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    posted a message on Omen2
    Currently I'm having the following problems (which have been mentioned I guess but I really can't be arsed grinding through 15 pages ;P)

    1. Everyone needs to have the same version for it to work. It has no backward compatibility like Omen1 had, now before every raid we have to yell at everyone to upgrade it right away. Before this was no issue and older versions worked with eachother. And seeing it's updated hourly (feels like to me) every start of a raid for us is troubled and longer now.

    2. The profiles don't work! Even though I use "Default" as my settings to be saved to, on my other characters I have to configure it all again even though I put it from "Name - Realm" to "Default".

    Further as said before, the bulky new look shouldn't be the default. I'd rather see Compact or Classic to be. Eitherway, I was very happy with Omen1, Omen2 is rather disappointing me now due to not having backwards compatability (apparently)
    Posted in: Raid AddOns
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    posted a message on [Pitbull] Elite coloring
    Quote from Ellipsis »

    Based on user feedback, I've changed the DifficultyColor tag's behavior a bit - it now colors based on the level only, and does not take elite classification into account. This means a level 70 elite will be colored the same as a normal level 70. It also fixes a bug causing rare mobs to appear more difficult than they really were.


    Thanks alot! <3
    Posted in: Unit Frames
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    posted a message on [Pitbull] Elite coloring
    Quote from Ellipsis »

    Do you feel that the colors don't accurately reflect the difficulty of the mobs? Would you honestly prefer it to ignore elite classification, or is it just that you're used to the old behavior?


    Well yea, it's both actually. Elite classification is already handled by a neat +, so why also make it red? Sure, it's red in difficulty if you talk about bosses. Maybe change it so that if it's a boss, make it red, and when it's just an elite color it the same way?

    But if this is the way you would want it to be, it's fine. I can live with it this way, great mod anyway (now that the frustration about fixing all the dogtags is gone ;P)
    Posted in: Unit Frames
  • 0

    posted a message on [Pitbull] Elite coloring
    Last version I used today lvl70/71 elites are orange, 72 elites are red. Still not what I'm looking for personally :)
    Posted in: Unit Frames
  • 0

    posted a message on [Pitbull] Elite coloring
    None know the answer? :(
    Posted in: Unit Frames
  • 0

    posted a message on [Pitbull] Elite coloring
    Hey thar,

    Like everyone else I'm having problems with the new tags, currently I've got:

    [(Level (if Classification then "+")):DifficultyColor] [(~IsPlayer ? CreatureType ! Race)] [Class:ClassColor] [DruidForm:Paren]

    It gives a nice line of: 70+ Humanoid Warrior (For NPC's) However, it colors the name of elites always in red. Which is rather stupid seeing a lvl1 elite isn't really tough for a 70. Same goes for 65+ vs 70. So I'd like the elite to fall under the same rules as a normal non-elite (which is does now).

    Any help would be greatly appreciated. Thanks :)
    Posted in: Unit Frames
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