Very possible, but I dunno how to do it with ClassTimer. EBB shows them without complaints, but... this is quite useless without filtering. Especially with freaks like warlocks in the team, you get extremely high stacks of debuffs. Go to an instance with the right peeps, and you will easily get 20 and more stacks of bars on the bosses. And what is worse: you only see a duration for your own debuffs. For those placed by other players, wow won't tell the addon how long they are going to last.
There has to be a solution of some sort. Maybe to just show a non-decreasing bar or something with the other debuffs?
I love the addon. I have a question though. Is it possible to perhaps show all debuffs on a target rather than the ones I put on them? Say a debuff from another player on the same target? Thanks
Hi, I'm new to the whole addon development process. I just started using Ace2(did the tutorial) and I'm trying to work on an addon that basically averages damage done in a series of battles with a weapon.
I have a couple questions. First being how is it that I can get the actual damage I did after a battle using Parser. I understand that I might have to calculate the overall end damage myself but how can I get a handle to the damage done each hit or battle?
Also, I was wondering how I can perhaps store the information after a battle for use later on?
Thanks, I appreciate it
EDIT: So I figured out how to get a handle to the amount of damage done per hit, however, I'm still confused as to how I can keep it persistent in order to compare it with othere damage. Also, how can I get a handle to the currently equipped weapon the player has?
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This prevents me from changing the settings of the empty bar and fixing the health text.
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There has to be a solution of some sort. Maybe to just show a non-decreasing bar or something with the other debuffs?
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I have a couple questions. First being how is it that I can get the actual damage I did after a battle using Parser. I understand that I might have to calculate the overall end damage myself but how can I get a handle to the damage done each hit or battle?
Also, I was wondering how I can perhaps store the information after a battle for use later on?
Thanks, I appreciate it
EDIT: So I figured out how to get a handle to the amount of damage done per hit, however, I'm still confused as to how I can keep it persistent in order to compare it with othere damage. Also, how can I get a handle to the currently equipped weapon the player has?