Any way to show a number of a debuff applied on target? for example Warriors Sunder Armor stacks 5 times.. would like to see how many is active on my target.
Currently using this code. Works fine, shows Icon and Duration left. Doesn't show how many sunders on target.
[[if IsEnemy then
(if AuraDuration("Sunder Armor", unit="target") >= 11 then
Icon("Interface/Icons/Ability_Warrior_Sunder", size=30) AuraDuration("Sunder Armor"):Round:Green:Paren
elseif (AuraDuration("Sunder Armor", unit="target") < 11) and (AuraDuration("Sunder Armor", unit="target") >= 6) then
Icon("Interface/Icons/Ability_Warrior_Sunder", size=30) AuraDuration("Sunder Armor"):Round:Color("ffff00"):Paren
elseif (AuraDuration("Sunder Armor", unit="target") < 6) and (AuraDuration("Sunder Armor", unit="target") >= 3) then
Icon("Interface/Icons/Ability_Warrior_Sunder", size=30) AuraDuration("Sunder Armor"):Round:Color("ff8800"):Paren
elseif (AuraDuration("Sunder Armor", unit="target") < 3) and (AuraDuration("Sunder Armor", unit="target") > 0) then
Icon("Interface/Icons/Ability_Warrior_Sunder", size=40) AuraDuration("Sunder Armor"):Round:Red:Paren
else
"Sunder Armor":Red
end)
end]]
*EDIT* I figured it out.. I made a few changes as well, removed the icon with Text..\
The XPerl modual was giving me and error, "XPerl_Player loaded but skin is not found in the SkinMe directory"
Now every other unit frame from XPerl was getting the "skinner skin" except the Player Frame.
So I checked the latest xperl.lua script with the last version of the xperl.lua script that works for me (78306)
and it's missing the part to skin the XPerl_Player, your latest verions starts with XPerl_PlayerPet.
Other then the "XPerl_Player" part missing from latest version, I didn't see any other changes..
I just copied the part missing from the older version (78306) to the lastest version and it's now working for me again.
Just a heads up to let you know about it, and others if they are having same problem as me.
I added a frame to each party member, when one party member gets out of range the party frame fades (Usng XPerl) and the eePanel2 Frame fades as well, any way to not let the eePanel2 frame to fade? option or lua script?
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Remove Completed Quests from Tracker as well.
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Currently using this code. Works fine, shows Icon and Duration left. Doesn't show how many sunders on target.
*EDIT* I figured it out.. I made a few changes as well, removed the icon with Text..\
New Code
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Could you change the "Click to open Backpack" to All Bags?
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Same!
Reverted back to r78238
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The XPerl modual was giving me and error, "XPerl_Player loaded but skin is not found in the SkinMe directory"
Now every other unit frame from XPerl was getting the "skinner skin" except the Player Frame.
So I checked the latest xperl.lua script with the last version of the xperl.lua script that works for me (78306)
and it's missing the part to skin the XPerl_Player, your latest verions starts with XPerl_PlayerPet.
Other then the "XPerl_Player" part missing from latest version, I didn't see any other changes..
I just copied the part missing from the older version (78306) to the lastest version and it's now working for me again.
Just a heads up to let you know about it, and others if they are having same problem as me.
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I have copied the x-perl module to the SkinMW folder.
Latest version stated to tho this error.
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Love this addon!
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/cheers
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Cheers