shown all the time when stealthed and/or in combat this would eliminate the flashing effect.

    2.) The text representaion seems to be "centered around a default bar width, if the width is modified the text does not move to center in the new size. This leads to the text getting truncated if a low width is selected.

    Other than that absolutely fanstastic mod!
    Posted in: General AddOns
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    posted a message on kEnergy Official Thread
    Quote from kergoth »

    Quote from kazama14 »

    Great mod Kergoth, just one request heh. Would it be at all possible to add the option of a text representatin of current energy in the bar? This is probably the only thing holding me back form using this over Tick. I understand if you wanna keep it simple with no text, but I was just wondering, thanks again.


    Okay, I just checked in an option to set the 'bartext' to either 'energy' or 'cp', and an appearance option to set the font size of that text. Let me know if that works for you.


    Sounds awesome! I'll log in and try it out now!
    Posted in: General AddOns
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    posted a message on kEnergy Official Thread
    Great mod Kergoth, just one request heh. Would it be at all possible to add the option of a text representatin of current energy in the bar? This is probably the only thing holding me back form using this over Tick. I understand if you wanna keep it simple with no text, but I was just wondering, thanks again.
    Posted in: General AddOns
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    posted a message on Consumer - An Ace AutoBar replacement
    I can't log onto WoW right now heh, but I'll copy the exact error and post it for you later, also if I disable verbose mode and re-enable them in the same session the error stops. However if I reload the ui or relog while verbose is enabled the error will come back, so right now I just have it diabled so that I get no errors and it works fine.

    Off the top of my head all I remember is that there was an error near line 96 of core.lua and that pairs was expecting a table but got nil, or something along those lines.
    Posted in: General AddOns
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    posted a message on Consumer - An Ace AutoBar replacement
    Great update sca, the advanced tooltips dont seem to be working for me. At first I was getting errors when mousing over my food macro, about pairs epcting a table near line 96 in core.lua. When I disabled verbose mode, the error stopped, and hasnt come back even when i re-enabled it. But I dont get any advanced info in the tooltips. In case it matters I am using Bartender2 and TinyTip.

    Thanks.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Thanks a ton works like a charm! You saved me a ton of heartache over that lol.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    This is basically a re-post from the official thread but this seemed more appropriate here.

    I was wondering if anyone had an easy way of toggling the raid frames on and off? There was a macro posted in the official thread but I cant seem to get it to work. ORA2 and ag_UnitFrames seem like the perfect combo, but with many classes I just really don't see the need to show raid frames all the time and I miss the functionality of CT_raid to have a keybind for showing and hiding them.

    If anyone could help me out with a working script or way to add a keybinding to show and hide the raid frames it would be much appreciated
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I was wondering if anyone had an easy way of toggling the raid frames on and off? There was a macro posted a few pages back but I cant seem to get it to work. ORA2 and ag_UnitFrames seem like the perfect combo, but with many classes I just really don't need to see the raid frames all the time and I miss the functionality of CT_raid to have a keybind for showing and hiding them.

    If anyone could help me out with a working script or way to add a keybinding to show and hide the raid frames it would be much appreciated.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Great job to Andrea and all the others who are helping to work on my new favoite Unit Frames.
    One super tiny gripe. I think it has been mentioned before but was wondering if maybe Pasta knew about it, or if there was a quick change I could do to fix it. With the Resting and In-combat icons and the xp bar, if you have have any rest xp the icon shows up underneath the bar. However if you have no rest xp or are just using it for reputaion the icon shows on top like it should. Just thought id give you a heads up. I can post a screenshot if anyoen needs it just let me know.

    Thanks again for all the hard work.
    Posted in: Unit Frames
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