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    posted a message on Skinner
    Lightheaded went through a major revamp and now has a a new window setup including an animation, needless to say the current skin doesnt work anymmore, just a heads up.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Jncl »

    Hi,

    Removed tekKompare skin as it is no longer required
    Checks added to prevent tfade errors - as reported by LordRhys
    Moved PVPFrameToggleButton - as reported by Adeligkrigar
    Moved LootFrame buttons - as reported by Carren
    Check added to prevent Dewdrop nil error - as reported by Greywind
    Updated WIM skin - as reported by X-buZZ
    Fixed TinyTip bug - as reported by several people

    r 38771


    The tekKompare skin is still needed, it is true that tekKompare now uses the ingame API and therefor mousing over items you inspect on players or quest rewards will be skinned, however tooltips that show when you click an item link to compare an item are not skinned and still show in the default style.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Quokka »

    Quote from kazama14 »

    Quote from Elro »

    Quote from kazama14 »

    It's Pitbull actually, ABF layout, striped texture, moved the name text above the frame, and i have custom tags for HP that mimic Ag's smart HP style. I cant get ingame right now but when I can I'll copy em here.


    If you could put the tag here you'll make a happy gamer


    Here you go

    [~Status?[SureHP:PercentHP:Round(0):Percent]:Short] [~IsMaxHP?Status:PercentHP:Round(0):Percent:Paren]


    I love how the %hp show up if it's not 100 but how can I get rid off the max hp?
    and how would this look for mana
    thanks


    [~Status?CurHP:Short] [~IsMaxHP?Status:PercentHP:Round(0):Percent:Paren]

    should work for HP and

    [CurMP:Short] [~IsMaxMP?PercentMP:Round(0):Percent:Paren]

    should work for mana
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Elro »

    Quote from kazama14 »

    It's Pitbull actually, ABF layout, striped texture, moved the name text above the frame, and i have custom tags for HP that mimic Ag's smart HP style. I cant get ingame right now but when I can I'll copy em here.


    If you could put the tag here you'll make a happy gamer


    Here you go

    [~Status?[SureHP:PercentHP:Round(0):Percent]:Short] [~IsMaxHP?Status:PercentHP:Round(0):Percent:Paren]
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    It's Pitbull actually, ABF layout, striped texture, moved the name text above the frame, and i have custom tags for HP that mimic Ag's smart HP style. I cant get ingame right now but when I can I'll copy em here.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    My latest

    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from funkydude »

    what addon do you use to move the buff frames


    If that IS Buffalo or Buffalo 2 how are you getting the DreamBuff look? or is this pre 2.1?

    EDIT: NVM I didn't know Buffalo always had that look >.<
    Posted in: General Chat
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    posted a message on ClosetGnome - Wear it or lose it.
    When you create a new set after you have set a helm or cloak to hidden, it will show that it is greyed out, however it will not actually be hidden. You must alt click the item twice to "reset" it to normal and then alt click it again to hide. You have to do this for every set, this may be why it seems that the new alt clicking isn't working, but it is.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    I haven't seen this posted anywhere yet so maybe the problem is on my end, but when I use an SML font when I load up the game the message frame initially loads as the default font. I only need to open the SCT menu and close it and the font sets itself to what I had selected. I nuked my Saved Variables and it didn't help, tho I may try again (however when I open SCT's saved variables file MSGFONT is set to what I selected which confuses me). Dunno if anyone else is getting this or if it happens to just be the font I'm using causing the problem, anyway just a heads up. Keep up the great work Grayhoof!

    The font I am using is Yellowjacket btw if that matters or anything.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Here's mine for my hunter, I used to play a lock so I'm still trying to find a good hunter setup but I'm liking this one. The unitframes are Pitbull faded by combat fader.

    Normal:
    http://www.picvault.info/images/537043670_Ghunter4.jpg

    Config mode showing all UFs:
    http://www.picvault.info/images/537043668_Ghunter3.jpg
    Posted in: General Chat
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    posted a message on [Old] PitBull - official topic
    the round modifier doesnt seem to work on the smarthp tag when it shows percentage for me. Currently I have this:

    [~statusgone?smarthp:round:short][~ismaxhp?statusgone:percenthp:percent:paren]

    I've flip flopped the round and the short, and I've also used round(0), nothing seems to work. Also if anyone sees a better way to do what I'm trying to do lemme know heh, this is getting to be too much like coding and I haven't done for a long time.

    I guess this should really be in teh DogTag thread but everyone was talking about it here sorry >.<
    Posted in: Unit Frames
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    posted a message on CBRipoff
    2007/05/01 14:30:11-662-x1]: DeuceCommander-1.1\DeuceCommander.lua:74: Dewdrop-2.0: [Height] Handler "nil" not available
    Ace2\AceLibrary\AceLibrary.lua:96: in function `error'
    Dewdrop-2.0-34179 (DewdropLib):1365: in function `FeedAceOptionsTable'
    DeuceCommander-1.1\DeuceCommander.lua:74: in function `OnMenuRequest'
    FuBarPlugin-2.0-33127:1054: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:1031>
    Dewdrop-2.0-34179 (DewdropLib):1802: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1751>
    Dewdrop-2.0-34179 (DewdropLib):2630: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2589>
    Dewdrop-2.0-34179 (DewdropLib):429: in function `OnEnter'
    Skinner-2.1\SkinMe\Dewdrop.lua:53: in function <Interface\AddOns\Skinner\SkinMe\Dewdrop.lua:50>
    (tail call): ?:

    Getting that when I try to set the cast bar settings with DeuceCommander, I suspect it has something to do with the recent change to the height and width handler changes to Dewdrop (the mouse scroll input box thing), other mods that use it like Chronometer are fine just CBR is borked afaik. If you can fix it that would be sweet, if not I'll live. Theres always slash commands.

    Thanks ^_^
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from dodga »

    Quote from Debbie »
    try [percenthp]%

    Yeah, I'd use that, but actually I'm using
    [fractionalhp:short:hidegone] [percenthp:percent:paren:hidegone][statusgone:upper]

    So just adding % after it would kinda be wrong (because it would show up, when the unit is offline or dead or the like).


    I use [percenthp:append(%):paren:hidemaxhp:hidegone] i noticed that the percent tag no longer works as well and thats when i discovered append(), seems to work the same way.

    Also is anyone else noticing that the 3D portraits will sometimes randomly zoom out to show the whole model, when they do this you have to disable and re-enable them in order for it to work again otherwise it will never change regardless of distance from your target or party member.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    First off great work ck, I never though anything would rival my all time favorite ag_Unitframes!

    Secondly, I was wondering if there is any way to add an XP bar to the frames that I am missing, I see there are tags for XP and whatnot, but its the only thing I am really missing from Ag, xp bar for you and pets would be sweet.

    Thats pretty much it, again thanks for all the hard work ^_^
    Posted in: Unit Frames
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    posted a message on What ever happened to Consumer?
    Hrmm looks promising I'll give it a shot!
    Posted in: General AddOns
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