There have been multiple gaps each month, as long as I have been a part of it, which is at least 10 years now. If there are multiple gaps each month, and always is like this, then no; it is not daily. It is semi-daily.
Since 4 days curseforge doesn't give me reward points and i don't know why. Is something broken? Will i recover the points i lost since these 4 days?
You never lose anything. Points aren't awarded daily, there has always been gaps of several days now and then. Your generated points are distributed evenly across the days you receive points.
Meaning if you get 30 points but only 20 days of the month, that means you earned 600 points that month. If you had gotten them awarded every single day, then you would only have been getting 20 points each day. You never lost anything, it's simply not a system where points are handed out daily. Never has been.
There is a topic about this about 5 rows below this one at the time of writing, and everything is more or less answered there. As well as links to the few sources of information we have:
They are working on rewriting the 2 factor authentication system, as having it rely on twitch is no longer an option. When will it be ready? Who knows. Every week it's "next week" or "delayed". So my guesstimate is that we might get the store at the very end of the year, or possibly not until 2021.
They've definitely done something weird to the point generation algorithm. My addon with a tiny fraction of downloads is getting twice as many points as a far more popular addon.
No, you're not. That was just the extra points generated during those weeks we didn't get points mixed into it. If not already, it'll go back to what it was previously in a day or two. Mine are down again. No more points on average yet.
Point generation has more or less been turned back on today, on November 25th 2020. There is no way to cash them out, though, as the store is empty and no connection to PayPal payouts currently seem to exist.
As they stated in the linked post, Overwolf will be handling this, and the transition should be "at the end of the month", so I guess we'll be informed in a week or so what happens next. One can guess, but guesses aren't facts. There is a chance we won't be getting any more payouts until early 2021, though. And we should all be prepared for that scenario.
Let me add to that. I usually get the paypal payouts from the previous month sometime between the 9th and the 11th the following month. This month, it all appears to be later, as nothing has appeared at all.
So to answer sveganhorde; you'll get that money in the middle of November at the earliest.
Wowpedia has a page about the SecureActionButtonTemplate. The possible values of the "type" attribute along with whatever attributes are connected to them are listed about halfway down the page or so.
My reply might be a bit late here, but can the issue be something as simple as another frame with a higher strata or framelevel covering it? And has the frame been enabled for mouse input?
Well, first of all, the repository is on github. It's not a local curseforge one. I used to work with two separate repositories, one for github and one for curseforge, but with the recent changes to curseforge it just seemed simpler to use a single repository for everything. No more copying of files back and forth needed for me.
When creating my git repository I put the addon folder in a subfolder, for various reasons. One of them being that the project will eventually contain multiple addons, and it made more sense to keep it in the same repository since they all belonged to the same project. In retrospective this probably wasn't the smartest choice.
I guess the best solution is simply to rearrange the folders in the git repository. Less headache that way. ;)
I have a slight problem with a git repository I'm linking. The problem is that the actual addon is located within a sub folder of the repository. So my folder structure will end up as follows in the zipped file people download:
MyAddOn
MyAddOn
otherfolder
otherfolder
otherfolder
MyAddOn.toc
But of course what I would want to have is:
MyAddOn
otherfolder
otherfolder
otherfolder
MyAddOn.toc
Not a big problem, as I can easily use the pkgmeta to move all the subfolders and files up a level. That solution does however leave me with an empty folder inside the zipped addon with the same name as the main addon folder. And that seems... messy. So I was wondering if it is possible to move the entire subfolder with the addon up one level to WoWs AddOn directory, even though there already is a folder with that name there, and thus have its content replace the "wrong" addon folder? If you understand.
Basically I'm asking (before I jump into it and start messing up people's downloads by trying) if it's possible to do the following in the pkgmeta file, without the world imploding or something:
You cannot use the savedvariables files to update or import data while the game is running, and the reason is simple.
WoW reads the saved variables when you login, and saves them when you log out/reload. So any values you change when the game is running, will be overwritten by the WoW client when you reload or relog, since WoW does nothing but writing to the savedvariables file on exits, and nothing but reading on login. See the problem?
If you wish to import data while the game is running, the solution is to split your addon into separate files, for example one data.lua and one main.lua. Make sure data.lua is loaded before the main.lua. Then you'll have your external program update information in the data.lua file, and your addon can access it after a reload/relog.
You can share information between different files in your addon by adding something like this at the very start of each file:
local addon, ns = ...
Where 'addon' will return the (folder)name of your addon, and 'ns' refers to the addons namespace. Or a shared table for all the files in your addon, to put it in simpler terms.
So if you put let's say this in the data.lua file:
local addon, ns = ...
ns.myName = "Lars"
Then you can access it in the main.lua file later by this:
local addon, ns = ...
print(ns.myName)
This however, doesn't solve all of your problems, because to syncronize data between and out-of-game client and an in-game addon is a two way operation. First you need to use the mentioned way to import data, since savedvariables is useless for this. But the savedvariables files is however the ONLY way to export data. So your program needs to import data to a file in the addon directory, and export using the savedvariables file.
And you need to make a system so the addon knows what's what. For example; if the data in the data.lua file is older then what is found in your savedvariables file, it shouldn't import the data.lua data, but rather use the savedvariables data. You need to put timestamps of some sort on all your data, in other words.
Check the "Item Codes" list on the store page (Tab on the far right - https://www.wowace.com/home/item-codes/)
Look for your order id that went missing, it should show all item codes in that list, in case the mail went missing on the way or something.
If its not in there, contact Kaelten directly.
Item code is not listed in my item codes, that was one of the first things I checked.
I did as instructed and mailed Kaelten, but he appears to be AFK for a while, to put it that way.
Anybody got any idea at all on when the store will be restocked on amazon.co.uk gift certificates? (...and when Kaelten or whomever handles the store will be back?)
Or is this one of those times I should simple be more patient, and wait and see?
0
In reply to Arkayenro:
There have been multiple gaps each month, as long as I have been a part of it, which is at least 10 years now. If there are multiple gaps each month, and always is like this, then no; it is not daily. It is semi-daily.
0.962078232308152
You never lose anything. Points aren't awarded daily, there has always been gaps of several days now and then. Your generated points are distributed evenly across the days you receive points.
Meaning if you get 30 points but only 20 days of the month, that means you earned 600 points that month. If you had gotten them awarded every single day, then you would only have been getting 20 points each day. You never lost anything, it's simply not a system where points are handed out daily. Never has been.
0
There is a topic about this about 5 rows below this one at the time of writing, and everything is more or less answered there. As well as links to the few sources of information we have:
https://authors.curseforge.com/forums/general/general-discussion/249198-reward-store-is-empy
0
They are working on rewriting the 2 factor authentication system, as having it rely on twitch is no longer an option. When will it be ready? Who knows. Every week it's "next week" or "delayed". So my guesstimate is that we might get the store at the very end of the year, or possibly not until 2021.
They sometimes update the status on the curseforge reward store card on their trello progress board:
https://trello.com/c/jGrLmwrP/219-re-opening-the-reward-store
Other than that, following the Overwolf and CurseForge blogs on Medium might give some insights and news now and then:
https://medium.com/curseforge
https://medium.com/overwolf
0
No, you're not. That was just the extra points generated during those weeks we didn't get points mixed into it. If not already, it'll go back to what it was previously in a day or two. Mine are down again. No more points on average yet.
0
Point generation has more or less been turned back on today, on November 25th 2020. There is no way to cash them out, though, as the store is empty and no connection to PayPal payouts currently seem to exist.
As they stated in the linked post, Overwolf will be handling this, and the transition should be "at the end of the month", so I guess we'll be informed in a week or so what happens next. One can guess, but guesses aren't facts. There is a chance we won't be getting any more payouts until early 2021, though. And we should all be prepared for that scenario.
0
In reply to TeeloJubeithos:
Yeah, I haven't seen anything either yet. Already 7+ days later than usual.
0
Let me add to that. I usually get the paypal payouts from the previous month sometime between the 9th and the 11th the following month. This month, it all appears to be later, as nothing has appeared at all.
So to answer sveganhorde; you'll get that money in the middle of November at the earliest.
0
Wowpedia has a page about the SecureActionButtonTemplate. The possible values of the "type" attribute along with whatever attributes are connected to them are listed about halfway down the page or so.
http://wow.gamepedia.com/SecureActionButtonTemplate
0
My reply might be a bit late here, but can the issue be something as simple as another frame with a higher strata or framelevel covering it? And has the frame been enabled for mouse input?
0
0
Well, first of all, the repository is on github. It's not a local curseforge one. I used to work with two separate repositories, one for github and one for curseforge, but with the recent changes to curseforge it just seemed simpler to use a single repository for everything. No more copying of files back and forth needed for me.
When creating my git repository I put the addon folder in a subfolder, for various reasons. One of them being that the project will eventually contain multiple addons, and it made more sense to keep it in the same repository since they all belonged to the same project. In retrospective this probably wasn't the smartest choice.
I guess the best solution is simply to rearrange the folders in the git repository. Less headache that way. ;)
Thanks for the answer, though! :)
0
I have a slight problem with a git repository I'm linking. The problem is that the actual addon is located within a sub folder of the repository. So my folder structure will end up as follows in the zipped file people download:
MyAddOn
MyAddOn
otherfolder
otherfolder
otherfolder
MyAddOn.toc
But of course what I would want to have is:
MyAddOn
otherfolder
otherfolder
otherfolder
MyAddOn.toc
Not a big problem, as I can easily use the pkgmeta to move all the subfolders and files up a level. That solution does however leave me with an empty folder inside the zipped addon with the same name as the main addon folder. And that seems... messy. So I was wondering if it is possible to move the entire subfolder with the addon up one level to WoWs AddOn directory, even though there already is a folder with that name there, and thus have its content replace the "wrong" addon folder? If you understand.
Basically I'm asking (before I jump into it and start messing up people's downloads by trying) if it's possible to do the following in the pkgmeta file, without the world imploding or something:
0
WoW reads the saved variables when you login, and saves them when you log out/reload. So any values you change when the game is running, will be overwritten by the WoW client when you reload or relog, since WoW does nothing but writing to the savedvariables file on exits, and nothing but reading on login. See the problem?
If you wish to import data while the game is running, the solution is to split your addon into separate files, for example one data.lua and one main.lua. Make sure data.lua is loaded before the main.lua. Then you'll have your external program update information in the data.lua file, and your addon can access it after a reload/relog.
You can share information between different files in your addon by adding something like this at the very start of each file:
Where 'addon' will return the (folder)name of your addon, and 'ns' refers to the addons namespace. Or a shared table for all the files in your addon, to put it in simpler terms.
So if you put let's say this in the data.lua file:
Then you can access it in the main.lua file later by this:
This however, doesn't solve all of your problems, because to syncronize data between and out-of-game client and an in-game addon is a two way operation. First you need to use the mentioned way to import data, since savedvariables is useless for this. But the savedvariables files is however the ONLY way to export data. So your program needs to import data to a file in the addon directory, and export using the savedvariables file.
And you need to make a system so the addon knows what's what. For example; if the data in the data.lua file is older then what is found in your savedvariables file, it shouldn't import the data.lua data, but rather use the savedvariables data. You need to put timestamps of some sort on all your data, in other words.
Good luck!
0
Item code is not listed in my item codes, that was one of the first things I checked.
I did as instructed and mailed Kaelten, but he appears to be AFK for a while, to put it that way.
Anybody got any idea at all on when the store will be restocked on amazon.co.uk gift certificates? (...and when Kaelten or whomever handles the store will be back?)
Or is this one of those times I should simple be more patient, and wait and see?