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    posted a message on PitBull 4.0
    I recently updated a similar addon (HealerButtons), and this is what I had to change in the code to call the party frames:

    PitBull4_Groups_PartyUnitButton
    Posted in: Unit Frames
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    posted a message on Unit/Party-specific Action Bars

    So you're looking for an Action Bar addon that will switch it's layout based on if you are in a Raid/Party/Solo?


    No, actually that isn't it at all. What I'm looking for is a group (bar) of buttons which always attach to the unit frame(s) you specify. In my case, I want a bar under each Party unit frame containing my Hand spells. With this addon, you tell it what spell you want on each button, and it creates identical "copies" of this bar which automatically attach to each Party unit frame, and clicking the button performs that action/spell on the party member it is attached to.

    I guess I'm fairly surprised more people don't remember the old Group Buttons add-on, which is the functionality I'm referring to. The links I listed in the original post are all attempts to reconstruct that addon, but none of them work right any longer. As I said, I've managed to hack HealerButtons 3 to function at a basic level (I can assign my spells, the bars do show up beside the Pitbull4 party frames, and they are clickable). It's just a bit buggy and missing some useful things like range-checking and cooldowns, not to mention only provides 4 buttons.
    Posted in: Addon Ideas
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    posted a message on Unit/Party-specific Action Bars
    Back in the day I was a huge fan of the Discord mods, that's where I picked up my fondness for custom unit frames. But in particular, I was completely attached to Group Buttons which allowed you to set up discreet action bars which automatically attached to each type of unit frame. In my case, I used them on my party frames to set up buttons for healing and cleanse spells.

    I've been using Pitbull4 for some time now, and I have my healing/cleanse tasks well in control. But I set out yesterday to look for a Group Buttons-type add-on for which I could assign my paladin Hand spells, which I tend to miss in critical situations. I was disappointed that there really isn't much out there.

    I found basically 5 options:
    1) I already use Clique for healing, and I realize I can use modifier keys, but I have a hard time remembering that many combinations. I need more of a visual cue, so this isn't going to work for me.
    2) Use Bartender4 (or another bar addon) to manually create 4 custom bars that use macro's to target each party member. Do-able if you have enough spare bars (which I don't), but alot of work and a pain to arrange.
    3) An add-on called Party Bars. This does what I'm looking for at the most basic level, but only works with Blizzard frames.
    4) An add-on called eXtremeUnitButtons. Abandoned in 7-08 with experimental Pitbull 3 support, it was picked up by another dev and updated through 7-09. The interface is somewhat clunky, and it didn't work with Pitbull4. I hacked around with it a little bit and got the PB4 frames to be recongnized, but it was quite buggy.
    5) Last, an add-on called HealerButtons 3. This turned out to be the most promising. The name is deceiving, you could actually use it for any unit-targeted spell, supporting player, target, focus, party and raid frames for Blizzard and 3 other replacement unit frames. It had Pitbull3 support which I was able to update to PB4. However I found it doesn't like it when you hide your party frames in raid, even if you have the bars disabled for raid frames. I hacked the raid function to hide the party frame buttons, but it still complains about not finding the party frames all the same. The other downside is it only allows 4 buttons, which are set via command-line. It does have a decent cascade menu for settings though.

    This is one of those time I really wish I knew programming -I managed to hack in those few things, but can't really go any farther. I would love to see someone grab the current HealerButtons 3 and add the following:
    1. More than 4 buttons
    2. Disable Party in Raid option
    3. Button Facade support
    4. OmniCC cooldown support
    5. Range-checking support
    6. Configure button spells via menu rather than command line
    7. Possibly some additional appearance options. Currently the buttons can be sized, that's it. It would be nice to set the attach-point on the frame, and adjust the spacing between buttons.

    This addon appears to have a decent foundation, functions fairly well, and doesn't seem to be resource intensive. A little tender loving care would really make this a nice add-on for any target-specific spell casting.
    Posted in: Addon Ideas
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    posted a message on PitBull 4.0

    I've been trying to get a mod working called eXtreme Unit Buttons. It adds a button bar to unit frames, and has supposedly been updated to work with Pitbull 4. I can get it to function perfectly on the player and target frames, but I am getting an error on Party frames:

    "Unable to find PitBull4_Groups_partyUnitButton1"

    Any ideas? Have the names of the party frames changed in the last few months?


    EDIT: I found the problem, in case it helps anyone else. It appears to be a case-sensitivity issue. The unit name above which was hard-coded into the eXtreme Unit Buttons uses lower-case "party", but Pitbull4 had named the group "Party". I renamed my party group with lower-case "p" and it was able to find the units.

    Unfortunately the add-on suffered from other bugs once I got that figured out, so not sure it will be useable anyway.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    I did some arena's yesterday for the first time since the 3.2 patch, and I no longer get Blizzard's arena unit frames. I verified that they are enabled in Blizzard's settings. I checked Pitbull's "Hide Blizzard" module and didn't find anything there regarding arena frames. Is this a known issue? Does anyone know what else might cause the frames not to display?
    Posted in: Unit Frames
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    posted a message on Countdown timer
    FYI, I installed SpellReminder. It does exactly what I was looking for, except that I find it a bit cumbersome to set up. It basically scans/warns for all buffs/debuffs/cooldowns automatically, and it's a pain to weed out the ones you don't care about. Perhaps I'm missing something, but I wish there was a way to explicitly select what I want to track and ignore everything else. Otherwise, it does the job, with bars, sounds and text notifications.

    http://www.wowace.com/projects/spell-reminder/
    Posted in: Addon Ideas
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    posted a message on Countdown timer
    Been scouring through the forums for exactly this kind of addon, for the same reason. Post if you find anything that serves the purpose.
    Posted in: Addon Ideas
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    posted a message on Tradeskill Window Attribute Search
    FYI, the search function in this version of Skillet works great. Just type "minor" and it lists only the minor inscriptions. It also does filter by any attribute in the recipe body.
    Posted in: Addon Ideas
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    posted a message on Tradeskill Window Attribute Search
    Quote from lilsparky
    my branch of skillet searches tooltip texts and i BELIEVE the standard blizzard frame does now as well, but i could be wrong about that (i thought they said they had added that feature a few revisions ago).

    http://www.wowace.com/projects/skillet/repositories/lilsparkys-clone/files/


    I found your version of Skillet after I posted this (I'd already tried the original and it didn't have that function). All I can say is, "Bless you". :)

    By the way, I should test again before saying for sure, but yes the standard Blizzard frame did work this way a few patches back - thus why I lost track of whatever add-on I had been using until then. However I could no longer get it to work after the WotLK patch.
    Posted in: Addon Ideas
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    posted a message on Tradeskill Window Attribute Search
    Not sure if this is the appropriate place for this question, but hopefully someone can point me in the right direction.

    I am positive I used to have an addon that integrated with the default tradeskill window to add expanded search capabilities. The awesome thing about that search was it didn't just match on the item name, but also parsed all the attributes of the items. So for instance I could search my enchants for "agility" and it would display all enchants that contained that stat.

    Now suddenly I can't find anything that does this. I have installed every craft/tradeskill mod I can find and none of them so far have included this kind of search functionalilty. This is making me quite insane, having just learned about 50 new jewelcrafting recipes in Northrend, and what with a gazillion glyphs on my inscriptionist, of which you can't tell major from minor.

    Is there anything out there that already does this?
    Posted in: Addon Ideas
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    posted a message on PitBull 2.0
    Quote from Mightydre »

    I'm currently using Pitbull just for the raid frames, but I can't seem to get range check working. I have the "RangeCheck" module and "Raid -> Other -> Enable range check" feature enabled, but I'm not getting any indication of raid members that are out of range. Does anyone have this working ? Any idea what I'm doing wrong ?


    If I remember right, you also have to enable it on each unit frame.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Seerah »

    The mod will work either way. Mine are working perfectly fine unpacked since the transition.

    What unpacking the modules does is makes the modules Load on Demand. For example, if you do not use the Interact Lines module in PitBull, you could disable it from within PitBull's options in-game, but the code is still in memory - it's just not being used. When the modules are unpacked, they each act like their own addons - meaning you can disable the Interact Lines module straight from the AddOn selection screen - then the code does not get loaded into memory.


    Thanks Seerah, makes perfect sense.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Iseabail »

    For those having massive errors after upgrading, I may have found an explanation. I always update using WAU WITH externals. After multiple attempts installing, uninstalling, deleting, reinstalling Pitbull, Cowtip, Cartographer and FuBar with no success, I decided to download the files from the WowAce file list and install manually.

    What I discovered is that when using WUA, the installations were creating individual directories for each embedded module. For instance, after installing with WUA I had folders in my Interface/Addons directory for Pitbull, Pitbull_Aura, Pitbull_Banzai, Pitbull_BarFader.... etc, etc. However when I download the Pitbull file manually and expanded it to my Addons folder, only a single Pitbull folder existed. The same was the case for Cartographer.

    After manually installing the files, I logged in and other than a couple minor Cartographer errors, I have regained access to all 4 addons.

    Not sure if I have settings wrong in WUA or if there's a problem elsewhere, but try deleting ALL Pitbull and Cartographer folders from your Addons directory, and install manually to see if it solves your issues.



    Responding to my own post here... I'll be the first to admit I don't fully understand everything in regards to the various WAU options - "WITH Externals", "WITHOUT Externals", "Packages", "Unpacking", "Auto Update Dependencies", etc. As I mentioned in my previous post, my interface became unusable until I deleted all the expanded Cartographer and Pitbull folders and reinstalled manually from the file server. As 'twtphw' pointed out, this is also accomplished by unchecking the "Unpack Addons" option in WUA, which I did, tested, and it worked. I've been updating via WAU and error-free for a couple days now.

    My question is, after reading the WAU help page, it makes it sound like packages are SUPPOSED to unpack and be copied into your root addon directory. Yet for me, the sub-modules of both Cartographer and Pitpull remain in their parent directory and seem to work fine. Can anyone explain how all this works together, what are the preferred WAU settings, etc?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0

    For those having massive errors after upgrading, I may have found an explanation. I always update using WUA WITH externals. After multiple attempts installing, uninstalling, deleting, reinstalling Pitbull, Cowtip, Cartographer and FuBar with no success, I decided to download the files from the WowAce file list and install manually.

    What I discovered is that when using WUA, the installations were creating individual directories for each embedded module. For instance, after installing with WUA I had folders in my Interface/Addons directory for Pitbull, Pitbull_Aura, Pitbull_Banzai, Pitbull_BarFader.... etc, etc. However when I download the Pitbull file manually and expanded it to my Addons folder, only a single Pitbull folder existed. The same was the case for Cartographer.

    After manually installing the files, I logged in and other than a couple minor Cartographer errors, I have regained access to all 4 addons.

    Not sure if I have settings wrong in WUA or if there's a problem elsewhere, but try deleting ALL Pitbull and Cartographer folders from your Addons directory, and install manually to see if it solves your issues.
    Posted in: Unit Frames
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    posted a message on CowTip 2.0

    I'm getting this error every time I mouseover anything, and Cowtip does not show in the Rock configuration interface.

    Interface\AddOns\CowTip\Position\Position.lua:107: Attempt to index field 'db' (a nil value)
    Posted in: General AddOns
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