• 0

    posted a message on tomQuest2
    Option to hide Quest Tracker in Combat would be nice..
    Remove Completed Quests from Tracker as well.
    Posted in: General AddOns
  • 0

    posted a message on DogTag Questions Go Here
    Any way to show a number of a debuff applied on target? for example Warriors Sunder Armor stacks 5 times.. would like to see how many is active on my target.

    Currently using this code. Works fine, shows Icon and Duration left. Doesn't show how many sunders on target.

    [[if IsEnemy then
      (if AuraDuration("Sunder Armor", unit="target") >= 11 then
        Icon("Interface/Icons/Ability_Warrior_Sunder", size=30) AuraDuration("Sunder Armor"):Round:Green:Paren
      elseif (AuraDuration("Sunder Armor", unit="target") < 11) and (AuraDuration("Sunder Armor", unit="target") >= 6) then
        Icon("Interface/Icons/Ability_Warrior_Sunder", size=30) AuraDuration("Sunder Armor"):Round:Color("ffff00"):Paren
      elseif (AuraDuration("Sunder Armor", unit="target") < 6) and (AuraDuration("Sunder Armor", unit="target") >= 3) then
        Icon("Interface/Icons/Ability_Warrior_Sunder", size=30) AuraDuration("Sunder Armor"):Round:Color("ff8800"):Paren
      elseif (AuraDuration("Sunder Armor", unit="target") < 3) and (AuraDuration("Sunder Armor", unit="target") > 0) then
        Icon("Interface/Icons/Ability_Warrior_Sunder", size=40) AuraDuration("Sunder Armor"):Round:Red:Paren
      else
        "Sunder Armor":Red
      end)
    end]]



    *EDIT* I figured it out.. I made a few changes as well, removed the icon with Text..\

    New Code

    [[if IsEnemy then
      (if AuraDuration("Sunder Armor", unit="target") >= 11 then
        Outline "Sunder ":Green "x " NumAura("Sunder Armor") AuraDuration(Outline "Sunder Armor"):Round:Green:Paren
      elseif (AuraDuration("Sunder Armor", unit="target") < 11) and (AuraDuration("Sunder Armor", unit="target") >= 6) then
        Outline "Sunder ":Yellow "x " NumAura("Sunder Armor") AuraDuration(Outline "Sunder Armor"):Round:Color("ffff00"):Paren
      elseif (AuraDuration("Sunder Armor", unit="target") < 6) and (AuraDuration("Sunder Armor", unit="target") >= 3) then
        Outline "Sunder ":Red "x " NumAura("Sunder Armor") AuraDuration(Outline "Sunder Armor"):Round:Color("ff8800"):Paren
      elseif (AuraDuration("Sunder Armor", unit="target") < 3) and (AuraDuration("Sunder Armor", unit="target") > 0) then
        Outline "Sunder ":Red "x " NumAura("Sunder Armor") AuraDuration(Outline "Sunder Armor"):Round:Red:Paren
      else
        Outline "No Sunders!":White
      end)
    end]]
    Posted in: Unit Frames
  • 0

    posted a message on Bagsy: Just Another Bag Plugin
    Thank =)
    Posted in: Data Broker AddOns
  • 0

    posted a message on Bagsy: Just Another Bag Plugin
    *request*

    Could you change the "Click to open Backpack" to All Bags?

    Posted in: Data Broker AddOns
  • 0

    posted a message on Broker_Clock
    Quote from Stan »

    after the latest update it only shows "TIME" as text when using StatBlockCore.


    Same!

    Reverted back to r78238
    Posted in: Data Broker AddOns
  • 0

    posted a message on Skinner
    Jncl,

    The XPerl modual was giving me and error, "XPerl_Player loaded but skin is not found in the SkinMe directory"
    Now every other unit frame from XPerl was getting the "skinner skin" except the Player Frame.

    So I checked the latest xperl.lua script with the last version of the xperl.lua script that works for me (78306)
    and it's missing the part to skin the XPerl_Player, your latest verions starts with XPerl_PlayerPet.

    Other then the "XPerl_Player" part missing from latest version, I didn't see any other changes..

    I just copied the part missing from the older version (78306) to the lastest version and it's now working for me again.

    Just a heads up to let you know about it, and others if they are having same problem as me.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    I'm getting same error as Laduca "XPerl_Player loaded but skin is not found in the SkinMe directory"

    I have copied the x-perl module to the SkinMW folder.

    Latest version stated to tho this error.
    Posted in: General AddOns
  • 0

    posted a message on eePanels2 - Official Thread
    I added a frame to each party member, when one party member gets out of range the party frame fades (Usng XPerl) and the eePanel2 Frame fades as well, any way to not let the eePanel2 frame to fade? option or lua script?

    Posted in: General AddOns
  • 0

    posted a message on Cartographer instance maps
    same problem here.

    Posted in: Map/Minimap AddOns
  • 0

    posted a message on RPHelper2 - automatically roleplay on certain events
    I'd like to see an option to allow the "say" to be changed to "group"

    Love this addon!

    Posted in: General AddOns
  • 0

    posted a message on Postman - Building a better mailbox
    postman still being worked on?
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory
    I'm also having a high memory spikes, just by opening and keep the bag open. Forces me to force a garbage collection.

    /cheers
    Posted in: General AddOns
  • 0

    posted a message on Yata (not an official thread)
    only problem I'm having now is that the tooltips do show up on the totembar during combat. but do show when I'm not in combat..

    Posted in: General AddOns
  • 0

    posted a message on GMail 2
    /cheers
    Posted in: General AddOns
  • 0

    posted a message on ArkInventory
    Wow this is excellent. exactly what I've been searching for.

    Cheers
    Posted in: General AddOns
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