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    posted a message on Unofficial oUF - methods used for layouts
    Total new to oUF and have been messing around with oUF_Lyn-1.2 layout moving things about and getting a layout i like, love the design of the frames btw lyn :)

    Being a total code noob could some one tell me if its possible to enter a command so that it will display my party frames and raid frames focus, etc etc with out the need for being in a raid or party.

    I apologize in advance if I've missed it whilst looking through the thread.

    Thanks
    Mike
    Posted in: Unit Frames
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    posted a message on Cart_Quest
    I've made the switch from cart to mapster and was wondering how hard would it be to make cart quest work standalone?

    I only ask as the moment i have both mapster and cart installed so that i can see all the quest locations for a given zone.

    Tat
    Posted in: AddOn HELP!
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    posted a message on MyMedia
    Im an aboslute code nub and getting:

    [2008/06/03 17:28:58-1200-x1]: SharedMedia-3.0.75843\MyMedia.lua:31: nesting of [[...]] is deprecated near '['

    ---

    Only have one custom boarder and that it, attached is MyMedia file

    Tat
    Posted in: General AddOns
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    posted a message on Cartographer Quests
    Cartographer Quests is the only reason i i have cart installed on my machine along with the needed notes module.

    My question is this dose anyone know of a replacement that will show on the MAIN map the location for all quests in a given zone?

    Tat
    Posted in: Map/Minimap AddOns
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    posted a message on Ackis Recipe List
    Quote from Ackis »

    The newest version should address these problems (of LilSpary's Skillet)


    Using Skillet r73992 is that one the latest?
    Tat
    Posted in: General AddOns
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    posted a message on Ackis Recipe List
    Quote from Anaral »

    Odd, I have Lil'Sparky's latest Skillet, and the new icons don't seem to be interfering at all with the Scan Skills button.


    Some examples of the problems im having





    Tat
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Some examples of the problem





    Tat

    How do i turn off the "scan skills" button?
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Quote from lilsparky »

    wow. not sure where to start on that one. what locale you in?



    English EU Client.

    I updated a little while ago and no longer get some of the errors,

    My biggest annoyance the Skills scan button, I cant select a skill difficulty threshold because of this button. Maybe i need to update again.

    Tat
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Getting loads of skillet errors attached edited buggrabber.lua to show as there loads.
    Tat
    Posted in: General AddOns
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    posted a message on Ackis Recipe List
    How do i move the skills scan button over a bit to right as it interferes with the 2 new iocosn in the new version of skillet? I cant select a skill difficulty threshold because of the button.

    Tat
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Still using it here but my biggest bug bear is when it stops after 2 craft runs and you have to close it and open it to resume

    The other is when you learn new skills and it desync itself and you have to shift click it to reset it i use Blizzard and difficulty as sorts.

    Tat


    Posted in: General AddOns
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    I'm no good with code or DogTags but i managed to bodge this together (and it works lol). When i mouse over my player frame, it shows:

    C: CurrentXP/MaxXP
    N: MissingXP (MissingXP Percent) R: RestedXP (RestedXP Percent)

    [if IsMouseOver then "C: "][if IsMouseOver then XP(unit="player")] [if IsMouseOver then "/"][if IsMouseOver then MaxXP(unit="player")]
    [if IsMouseOver then "N: "][if IsMouseOver then MissingXP(unit="player")] [if IsMouseOver then Round(MissingXP/MaxXP*100,1):percent:paren][if IsMouseOver then " R: "][if IsMouseOver then RestXP(unit="player")] [if IsMouseOver then PercentRestXP:Percent:paren]

    To me there seems to be way to many "if IsMouseOver then" statements in there (i could be totally wrong but betting I'm not), theres got to be a way clean it up a bit.

    I'm surprised it worked, just need help cleaning it up

    Any help given is very much appreciated.
    Tat
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Tiany »

    @Cyber and Dunce: Both right ofcourse but I think he meant that I dont upload UI's now ;) which is right.

    Cool to see that old UI again tho! <3 Caith.


    Ah thats a shame was only after your pitball layout oh well :(
    Tat
    Posted in: General Chat
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    posted a message on ToFu
    Could some please update ToFu and add the mudsprocket Filghtpath, if i new how i would have done it :)
    Tat
    Posted in: FuBar AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    Look into the list of this screenshot: it's PitBull.


    Sorry im a nub any chance of posting or pm the config for the frames like them alot?

    Tat
    Posted in: General Chat
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