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    posted a message on WoW UI Updater (Windows/Linux/Mac) - supports multiple sites
    Sounds good, I'll send you an export in a few days when I have it all working as it should. :)
    Posted in: Updaters
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    posted a message on WoW UI Updater (Windows/Linux/Mac) - supports multiple sites
    Sorry if this has been asked already. I skimmed through the 5 pages here and didn't see anything (I think). Anyway, how do we go about adding mods to the master list online? I write Perl Classic and the "main" directory is Perl_Config, but it's listed as "Perl Classic Unit Frames" on most sites and I have 8 "related" directories inside it.
    Posted in: Updaters
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    posted a message on Squishy 0.10 [2006/08/22]
    Quote from Kyahx »

    Thats how squishy got the way it is now, it was decided that if you can't scan a small list of 10 people quick enough to make an educated decision on who to heal you need to L2P (IMO) :P


    The trick to overhealing (if you even care about that, since my heals don't use enough mana to care) you can just select the 2nd or 3rd lowest health and always get the heal off. I use emon as a means to be lazier on raids, and it works very well :) I'll be trying Squishy again next time I can to see if the target highest priority thing works out a bit better for me. I think it just comes down to preference on how a mod displays the information. Some prefer the old "L2P" style and some prefer this ordering ;) That's why I was asking for an option to switch between the two :)
    Posted in: General AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from tazmanyak »

    Thank you Global for WhisperCastFu2, and AtlasFu2 too ^^


    Not a problem at all. I'll probably just release the AtlasFu as a new mod on WoWI since there's not a single line of original code left. Was anyone able to take a look at the disabled menu I was talking about on the last page?
    Posted in: FuBar AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Yea, that definitely clears some of the behavior up. I haven't looked at the code at all to know how big of a request this would be, but would health deficit sorting be a possibility in the future, despite it's downfalls of faster rearrangement?
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    I finally got a chance to try this mod out in a raid environment and I'm not sure if it's user error or just how the mod works. Just as a base, I'm trying to find a replacement for Emergency Monitor from CTRA. Anyway, I found myself either second guessing or just reading the bars more times than not in Squishy due to how it sorts (which I really can't figure out how it gives priority). Would it be possible to be able to just have it do a basic sort by missing health (like emon does it). It was just weird to see warriors at very low health but not make it to the top 10 in Squishy, so I was hoping I could maybe beg for the basic health/percent deficit ordering :)
    Posted in: General AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Ok, I have WhisperCastFu converted over to 2.0 with very little effort. Now maybe this DewDrop question can be solved once and for all. This will probably be easiest to explain if you are familiar with the Disabled Spells menu in WhisperCast. Basically, it's a menu made from a for loop and then you can click on a given spell to disable it, pretty simple. Unfortunately, I don't know if this is an error on my side or if DewDrop just can't do this.

    for spell,attrib in WhisperCast_Spells do
    	Dewdrop:AddLine(
    		"text", spell,
    		"arg1", self,
    		"func", self:ToggleSpellDisable(spell),
    		"checked", WhisperCast_Profile.disabledSpells[spell]
    	);
    end


    This is the loop I'm using (based off the one used for the original WhisperCast menu). There are two issues that occur. 1) On every loop, func is called which effectively enables/disables all spells. 2) You can no longer click on any of the lines to toggle it yourself. So basically, is there a way to make it not call without user input, and if that's possible, how can I get the dynamic "text" value to be correctly sent when clicked?

    Been trying all sorts of stuff to get this working and just have had zero luck. Any help would be greatly appreciated and I can post the current version online if anyone cares to take a closer look.


    Edit: To help inspire some looking into my issue above, I rewrote AtlasFu for 2.0. I have no idea where to submit an update for the current version so I figure here is as good as anywhere. It can be found here: http://www.g-ball.com/wow/ui/archive/Fubar_AtlasFu_2.0.5.zip

    The link to my current version of WhisperCastFu can be found here: http://www.g-ball.com/wow/ui/other/FuBar_WhisperCastFu_2.0_Alpha_2.zip
    Posted in: FuBar AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from tekkub »

    UpdateTooltip is changed to OnTooltipUpdate in 2.0


    Thanks for the help. One plugin converted, one to go ;)
    Posted in: FuBar AddOns
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    posted a message on BigWigs
    The latest svn still doesn't have a working Raz plugin. I didn't get a chance to try Sirian's version unfortunately either. The timers are still getting all mixed up when the missed shout gets called prematurely.
    Posted in: Raid AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Can someone please explain this. I'm trying to convert 2 plugins to 2.0 and I'm running into some Tablet annoyances. The error I'm getting is "You must add categories in within a registration.". So far I've compared my code to BigWigs' and FuBar-ClockFu and can see no differences in the declaration of Tablet.

    local L = AceLibrary("AceLocale-2.0"):new("ScaleFu")
    local Tablet = AceLibrary("Tablet-2.0");
    
    L:RegisterTranslations("enUS", function() return {
    	tablethint = "Right-click to adjust UI scale.",
    	["Current UI Scale: "] = true,
    } end)
    
    function ScaleFu:UpdateTooltip()
    	local cat = Tablet:AddCategory('text', L"Current UI Scale: ")
    
    	Tablet:SetHint(L"tablethint");
    end


    I took out a lot of the other stuff I had in these functions just so I could figure out this error, but I'm just not seeing why this is happening. Any help would be greatly appreciated, or some documentation :(
    Posted in: FuBar AddOns
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    posted a message on BigWigs


    I think I did what you suggested with the macro correctly, but who knows. Never seen that much text and I have no idea what it's showing or if I did it at the right time, but here's what I got.

    http://www.g-ball.com/wow/pics/bwmacro.jpg

    Also worth mentioning, I tried turning off BossBlock so I could see all the chat window spam and was unable to get that working.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Ok, had a chance to finally give BigWigs2 a go and I must say I'm really liking some of the "new" features included by default. Never realized how nice BossBlock was. I did run into a few bugs though, all very minor.

    After killing, Ragnaros, Grobbulus, and General Rajaxx, the following error occurred.
    invalid key for 'next'


    The other error occurred during our fun agro Gluth for shits and giggles and gave this error at some point.
    File: Gluth.lua
    Line: 156
    Error: AceLocale(BigWigsGluth): Translation for "decimatesoon" does not exist


    Besides that it seemed pretty seemless. I was using SVN revision 6814. Hopefully that raz bug fix gets committed before Saturday! Keep up the great work.

    And for a sync test, that command is more than acceptable :)
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Any chance of getting the "/bw test sync" command back? Was useful for seeing which people had raid announce turned on.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Ammo »

    No it won't

    The plan is to add a 'show me the versions of peoples BW's in the raid' option though


    That has to be the best feature so far for BigWigs2 :)
    Posted in: Raid AddOns
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    posted a message on BigWigs
    The real sync question is, will it disregard older bigwigs 2 clients? It's always the worst when people say they updated only to find out they didn't mid fight :(
    Posted in: Raid AddOns
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