• 0

    posted a message on Tradeskill window - WoW Classic

    I found the wowace page from the curse page, so I've been downloading from there daily. I'm just a little disappointed, not at you, that the api won't even allow for enchanting to be in the mod so I can organize enchants by armor type. I never expected to be able to queue or create shopping lists for enchanting, but at least be able to, as I said, organize the enchants and push the button to enchant something one at a time.

    Posted in: WoW
  • 0

    posted a message on WoW Classic Advanced Trade Skill Window

    I'm glad he changed his mind!

    Posted in: Addon Ideas
  • 0

    posted a message on WoW Classic Advanced Trade Skill Window

    I would like somebody smarter than me to update this mod or skillet to work for classic.

    Skillet would also be acceptable, but that is a live project and the current owner doesn't think he'll have the time to commit to porting it, so I'm not asking somebody to poach that project, but instead resurrect this dead one

     

    Link:
    https://wowinterface.com/downloads/info5812-AdvancedTradeSkillWindow.html

    Posted in: Addon Ideas
  • 0

    posted a message on Talented for WoW Classic

    Is somebody willing/able to resurrect The Talanted addon?

    Here is a link to what it used to be:
    https://wowinterface.com/downloads/info12593-Talented.html

    Posted in: Addon Ideas
  • 0

    posted a message on Extended Talent Window - WoW Classic

    https://www.youtube.com/watch?v=oIvBt-mfxGQ
    I found a video of the mod in question. It just doesn't exist in a working version for Classic.

    Posted in: WoW
  • 0

    posted a message on XLoot
    Quote from PhenaLIVE >>

    you are my hero :D thanks a lot !! <3

     Don't thank me, It's still Xuerian's fix, and his permission for me to share it.

    Posted in: General AddOns
  • 2.43195132296925

    posted a message on XLoot

    In reply to PhenaLIVE:

     Xuerian told me how to fix this and I modified the .lua per their instructions. I then made them publicly available via google docs. Just download and manually install the mod from this link as usual

    https://drive.google.com/open?id=1tQlXzRd4zuAGdcH65pK2k2O_QdbOeG75

    Posted in: General AddOns
  • 0

    posted a message on XLoot

    Found another error. In dungeons after looting, the Roll window doesn't disappear.

     

    "

    292x XLoot\helpers.lua:111: bad argument #2 to 'string_format' (string expected, got nil)
    [C]: ?
    XLoot\helpers.lua:111: in function <XLoot\helpers.lua:90>
    XLoot_Group\Group-Group.lua:640: in function <XLoot_Group\Group.lua:635>
    XLoot_Group\Group-Group.lua:720: in function <XLoot_Group\Group.lua:669>
    XLoot_Group\Group-Group.lua:840: in function `OnEnter'
    XLoot_Group\Group-Group.lua:450: in function `?'
    XLoot\XLoot-8.1-1.lua:39: in function <XLoot\XLoot.lua:37>

    Locals:
    (*temporary) = "|TLFGFRAME\LFGROLE:12:12:-1:0:64:16:%s:0:16|t%s"
    (*temporary) = nil
    (*temporary) = "Portomatic"
    (*temporary) = "string expected, got nil""

     

    I've just been reloading the uI and moving on.

    Posted in: General AddOns
  • 0

    posted a message on XLoot

    Those changes fixed the lua errors caused by clicking options in the config menu. As far as I can tell, the addon is now fully functional.

     

    I don't know if you wish to update the formal addon on the curse page, but if you do with those two alterations, you could also mark it as working for classic.  I am going to share the fixed version with my guildmates. I will not post an updated version to the public without your permission. it's also worth noting that I know nothing about coding.

    Posted in: General AddOns
  • 0

    posted a message on XLoot

    This error populates when you open the settings and try to alter any of the options.  I tested this with only xloot and buggrabber/bugsack active.

    "305x XLoot_Frame\Frame.lua:244: attempt to call global 'GetCurrencyInfo' (a nil value)
    XLoot_Frame\Frame.lua:244: in function `ApplyOptions'
    XLoot_Frame\Frame.lua:270: in function `func'
    XLoot_Options\Options-Options.lua:70: in function <XLoot_Options\Options.lua:67>
    XLoot_Options\Options-Options.lua:766: in function <XLoot_Options\Options.lua:763>
    [C]: in function `Show'
    FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel'
    FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
    FrameXML\InterfaceOptionsFrame.lua:480: in function `InterfaceOptionsFrame_OpenToCategory'
    XLoot_Options\Options-Options.lua:784: in function `OpenPanel'
    XLoot\XLoot-8.1-1.lua:56: in function `ShowOptionPanel'
    XLoot\XLoot-8.1-1.lua:145: in function <XLoot\XLoot.lua:145>
    [C]: in function `Show'
    FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel'
    FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
    [string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>

    Locals:
    self = <table> {
    SetDefaultModuleLibraries = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:367
    OnInitialize = <function> defined @XLoot_Frame\Frame.lua:167
    NewModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
    EnableModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:332
    modules = <table> {
    }
    GetModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:210
    IterateEmbeds = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:442
    OnOptionsShow = <function> defined @XLoot_Frame\Frame.lua:261
    defaultModuleLibraries = <table> {
    }
    OnOptionsHide = <function> defined @XLoot_Frame\Frame.lua:275
    BuildLootFrame = <function> defined @XLoot_Frame\Frame.lua:978
    SetDefaultModulePrototype = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:409
    name = "XLoot_Frame"
    IsEnabled = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
    orderedModules = <table> {
    }
    DisableModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:350
    LOOT_OPENED = <function> defined @XLoot_Frame\Frame.lua:1283
    GROUP_ROSTER_UPDATE = <function> defined @XLoot_Frame\Frame.lua:1088
    IsModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:217
    db = <table> {
    }
    SetDefaultModuleState = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:387
    SetEnabledState = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:424
    ShowOptions = <function> defined @XLoot\XLoot.lua:85
    enabledState = true
    opt = <table> {
    }
    baseName = "XLoot_Frame"
    MODIFIER_STATE_CHANGED = <function> defined @XLoot_Frame\Frame.lua:1320
    LOOT_SLOT_CLEARED = <function> defined @XLoot_Frame\Frame.lua:1295
    LOOT_CLOSED = <function> defined @XLoot_Frame\Frame.lua:1269
    Enable = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:294
    IterateModules = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:437
    ApplyOptions = <function> defined @XLoot_Frame\Frame.lua:213
    OnEnable = <function> defined @XLoot_Frame\Frame.lua:173
    GetName = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
    moduleName = "Frame"
    defaultModuleState = true
    Disable = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
    }
    in_options = true
    Fake = XLootFakeFrame {
    overlay = <unnamed> {
    }
    Highlight = <function> defined @XLoot\skins.lua:352
    close = XLootFakeFrameClose {
    }
    Reskin = <function> defined @XLoot\skins.lua:322
    rows = <table> {
    }
    fake = true
    built = true
    Skin = <function> defined @XLoot\skins.lua:343
    UpdateAppearance = <function> defined @XLoot_Frame\Frame.lua:938
    UpdateHeight = <function> defined @XLoot_Frame\Frame.lua:887
    skin = <table> {
    }
    LinkClick = <function> defined @XLoot_Frame\Frame.lua:853
    slots = <table> {
    }
    link = XLootFakeFrameLink {
    }
    OnHide = <function> defined @XLoot_Frame\Frame.lua:861
    slots_index = <table> {
    }
    SizeAndColor = <function> defined @XLoot_Frame\Frame.lua:925
    GetColor = <function> defined @XLoot_Frame\Frame.lua:399
    SnapToCursor = <function> defined @XLoot_Frame\Frame.lua:812
    _skin_data = <table> {
    }
    old_close = <unnamed> {
    }
    0 = <userdata>
    opt = <table> {
    }
    UpdateLinkButton = <function> defined @XLoot_Frame\Frame.lua:905
    row_height = 33
    UpdateWidth = <function> defined @XLoot_Frame\Frame.lua:897
    }
    slot = 2
    max_width = 150.382675
    max_quality = 5
    (*temporary) = nil
    (*temporary) = 828
    (*temporary) = "attem"

    Posted in: General AddOns
  • 0

    posted a message on XLoot

    In reply to Xuerian:

     will do. it will most likely be Tuesday as I am at PAX West for the next 4 days 

    Posted in: General AddOns
  • 1.84813452051811

    posted a message on Tradeskill window - WoW Classic

    I would like a mod similar to Skillet or the old school Extended Tradeskill Window for WoW Classic, please

    Posted in: WoW
  • 0

    posted a message on Extended Talent Window - WoW Classic

    If anybody is so inclined, I would appreciate a simple addon to make the talent tree window for WoW Classic show all 3 trees in one window without having to click on different tabs.  It would essentially look like a talent planner page from wowhead or something, but in game so I can input points and see all the trees at once.

    Posted in: WoW
  • 0

    posted a message on XLoot

    In reply to PhenaLIVE:

     Xloot didn't work on the beta. However, I tried it again on classic yesterday, and it seems to be working fine - at least for me.

     

    However, Bugsack is logging like 2 errors per second because it can't find get currency value and other things.  These bugs only start throwing when you try to configure the mod, so I've moved what I needed to and got it all set up, and then I restarted my game. so it "works" and doesn't throw errors.  It could be better though.

    Posted in: General AddOns
  • 0

    posted a message on XLoot

    Is there any chance of you making a version that works for classic?

    Posted in: General AddOns
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