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    posted a message on PitBull 4.0
    Hello

    I'm looking for a way with Pitbull to preferably show a specific icon if my target has any of the number of spells that fulfill the requirement for "Torment the Weak" and also an icon that does the same with CoE/Ebon Plague/Earth and Moon. It's kind of like consolidating all of the debuffs into one icon so I just know that I'm getting the most out of my dps talents.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from shiin2
    I've done a little hack to Pitbull4_Aura/Layout.lua that I find quite useful. Maybe others think so to and are able to properly include it into the layout options instead of hard coding this layout.

    So, what does my addition do? It anchors the debuffs behind the buffs. To understand this layout, let me explain my setup: For my party or raid members, I display a long line of filtered buffs after each unit frame (unit frames are just as high as the buffs). And with this hack the debuffs are attached at the end of the buffs and thus their position can grow/shrink to the right/left with changing number of buffs instead of being fixed to a certain x offset (the other way round, debuffs before buffs is probably better, but I haven't coded this yet).

    To accomplish this, I added at the end of Pitbull4_Aura:LayoutAuras:

        local buff_list = frame.aura_buffs
        local debuff_list =    frame.aura_debuffs
    
        if #buff_list > 0 and #debuff_list > 0 then    
            debuff_list[1]:ClearAllPoints();        
            debuff_list[1]:SetPoint("TOPLEFT", buff_list[#buff_list], "TOPRIGHT",16,0);        
            for i=2, #debuff_list do
                debuff_list[i]:ClearAllPoints();        
                debuff_list[i]:SetPoint("TOPLEFT", debuff_list[i-1], "TOPRIGHT",0,0);
            end
        end


    Ok so I gave this little "crude hack" a try and it didn't seem to be working right at all. When I used Pitbull 3, I always had it set so that buffs and debuffs basically wrapped themselves around each other. Had them both start in the same corner (top left) and then having them grow right and up and they never conflicted. Now it seems anytime I try it with 4.0, they overlap each other just creating a giant pile of buffs and debuffs that I can't even really make out one from the other... and I hate the option of having buffs start on the left and debuffs start on the right and meet in the middle.

    Plz halp. ;[
    Posted in: Unit Frames
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    posted a message on BigWigs
    Well yes, I know about that; however, since there is a max total of 3 that can be marked, only skull and X are known.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    So a question I have about the current version of BigWigs (6974) is about Yogg-Saron+0. My guild is currently working on this achievement and I saw something in the "Empowering Shadows" tab for "Icons." I took a look at the code, but it was too cryptic for me to know exactly what I was looking at...

    My question is, are the "Marked Immortal Guardians" marked with raid icons automatically through BigWigs now? If so, what icons are used for marking them?

    Since I'm the raid leader, I'm hoping that I won't have to resort to using an archaic method of doing a quick swipe of the adds with magicmarker every single time. I can only imagine since the change to re-name the mobs to "Marked Immortal Guardian" that there's been some kind of implementation to mark these mobs.

    Thanks
    Posted in: Raid AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    I have this problem where I can't see the health of a wall or door in siege fights (Isle of Conquest, Wintergrasp, Strands of the Ancient) and was curious if people have a way to fix this or what the DogTag is for it.
    Posted in: General AddOns
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    posted a message on Strange in-game sound problem
    What would be the easiest way to go about disabling those sounds?
    Posted in: AddOn HELP!
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    posted a message on Strange in-game sound problem
    So I have several addons installed and before I think about starting and going through to disable each of them one by one, I wanted to ask here about it if anybody else has the same issue as me.

    First of all the sound that keeps playing is a very industrial-esque sound... sounds almost like somebody dragging two very large pieces of steel across each other.

    Second, the sound seems to only be playing while engaging in combat, when things die, and while I'm attacking. The sound just occurs randomly and isn't consistent at all for when it plays. I even have checked Parrot to make sure it wasn't set to play a sound during killing blows or combat so I really just have no idea.

    Any help will be appreciated... this sound has been driving me insane over the last couple weeks when it just started happening.
    Posted in: AddOn HELP!
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    posted a message on Big black rectangular box appears on my UI
    Yep, just getting WorldFrame to return for me too. Grrrr
    Posted in: AddOn HELP!
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    posted a message on Big black rectangular box appears on my UI
    Anybody have a clue as to what addon is causing that rectangular box to appear in the upper-left corner of my UI? It appears every time I click an item link in chat.

    I use Cowtip, RatingBuster, and Prat... those are the only ones I can think of that alter my tooltips.

    http://i41.tinypic.com/5zdxlz.jpg
    Posted in: AddOn HELP!
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    posted a message on PitBull 2.0
    I was curious if Pitbull had a way to change the size of your own personal debuffs on a target. Since I'm a mage, for instance, I could set the size of my own debuffs to "20" and all others to 10 just so that they're more obvious.

    Also, is there any way at all for monitoring your own engulfing flames debuff on Malygos. With 10+ different stacks on him from the other people in the raid, I have absolutely no idea which stack is mine.
    Posted in: Unit Frames
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    posted a message on Grid
    Well it appears that I've found the haystack. Could you point me in the direction of the needle?
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from VQKatsuko
    Hey I was wondering if there was a way to get grid to act like the default blizzard frames and if someone is in a vehicle to show that frame as the grid frame. (Malygos Phase3) and if not what unitframes can?


    ^
    Posted in: Grid & Grid2
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    posted a message on ZOMGBuffs Official Thread
    Just to let you know, mages can purchase books for new "Arcane Intellect" spells called "Dalaran Intellect" and "Dalaran Brilliance" from some vendor in Dalaran. Yes, it's purely for aesthetics, but I want to put the 400 gold I spent on them to use. ;p
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Is there an update planned for this mod? I really liked it, but I get tons of errors now with all the massive mod updates and the 3.0 patch.

    If no update is planned, is there a *good* replacement for this mod?
    Posted in: General AddOns
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    posted a message on Cannot move players in raid while in combat
    Found out that by disabling some of the auldlangsyne modules via the addon screen at the character select screen, it all works fine and dandy now.
    Posted in: AddOn HELP!
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