I found the wowace page from the curse page, so I've been downloading from there daily. I'm just a little disappointed, not at you, that the api won't even allow for enchanting to be in the mod so I can organize enchants by armor type. I never expected to be able to queue or create shopping lists for enchanting, but at least be able to, as I said, organize the enchants and push the button to enchant something one at a time.
I would like somebody smarter than me to update this mod or skillet to work for classic.
Skillet would also be acceptable, but that is a live project and the current owner doesn't think he'll have the time to commit to porting it, so I'm not asking somebody to poach that project, but instead resurrect this dead one
Xuerian told me how to fix this and I modified the .lua per their instructions. I then made them publicly available via google docs. Just download and manually install the mod from this link as usual
Found another error. In dungeons after looting, the Roll window doesn't disappear.
"
292x XLoot\helpers.lua:111: bad argument #2 to 'string_format' (string expected, got nil) [C]: ? XLoot\helpers.lua:111: in function <XLoot\helpers.lua:90> XLoot_Group\Group-Group.lua:640: in function <XLoot_Group\Group.lua:635> XLoot_Group\Group-Group.lua:720: in function <XLoot_Group\Group.lua:669> XLoot_Group\Group-Group.lua:840: in function `OnEnter' XLoot_Group\Group-Group.lua:450: in function `?' XLoot\XLoot-8.1-1.lua:39: in function <XLoot\XLoot.lua:37>
Those changes fixed the lua errors caused by clicking options in the config menu. As far as I can tell, the addon is now fully functional.
I don't know if you wish to update the formal addon on the curse page, but if you do with those two alterations, you could also mark it as working for classic. I am going to share the fixed version with my guildmates. I will not post an updated version to the public without your permission. it's also worth noting that I know nothing about coding.
This error populates when you open the settings and try to alter any of the options. I tested this with only xloot and buggrabber/bugsack active.
"305x XLoot_Frame\Frame.lua:244: attempt to call global 'GetCurrencyInfo' (a nil value) XLoot_Frame\Frame.lua:244: in function `ApplyOptions' XLoot_Frame\Frame.lua:270: in function `func' XLoot_Options\Options-Options.lua:70: in function <XLoot_Options\Options.lua:67> XLoot_Options\Options-Options.lua:766: in function <XLoot_Options\Options.lua:763> [C]: in function `Show' FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel' FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick' FrameXML\InterfaceOptionsFrame.lua:480: in function `InterfaceOptionsFrame_OpenToCategory' XLoot_Options\Options-Options.lua:784: in function `OpenPanel' XLoot\XLoot-8.1-1.lua:56: in function `ShowOptionPanel' XLoot\XLoot-8.1-1.lua:145: in function <XLoot\XLoot.lua:145> [C]: in function `Show' FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel' FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick' [string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>
Locals: self = <table> { SetDefaultModuleLibraries = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:367 OnInitialize = <function> defined @XLoot_Frame\Frame.lua:167 NewModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:235 EnableModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:332 modules = <table> { } GetModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:210 IterateEmbeds = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:442 OnOptionsShow = <function> defined @XLoot_Frame\Frame.lua:261 defaultModuleLibraries = <table> { } OnOptionsHide = <function> defined @XLoot_Frame\Frame.lua:275 BuildLootFrame = <function> defined @XLoot_Frame\Frame.lua:978 SetDefaultModulePrototype = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:409 name = "XLoot_Frame" IsEnabled = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:451 orderedModules = <table> { } DisableModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:350 LOOT_OPENED = <function> defined @XLoot_Frame\Frame.lua:1283 GROUP_ROSTER_UPDATE = <function> defined @XLoot_Frame\Frame.lua:1088 IsModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:217 db = <table> { } SetDefaultModuleState = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:387 SetEnabledState = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:424 ShowOptions = <function> defined @XLoot\XLoot.lua:85 enabledState = true opt = <table> { } baseName = "XLoot_Frame" MODIFIER_STATE_CHANGED = <function> defined @XLoot_Frame\Frame.lua:1320 LOOT_SLOT_CLEARED = <function> defined @XLoot_Frame\Frame.lua:1295 LOOT_CLOSED = <function> defined @XLoot_Frame\Frame.lua:1269 Enable = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:294 IterateModules = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:437 ApplyOptions = <function> defined @XLoot_Frame\Frame.lua:213 OnEnable = <function> defined @XLoot_Frame\Frame.lua:173 GetName = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:279 moduleName = "Frame" defaultModuleState = true Disable = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:314 } in_options = true Fake = XLootFakeFrame { overlay = <unnamed> { } Highlight = <function> defined @XLoot\skins.lua:352 close = XLootFakeFrameClose { } Reskin = <function> defined @XLoot\skins.lua:322 rows = <table> { } fake = true built = true Skin = <function> defined @XLoot\skins.lua:343 UpdateAppearance = <function> defined @XLoot_Frame\Frame.lua:938 UpdateHeight = <function> defined @XLoot_Frame\Frame.lua:887 skin = <table> { } LinkClick = <function> defined @XLoot_Frame\Frame.lua:853 slots = <table> { } link = XLootFakeFrameLink { } OnHide = <function> defined @XLoot_Frame\Frame.lua:861 slots_index = <table> { } SizeAndColor = <function> defined @XLoot_Frame\Frame.lua:925 GetColor = <function> defined @XLoot_Frame\Frame.lua:399 SnapToCursor = <function> defined @XLoot_Frame\Frame.lua:812 _skin_data = <table> { } old_close = <unnamed> { } 0 = <userdata> opt = <table> { } UpdateLinkButton = <function> defined @XLoot_Frame\Frame.lua:905 row_height = 33 UpdateWidth = <function> defined @XLoot_Frame\Frame.lua:897 } slot = 2 max_width = 150.382675 max_quality = 5 (*temporary) = nil (*temporary) = 828 (*temporary) = "attem"
If anybody is so inclined, I would appreciate a simple addon to make the talent tree window for WoW Classic show all 3 trees in one window without having to click on different tabs. It would essentially look like a talent planner page from wowhead or something, but in game so I can input points and see all the trees at once.
Xloot didn't work on the beta. However, I tried it again on classic yesterday, and it seems to be working fine - at least for me.
However, Bugsack is logging like 2 errors per second because it can't find get currency value and other things. These bugs only start throwing when you try to configure the mod, so I've moved what I needed to and got it all set up, and then I restarted my game. so it "works" and doesn't throw errors. It could be better though.
0
I found the wowace page from the curse page, so I've been downloading from there daily. I'm just a little disappointed, not at you, that the api won't even allow for enchanting to be in the mod so I can organize enchants by armor type. I never expected to be able to queue or create shopping lists for enchanting, but at least be able to, as I said, organize the enchants and push the button to enchant something one at a time.
0
I'm glad he changed his mind!
0
I would like somebody smarter than me to update this mod or skillet to work for classic.
Skillet would also be acceptable, but that is a live project and the current owner doesn't think he'll have the time to commit to porting it, so I'm not asking somebody to poach that project, but instead resurrect this dead one
Link:
https://wowinterface.com/downloads/info5812-AdvancedTradeSkillWindow.html
0
Is somebody willing/able to resurrect The Talanted addon?
Here is a link to what it used to be:
https://wowinterface.com/downloads/info12593-Talented.html
0
https://www.youtube.com/watch?v=oIvBt-mfxGQ
I found a video of the mod in question. It just doesn't exist in a working version for Classic.
0
Don't thank me, It's still Xuerian's fix, and his permission for me to share it.
2.43195132296925
In reply to Forge_User_33000768:
Xuerian told me how to fix this and I modified the .lua per their instructions. I then made them publicly available via google docs. Just download and manually install the mod from this link as usual
https://drive.google.com/open?id=1tQlXzRd4zuAGdcH65pK2k2O_QdbOeG75
0
Found another error. In dungeons after looting, the Roll window doesn't disappear.
"
292x XLoot\helpers.lua:111: bad argument #2 to 'string_format' (string expected, got nil)
[C]: ?
XLoot\helpers.lua:111: in function <XLoot\helpers.lua:90>
XLoot_Group\Group-Group.lua:640: in function <XLoot_Group\Group.lua:635>
XLoot_Group\Group-Group.lua:720: in function <XLoot_Group\Group.lua:669>
XLoot_Group\Group-Group.lua:840: in function `OnEnter'
XLoot_Group\Group-Group.lua:450: in function `?'
XLoot\XLoot-8.1-1.lua:39: in function <XLoot\XLoot.lua:37>
Locals:
(*temporary) = "|TLFGFRAME\LFGROLE:12:12:-1:0:64:16:%s:0:16|t%s"
(*temporary) = nil
(*temporary) = "Portomatic"
(*temporary) = "string expected, got nil""
I've just been reloading the uI and moving on.
0
Those changes fixed the lua errors caused by clicking options in the config menu. As far as I can tell, the addon is now fully functional.
I don't know if you wish to update the formal addon on the curse page, but if you do with those two alterations, you could also mark it as working for classic. I am going to share the fixed version with my guildmates. I will not post an updated version to the public without your permission. it's also worth noting that I know nothing about coding.
0
This error populates when you open the settings and try to alter any of the options. I tested this with only xloot and buggrabber/bugsack active.
"305x XLoot_Frame\Frame.lua:244: attempt to call global 'GetCurrencyInfo' (a nil value)
XLoot_Frame\Frame.lua:244: in function `ApplyOptions'
XLoot_Frame\Frame.lua:270: in function `func'
XLoot_Options\Options-Options.lua:70: in function <XLoot_Options\Options.lua:67>
XLoot_Options\Options-Options.lua:766: in function <XLoot_Options\Options.lua:763>
[C]: in function `Show'
FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel'
FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
FrameXML\InterfaceOptionsFrame.lua:480: in function `InterfaceOptionsFrame_OpenToCategory'
XLoot_Options\Options-Options.lua:784: in function `OpenPanel'
XLoot\XLoot-8.1-1.lua:56: in function `ShowOptionPanel'
XLoot\XLoot-8.1-1.lua:145: in function <XLoot\XLoot.lua:145>
[C]: in function `Show'
FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel'
FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
[string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>
Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:367
OnInitialize = <function> defined @XLoot_Frame\Frame.lua:167
NewModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
EnableModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules = <table> {
}
GetModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:210
IterateEmbeds = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:442
OnOptionsShow = <function> defined @XLoot_Frame\Frame.lua:261
defaultModuleLibraries = <table> {
}
OnOptionsHide = <function> defined @XLoot_Frame\Frame.lua:275
BuildLootFrame = <function> defined @XLoot_Frame\Frame.lua:978
SetDefaultModulePrototype = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:409
name = "XLoot_Frame"
IsEnabled = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
orderedModules = <table> {
}
DisableModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:350
LOOT_OPENED = <function> defined @XLoot_Frame\Frame.lua:1283
GROUP_ROSTER_UPDATE = <function> defined @XLoot_Frame\Frame.lua:1088
IsModule = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:217
db = <table> {
}
SetDefaultModuleState = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:387
SetEnabledState = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:424
ShowOptions = <function> defined @XLoot\XLoot.lua:85
enabledState = true
opt = <table> {
}
baseName = "XLoot_Frame"
MODIFIER_STATE_CHANGED = <function> defined @XLoot_Frame\Frame.lua:1320
LOOT_SLOT_CLEARED = <function> defined @XLoot_Frame\Frame.lua:1295
LOOT_CLOSED = <function> defined @XLoot_Frame\Frame.lua:1269
Enable = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:294
IterateModules = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:437
ApplyOptions = <function> defined @XLoot_Frame\Frame.lua:213
OnEnable = <function> defined @XLoot_Frame\Frame.lua:173
GetName = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
moduleName = "Frame"
defaultModuleState = true
Disable = <function> defined @XLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
}
in_options = true
Fake = XLootFakeFrame {
overlay = <unnamed> {
}
Highlight = <function> defined @XLoot\skins.lua:352
close = XLootFakeFrameClose {
}
Reskin = <function> defined @XLoot\skins.lua:322
rows = <table> {
}
fake = true
built = true
Skin = <function> defined @XLoot\skins.lua:343
UpdateAppearance = <function> defined @XLoot_Frame\Frame.lua:938
UpdateHeight = <function> defined @XLoot_Frame\Frame.lua:887
skin = <table> {
}
LinkClick = <function> defined @XLoot_Frame\Frame.lua:853
slots = <table> {
}
link = XLootFakeFrameLink {
}
OnHide = <function> defined @XLoot_Frame\Frame.lua:861
slots_index = <table> {
}
SizeAndColor = <function> defined @XLoot_Frame\Frame.lua:925
GetColor = <function> defined @XLoot_Frame\Frame.lua:399
SnapToCursor = <function> defined @XLoot_Frame\Frame.lua:812
_skin_data = <table> {
}
old_close = <unnamed> {
}
0 = <userdata>
opt = <table> {
}
UpdateLinkButton = <function> defined @XLoot_Frame\Frame.lua:905
row_height = 33
UpdateWidth = <function> defined @XLoot_Frame\Frame.lua:897
}
slot = 2
max_width = 150.382675
max_quality = 5
(*temporary) = nil
(*temporary) = 828
(*temporary) = "attem"
0
In reply to Xuerian:
will do. it will most likely be Tuesday as I am at PAX West for the next 4 days
1.84813452051811
I would like a mod similar to Skillet or the old school Extended Tradeskill Window for WoW Classic, please
0
If anybody is so inclined, I would appreciate a simple addon to make the talent tree window for WoW Classic show all 3 trees in one window without having to click on different tabs. It would essentially look like a talent planner page from wowhead or something, but in game so I can input points and see all the trees at once.
0
In reply to Forge_User_33000768:
Xloot didn't work on the beta. However, I tried it again on classic yesterday, and it seems to be working fine - at least for me.
However, Bugsack is logging like 2 errors per second because it can't find get currency value and other things. These bugs only start throwing when you try to configure the mod, so I've moved what I needed to and got it all set up, and then I restarted my game. so it "works" and doesn't throw errors. It could be better though.
0
Is there any chance of you making a version that works for classic?