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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Anyone else having issues with SBF and this? they were compatible last i remember, but recently they stopped working together at all (sbf doesnt show up on the list of mods in BF).
    Posted in: General AddOns
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    posted a message on FPS addon?
    i feel stupid... :confused:

    feel free to delete this >.>
    Posted in: AddOn HELP!
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    posted a message on FPS addon?
    If need be i can post a screenshot, but recently when i updated my addons I logged in to find a FPS: XX.X in the bottom~center of my screen. I have gone through every addon I can imagine, but I cant find out the source, anyone know of any mainstream addons that had this feature added? >.>
    Posted in: AddOn HELP!
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    posted a message on PitBull 2.0
    Whenever i go to the rock menu and try to edit any frame, my entire wow crashes... help >.>
    Posted in: Unit Frames
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    posted a message on Numen (a totem button addon) - Official Topic
    now i logged in again and its something different... i can mouseover them and they light up, but when i click it does nothing, and i still get no tooltip >.>
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    this is a help me question.. sorry :x

    I used this addon and it worked great for the first little while, but at some point it changed - i could no longer bring up the totem menus (from clicking the main element button). I cant bring them up, period, unless i unlock the mod, which i cant do in combat. it basically means im stuck with one totemset from the second i enter combat. any ideas?

    edit: also something i forgot to mention, i that i cannot mouseover the buttons at all - i get no lighting up of the border, no tooltip, nothing happens when i click them, alt click, shift click. I have to use the keybindings, it is as if they are not there.
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Error: attempt to index local 'tex' (a nil value)
    File: Interface\AddOns\cyCircled\core.lua
    Line: 284
    Count: 1

    Keep getting this error, and its stopping me from using any totem addon... really starting to piss me off :x
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Seerah »

    No. Top/bottom is for arranging the bars like this
    |----Top----|
    |---Bottom--|

    Left/right is for arranging your bars like this.
    |----||-----|
    |Left||Right|
    |----||-----|


    so there is no way at all of changing it?

    i'll try to use your images to say what i mean...

    i have my bars like so
    |------||----| <- these up here are where the overheal bars appear, and the bars now drain top down.
    |Health||Mana|

    I want it to be like this

    |-----||Health||Mana||-----| <- the |--| is where i want the overheal bars to appear, and to drain inwards, in that direction. Is that possible? I know i've seen it in some screenshots, i just assumed that pitbull could do it, since it is the most versatile unitframe addon that i have seen (aside from discord, which is dead >.>).
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I have my player frame set as a horizontal bar, and i want it to shrink inwards as i lose mana/hp, but it is trying to go up and down... i think when i set the frames to left and right it assumes i have them tall, but i just have them spread out. its kind of hard to explain, but is there any way to keep the orientation for the healbar and mana/hp loss when i switch it to left/right instead of top/bottom? i can post a screenshot if its too confusing >.>
    Posted in: Unit Frames
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    posted a message on Who's the wiper? - Idea
    would it maybe be possible to check distance towards the raid boss, and do it that way?
    Posted in: Addon Ideas
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    posted a message on Who's the wiper? - Idea
    After i was wiped in a pug and we found it impossible to find out who was pulling first (everyone was standing near the pull point). I looked around for a mod that would tell me who entered combat first, but i couldnt find one, so here is what im suggesting. A mod designed to tell you who enters combat first - who aggro'd gruul, who accidentally aggrod supremus... that sort of thing. So they stop getting away with it. -.-
    Posted in: Addon Ideas
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    posted a message on Recount
    is the bug just with recount?
    Posted in: General AddOns
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    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    now that i think about it, it does seem to relate to bags, though occasionally ill get it out of the blue. arkinventory has had memory problems in the past as well. hmm
    Posted in: AddOn HELP!
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    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    I have over 80 ace addons, and get this error maybe once or twice in 5-6 hours of playing... there is no way in hell i can narrow it down by disabling one at a time, it would take a week solid...
    Posted in: AddOn HELP!
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    posted a message on ERROR: Memory allocation error: Block too big. Count: Infinite
    thats the problem. the entire error window is

    Error.

    Thats it. It doesnt even ask me to terminate the program, it just does it on its own when i click the single button (which is 'ok').
    Posted in: AddOn HELP!
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