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    posted a message on Skinner
    Thanks for the Auctioneer fix, I'll check it out tonight :)
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Curace
    To everyone having errors, it would probably help if you provide a version number even a download link to the addon you are having a problem, also provide the version of Skinner.

    You may or may not be running the latest release, doubt that Jncl has every conceived addon running at the same time so be nice and give him the information he needs to troubleshoot the problem.



    I think my version of Skinner is listed in the error message I posted, but I think I may have found the problem, I'm using a 5.10 beta of Auctioneer and I'd bet that's the issue. Version is 5.10.4970
    Posted in: General AddOns
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    posted a message on Skinner
    Everytime I run auctioneer and it finishes scanning, poor bugsack gets blown up with the following..........

    22x Skinner-b4.13205.3\SkinMe\AucAdvanced.lua:31: attempt to call method 'SetBackdrop' (a nil value)
    (tail call): ?:
    <in C code>: in function `ProgressBars'
    Auc-Advanced-5.10.4970 (CrouchingKangaroo)\CoreScan.lua:889: in function <Auc-Advanced\CoreScan.lua:776>
    Locals:
    ---
    Posted in: General AddOns
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    posted a message on Skinner
    Getting the following error at login

    1x Skinner-b4.13164.3\Skinner.lua:1095: attempt to perform arithmetic on local 'yOfs' (a nil value)
    Skinner-b4.13164.3\SkinMe\Outfitter.lua:150: in function <Skinner\SkinMe\Outfitter.lua:3>
    (tail call): ?:
    <in C code>: in function `xpcall'
    Skinner-b4.13164.3\UtilFuncs.lua:86: in function <Skinner\UtilFuncs.lua:84>
    Skinner-b4.13164.3\UtilFuncs.lua:149: in function <Skinner\UtilFuncs.lua:117>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Ace3):164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
      ---
    Posted in: General AddOns
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    posted a message on problem with casting "locking up"
    Well I'm still having this problem, happened on felmyst and KJ tonight. I thought maybe recount was eating too much memory so I disabled it after the felmyst crash. It happened again. Others are reporting the same type of thing so I really have no clue where to start, and it only happens in raids, I can't really be logging in/out every few minutes to enable/disable mods. The fact that it's totally random makes it worse to troubleshoot. In case it will help at all I'm posting a list of the addons currently active in my addons list

    Auctioneer
    AutoAcceptInvite
    Bagnon
    Bartender4
    BigWigs
    BugSack
    Capping
    ClearFont2
    ClearFont2_FontPack
    CowTip
    DoTimer
    eePanels2
    EnhTooltip
    EquipCompare
    Fane
    FlightMap
    FuBar
    FuBar_BagFu
    FuBar_CalendarFu
    FuBar_ClockFu
    FuBar_DurabilityFu
    FuBar_FuXPFu
    FuBar_MailFu
    FuBar_MoneyFu
    FuBar_PerformanceFu
    FuBar_RecountFu
    FuBar_TopScoreFu
    FuBar_TrackerFu
    FuTextures
    GatherMate
    Grid
    GridLayoutForHealers
    GridStatusMissingBuffs
    HandyNotes
    HandyNotes_Guild
    Informant
    InstanceMaps
    LightHeaded
    LittleWigs
    Mapster
    MikScrollingBattleText
    MobHealth
    MSBTSharedMedia
    Omen
    OmniCC
    oRA2
    Outfitter
    PitBull
    Postal
    Prat-3.0
    PreformAVEnabler
    Quartz
    Recount
    Routes
    SatrinaBuffFrame
    SharedMedia
    SharedMedia-Blizzard
    SharedMediaAdditionalFonts
    simpleMinimap
    Skinner
    TomTom
    WIM
    WitchHunt
    XLoot
    XLootGroup
    XLootMaster
    Posted in: AddOn HELP!
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    posted a message on Addon causing memory allocation error: block too big
    Hey Olib I responded to you in my post but I had time to look at this now. Your info about skinning cowtip (borders/etc.) has gotten me interested. I've run with a sharedmedia "aftermarket" border on cowtip for months, BUT part of my 3.x UI rework I noticed Skinner (which I've also run forever) had a cowtip.lua and it looks like it affects the actual tooltip not the config menu or something silly. So perhaps I'm trying to apply textures twice. I think I'll yank the cowtip.lua from skinner's "skinme" folder and see if that helps.
    Posted in: AddOn HELP!
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    posted a message on problem with casting "locking up"
    Yep I do. I think one of the mass of bugs in my bugsack last night (not many but there are still a few) and the one that I think went in there when it happened mentioned cowtip. I still need to check the link you posted but I am running the latest version of cowtip so I guess I'll keep checking for updates. If cowtip really is the problem I'm cool with that I know it will get fixed, it just drives me nuts when I can't figure out what is causing it.
    Posted in: AddOn HELP!
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    posted a message on problem with casting "locking up"
    Hey hoping someone can point me in the right direction here. I didn't really know where else here to post this. I'm not sure which mod is responsible for it though I'm eyeing BT4 due to it being one of the mods that hasn't been updated in a few days. Basically usually in a raid on a boss fight I'll have a random problem where the castbar will freeze (Quartz) and I'll be unabled to cast anything else via clicking or keybinds. Doing a /rl results in wow crashing. I'll trying to get a bugsack next time it happens.

    Other major mods running at the time were grid, pitbull, Prat 3.0, oRA2, Bigwigs, Omen, recount. Have a number of others but those are the only ones I can think of getting enough traffic to cause any problems. One other thing I noticed when it happened tonight was I could type commands in the chatbox like /bugsack and the command would work but the text wouldn't actually "enter" and close the typing area.
    Posted in: AddOn HELP!
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    posted a message on The New Curse Client
    So I love how my recently updated mods via WAU such as Quartz were determined "old" and "updated" with one from Curse dated for MAY. Nice job on the updater :rolleyes:
    Posted in: Updaters
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    posted a message on Omen2
    Hey I just noticed after a recent update I did on Tuesday (had been about a week or more since last though) that the problem with Omen resetting to grow up every time I log in untill I unlock and move/relock it even though it was set to grow down has been fixed :) Just wanted to say thanks, that was a little UI quirk that was driving me nuts. Things are looking good so far. The only weirdness I've noticed lately is I had a couple of unknown red bars while on the Archimonde fight the other night. Not sure if that was caused by someone having an outdated version or something though.
    Posted in: Raid AddOns
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    posted a message on Omen2
    Quote from Antiarc »

    Thanks for the heads-up here. Can you screenshot where you have it in the UI so I can see how you're using it?


    Ok didn't get a raid shot tonight but here are some shots of what it's doing. "badomen" is what it does whenever I relog. "goodomen" is what is is supposed to do and it does it after unlocking omen and putting it back in place (grows down vs. up).
    Posted in: Raid AddOns
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    posted a message on Omen2
    Quote from Antiarc »

    Thanks for the heads-up here. Can you screenshot where you have it in the UI so I can see how you're using it?


    I'll get a shot during raid tonight and put it up after. I know it's a shot of the old one but for right now if you want you can look at http://s.wowinterface.com/preview/pvw11997.jpg it's basically Omen2 is on single target and set up to look the same. The window grows down as people add to the list.
    Posted in: Raid AddOns
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    posted a message on Omen2
    Quote from Aileen »

    This is with version 67752... it doesn't seem to be remembering position very well. I have it locked into place, but it's moving up and down on zoning, and it seems to be growing upwards, even though it's set to grow downwards. It almost looks like when the window moves up, the bottom is getting set to where the title bar was before and then it grows upwards from there.

    I took some screenies but I'm in the middle of a raid so I can't resize/chop it up yet. :)


    It's been doing the position and grow up when not set to thing for me since patch day. I've been updating daily+ to stay on top of latest versions. This has been driving me absolutely nuts. The only thing I've found that works sometimes is to open the config and unlock/lock omen before anything happens that shows threat including test bars. If it works, it's only until the next login. Can we get some kind of confirmation this UI issue is a known bug or if it's a random only affecting some people thing? I understand and agree the threat tracking is much more important right now, I just would like to know if this UI issue is widespread or only affecting a few of us.
    Posted in: Raid AddOns
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    posted a message on Violation
    Is anyone else seeing the opposite faction showing up in the meters? I was out solo the other day and seeing horde in the zone show up in them. Same thing in BG's today. Also in sunwell the other night before the latest update I was seeing myself, 3 hunters (not in my group), and a water elemental on the DPS meters and that was it out of 25 people. Dmg output looked "normal" though.
    Posted in: General AddOns
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    posted a message on Omen2
    this has been driving me nuts but every time I relog Omen reverts to "grow up" even though the option is not checked. This along with the not properly collapsing thing. Once I unlock omen and drag it back where it's supposed to be all works fine other than not fully collapsing........until I relog again. Something got fixed partially though because it used to be out of position upon logging in. Now it starts out in the right place it just grows up and then has to be repositioned. Checking/unchecking the "grow up" option by itself does not stop it from growing up, you have to unlock omen as well. Err more appropriately you just have to unlock it and possibly move it, the grow up checkbox doesn't see to have any effect on fixing the problem.
    Posted in: Raid AddOns
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