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    posted a message on Shift toggle??
    It's not entirely pointless if you make moduels for spellflash. This code can do a couple things for you.

    a. Since their is no way to tell if you are behind a target or not this can change your rotation by pressing the shift key (Toggling it on and off)

    b. The same goes for Multiple targets and Single targets.

    Im releasing a paladin module sometime this week and if you really want to see what this code does you can download it.
    Posted in: Need Help?
  • 0

    posted a message on Fantasy Raid! Idea
    Or get points for how many are living when boss dies...

    only 5 alive when boss dies(TEBOW): 5 points
    50% of raid alive 6 Points
    100& of raid alive 10 Points
    Posted in: Addon Ideas
  • 0

    posted a message on Fantasy Raid! Idea
    Im big into Fantasy football and they have fantasy everything now days. So maybe their can be a way to make a point system for LFR raids.. Fantasy Raid?

    Not sure if anyone has played fantasy football before, but with the raid finder it might work..

    This would be a guild thing. You would get weekley points for using LFR. Only able to get fantasy points through LFR,

    How to get points Examples:
    Tanks:
    Deaths: -2


    Healers:
    Deaths:-2

    Ranged:
    Deaths: -1

    Melee:
    Death: -1 point


    Raid Team:
    1 Shot: 2 Points
    Wipe: -2 Points
    Boss Kill: 1 point
    Boss enrage: -1 point
    Battle Rez: 1 point
    Guild members in raid: -1 Point per guild member
    Heroism/Bloodlust/Timewarp used: 1 point

    ect..

    I think it would be cool, just throwing out an idea =)
    Posted in: Addon Ideas
  • 0

    posted a message on Shift toggle??
    Sorry I couldnt explain any better for you... but it's been worked out.

    local MinBuild, MaxBuild, Build = 40000, 0, select(4, GetBuildInfo())
    if Build < MinBuild or ( MaxBuild > 0 and Build > MaxBuild ) then return end
    local AddonName, AddonTable = ...
    local AddonTitle = select(2, GetAddOnInfo(AddonName))
    local PlainAddonTitle = AddonTitle:gsub("|c........", ""):gsub("|r", "")
    local L = AddonTable.Localize
    local s = SpellFlashAddon
    local a = AddonTable
    local x = SpellFlashAddon.UpdatedVariables
    local EVENT = {}
    
    --[[ example event function:
    
    function EVENT.EVENT_NAME_GOES_HERE(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
    	if arg1 == "something" then
    		print("|cFF00FFFF["..PlainAddonTitle.."]|r "..L["Something happened!"])
    	end
    end
    
    --]]
    
    if not next(EVENT) then return end
    local EventFrame = CreateFrame("Frame")
    local function OnEvent(self, event, ...)
    	EVENT[event](...)
    end
    EventFrame:SetScript("OnEvent", OnEvent)
    for event in pairs(EVENT) do
    	EventFrame:RegisterEvent(event)
    end
    EventFrame:Hide()
    Posted in: Need Help?
  • 0

    posted a message on Shift toggle??
    It's for an addon

    if not IsShiftKeyDown() then --Single Target
    					
    			if s.Flashable(53600--[[Shield of the Righteous]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and x.NoCC and a.Castable["Shield of the Righteous"]() then
    				s.Flash(53600--[[Shield of the Righteous]], SetColor(x.ActiveEnemy, "Yellow"))
    			end
    			
    			if s.Flashable(85673--[[Word of Glory]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and x.NoCC and a.Castable["Word of Glory"]() then
    				s.Flash(85673--[[Word of Glory]], SetColor(x.ActiveEnemy, "Red"))
    			end
    			
    			if s.Flashable(35395--[[Crusader Strike]]) and x.NoCC and a.Castable["Crusader Strike"]() then
    				s.Flash(35395--[[Crusader Strike]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(20271--[[Judgement]]) and x.NoCC and a.Castable["Judgement"]() then
    				s.Flash(20271--[[Judgement]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(24275--[[Hammer of Wrath]]) and s.HealthPercent("target") < 20 and x.NoCC and a.Castable["Hammer of Wrath"]() then
    				s.Flash(24275--[[Hammer of Wrath]], SetColor(x.ActiveEnemy, "Yellow"))
    			elseif s.Flashable(31935--[[Avenger's Shield]]) and x.NoCC and a.Castable["Avenger's Shield"]() then
    				s.Flash(31935--[[Avenger's Shield]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(54428--[[Divine Plea]]) and s.InCombat and s.HasTalent(31848--[[Shield of the Templar]]) and s.Buff(31884--[[Avenging Wrath]], "player") and UnitPower("player", SPELL_POWER_HOLY_POWER) == 0 and x.NoCC and a.Castable["Divine Plea"]() then
    				s.Flash(54428--[[Divine Plea]], SetColor(x.ActiveEnemy, "Yellow"))
    			elseif s.Flashable(31884--[[Avenging Wrath]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and x.NoCC and a.Castable["Avenging Wrath"]() then
    				s.Flash(31884--[[Avenging Wrath]], SetColor(x.ActiveEnemy, "Yellow"))
    			elseif s.Flashable(84963--[[Inquisition]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and not s.Buff(84963--[[Inquisition]], "player") and x.NoCC and a.Castable["Inquisition"]() then
    				s.Flash(84963--[[Inquisition]], SetColor(x.ActiveEnemy, "Green"))
    			elseif s.Flashable(26573--[[Consecration]]) and x.NoCC and a.Castable["Consecration"]() then
    				s.Flash(26573--[[Consecration]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(2812--[[Holy Wrath]]) and x.NoCC and a.Castable["Holy Wrath"]() then
    				s.Flash(2812--[[Holy Wrath]], SetColor(x.ActiveEnemy))
    			
    			end
    		end
    
    		if IsShiftKeyDown() then --Multiple Target
    		
    			if s.Flashable(31935--[[Avenger's Shield]]) and x.NoCC and a.Castable["Avenger's Shield"]() then
    				s.Flash(31935--[[Avenger's Shield]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(20271--[[Judgement]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 2 and x.NoCC and a.Castable["Judgement"]() then
    				s.Flash(20271--[[Judgement]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(54428--[[Divine Plea]]) and s.InCombat and s.HasTalent(31848--[[Shield of the Templar]]) and s.Buff(31884--[[Avenging Wrath]], "player") and UnitPower("player", SPELL_POWER_HOLY_POWER) == 0 and x.NoCC and a.Castable["Divine Plea"]() then
    				s.Flash(54428--[[Divine Plea]], SetColor(x.ActiveEnemy, "Yellow"))
    			elseif s.Flashable(31884--[[Avenging Wrath]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and x.NoCC and a.Castable["Avenging Wrath"]() then
    				s.Flash(31884--[[Avenging Wrath]], SetColor(x.ActiveEnemy, "Yellow"))
    			elseif s.Flashable(84963--[[Inquisition]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and not s.Buff(84963--[[Inquisition]], "player") and x.NoCC and a.Castable["Inquisition"]() then
    				s.Flash(84963--[[Inquisition]], SetColor(x.ActiveEnemy, "Green"))
    			elseif s.Flashable(53600--[[Shield of the Righteous]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 3 and x.NoCC and a.Castable["Shield of the Righteous"]() then
    				s.Flash(53600--[[Shield of the Righteous]], SetColor(x.ActiveEnemy, "Yellow"))
    			elseif s.Flashable(2812--[[Holy Wrath]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 1 and x.NoCC and a.Castable["Holy Wrath"]() then
    				s.Flash(2812--[[Holy Wrath]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(53595--[[Hammer of the Righteous]]) and x.NoCC and a.Castable["Hammer of the Righteous"]() then
    				s.Flash(53595--[[Hammer of the Righteous]], SetColor(x.ActiveEnemy))
    			elseif s.Flashable(26573--[[Consecration]]) and UnitPower("player", SPELL_POWER_HOLY_POWER) == 1 and x.NoCC and a.Castable["Consecration"]() then
    				s.Flash(26573--[[Consecration]], SetColor(x.ActiveEnemy))
    			end
    		end
    Posted in: Need Help?
  • 0

    posted a message on Shift toggle??
    Was wondering if their was a way to toggle the shift key...

    I am trying to make it easy to go from sigle target to Multiple target.. Or Front attack to back attacks(Druid Kitty or Rogue)

    Right now I have it setup to hold shift down for Multiple targets, it would be great if I can just have a toggle instead!

    if IsShiftKeyDown() then --Multiple Target
    
    --Code
    
    end


    If anyone can help I would appreciate it
    Posted in: Need Help?
  • 0

    posted a message on Recount
    Does Healing done take account for Overhealing done?

    If not is there anyway you can put a new Tab called something like "Actual Healing Done"?

    Healing Done - Overhealing done = Actual Healing Done
    Posted in: General AddOns
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