Quote from AdirelleSo I just checked the polymorph issue. Actually the different kinds of polymorphs are handled as ranks of the same spell instead of individual spells. CastYeller2 is specifically using names instead of spell ids to get rid of the rank. As this is a corner case, I'm afraid I can't solve this.
It'd be nice if it could use either name or spellID number, I'm sure that would work to bypass the need for a rank check; but I realize that's probably more of an advanced feature for later or CastYeller3 if it's even possible. I don't know if any of the casting events or combat log triggers even return the spellID to use such a system. I'll stick to the generic announce for now. Thanks for looking into it though. :)
And it is kind of lame that they did that. I think it was before the release of 3.0 that they changed the poly spells from individual spells with their own rank to different ranks in the same chain. Basicaly if they didn't do this I wouldn't be having this problem right now, BOOO! :p