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    posted a message on FBagOfHolding - Inventory Addon
    Looks very nice, any chance we could get sub-categories for tabs? Then I'd be able to happily switch from Baggins =D


    Interesting idea. I'm trying to visualize in my head how to do this and keep the UI as simple as possible. I have a few core features that I'd like to get up and running first, however, before I play around with this too much, so it probably wouldn't be in the near future.

    Does it support guildbanks?


    Not yet. I was having trouble deciding how to do it, but I think I figured it out this morning since you got me thinking about it :-) . Probably in the next week or so.

    Another feature from Baggins is bags compression (shows one stack of 70 items and not 2x20+1x10)


    Hadn't thought about that. On the surface it seems simple, but I've been proven wrong before. I'll toss it into the list of feature requests. :-)
    Posted in: General AddOns
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    posted a message on FBagOfHolding - Inventory Addon
    Ok, I d/l'd again, this time with externals. Seems to be working great.


    Glad you got it working. I wiped all of my addons and figured out what the problem was when loading without externals, so hopefully that's working now too. Just make sure you have all the dependencies installed... ;-)

    As for class items, check out FBoH_PeriodicTable, which lets you filter against the items sets in LibPeriodicTable. I haven't completely explored all the options there (I just parse the sets that are registered), but I do know there's sets that include poison materials, and things like that. If you're looking for something more specific, I don't think it would be too hard to code something up once I get more of the core features built and polished.
    Posted in: General AddOns
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    posted a message on FBagOfHolding - Inventory Addon

    How do I access it?

    I've d/l'd it from using the updater.

    ...

    *edit* I loaded "without externals"


    Yeah, like I said, I'm a bit fuzzy on the whole externals thing still. I'll try downloading it into a clean install of WoW later today to do some serious testing and see what I forgot, but you should at least have a mini-map button.

    Quick question: If you open all your bags (defaults to Shift-B), do you still get the default Blizzard UI, or the FBoH main bag? If you're still getting the Blizzard bags, then I'm probably missing some dependency when it's installed without externals.
    Posted in: General AddOns
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    posted a message on FBagOfHolding - Inventory Addon
    My suggestion would be to stay away from tabs and have a scrollable list movable to either side, or even be undockable and hidden separately closed from the bag view itself.


    Views start out undocked when you create them, then you can dock them if you get to have enough that they start to clutter your screen, so you have the option of having 5 separate windows with all your stuff in them, or one tabbed window, or any combination of the two. I probably should make that a bit more clear in the description/screenshots.

    Is that what you were looking for?

    I also just realized that might be a suggestion for what to do if there get to be too many tabs on one window, which actually sounds pretty slick (or at least a lot better than having them all stick out the right side, which is what they do now). :-)
    Posted in: General AddOns
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    posted a message on FBagOfHolding - Inventory Addon
    FBagOfHolding-0.1\FItemDB.lua:67: attempt to index field 'items' (a nil value)
    FBagOfHolding-0.1\FBagOfHolding.lua:89: in function <Interface\AddOns\FBagOfHolding\FBagOfHolding.lua:88>


    Yeah, I guess I made the silly assumption that everyone who uses the addon has used it before... ;-)

    This has been fixed.
    Posted in: General AddOns
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    posted a message on FBagOfHolding - Inventory Addon
    Does the world really need another inventory mod? Probably not, but I wrote one anyway, mostly because I wanted to learn LUA and get more familiar with the WoW API... ;-)

    Anyway, Feithar's Bag of Holding (or just FBoH) is an inventory mod that lets you view your bag and bank contents in multiple views that you can customize. It was inspired by SanityBags, which I thought was a great mod, but lacked a bit of polish, and was somewhat difficult to set up exactly the way that you wanted, so my goal was to create something that was similar, but a bit easier to configure. What I have so far isn't quite complete, but since it's far enough along that I'm using it exclusively, I thought it would be a good time to start collecting feedback.

    I've set up a wiki page that explains the mod in a little more detail. Let me know what you think, and if there are any features that you think might be handy. In particular, I've done most of my testing with FuBar installed, and I'm still a bit fuzzy on how embedded libraries work when you install without externals using the updater, so if you're not a FuBar user or install your Ace addons without externals, I'd be particularly interested in how the addon works for you.

    Thanks!
    Posted in: General AddOns
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    posted a message on Innervator - Official thread
    Did notice one "problem" with the weapon swap feature. I think it's trying to keep my current staff equipped, plus also equip my resto offhand. The result is that every time I innervate, I get a message saying "I need two hands for my weapon", or something along those lines. Doesn't cause any problems, though, other than the message, so I'm not all that concerned about it. ;-)

    Other than that, though, this is an absolutely awesome addon. I can't believe I lived as long as I have without it. Keep up the great work!
    Posted in: General AddOns
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    posted a message on Class Colors, Latest Cartographer build and 09/25/07 WoW patch.
    For those, like me, who are too lazy to run the macro suggestion that was posted earlier, I put together this small addon that simply does the same thing automatically when you log in. Just unzip it into your addons directory.

    Hope it helps. :-)
    Posted in: Map/Minimap AddOns
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