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    posted a message on All In One LOOT? (ace in one loot!)
    Quote from "cladhaire" »

    Because its always been a bad idea, it gives hell for anyone who does mod development trrying to support their users, and everything should be possible through LUA scripting exclusively.


    Everything SHOULD be possible through LUA, but it is not.
    Unless you can show me a way to STOP WoW.exe from loading PlayerFrame.xml/lua, TargetFrame.xml/lua, RaidFrame.xml/lua, PartyFrame.xml/lua.

    It does not give hell to anyone making mods to support their users, unless their users are of such a nature as they would have trouble doing most things on the computer, in which case I think the Blizzard Default UI is the best for them.

    Perhaps offering the addon as a password protected file, requiring the user to type "CONFIRM" to even extract it, would be enough to discourage the masses from using it.

    Of course, regardless, people will download it, then blizzard will patch, and they will complain on the Blizzard Tech Forums that nothing is working, and the culprit will be an addon the user did not update. Thus a workaround would be for a user to connect ' to the tech forums trough an application they launch from the wow folder that backups their settings, launches the game, ask if everything is ok, and then tell them what has happened. - That would of course lead to complains that "BLIZZARD RUINED MY UI (Which was already broken, since I ran the utility, but lets not mention that, since its blizzards fault)... )




    How is destoying a frame in wow easier through FrameXML than in LUA. If you want to destroy a frame.. unregister its events and kill it..


    Most efficient, not easier.

    When WoW Launches, it reads the .mpq files as well as the Interface folder.
    If it finds something in the Interface/FrameXML folder, this will REPLACE the files from the patch.mpq/Interfaces/FrameXML folder.

    The result is that - only ONE version of the file is loaded - MINE.

    And my file is 20bytes, whereas the blizzard one, in addition to containing a LOT of functions, onupdates and whatnot, is around 15KB per xml/lua replaced.

    Every other method of destroying frames and functions is inferior to a frameXML replacement.


    Its not a ban.. and the reasons are completely sane and reasonable. FrameXML may work for you to do the 0.1% of things that you need to do.. but they're a nightmare overall.. He announced this TWO patches ago, and asked over and over again for functionality that he'd need to add to the LUA environment to compensate for the loss of FrameXML overrides.

    We've gotten so many presents since then.. its insane. 1.10 is a huge step.


    He may have asked, but as I am a European player I have NO ACCESS to the US Forums.
    And How are they are nightmare, except for when USERS dont stick with the programme, which they do not do anyway so regardless they WILL get support incidents because of USERS. If they wanted to stop USERS from reporting stupid mistakes, they would have to disallow ANY modification of the game UI. FrameXML is just the start I suspect, and eventually there will be no addons or only Blizzard Sanctioned ones.

    So to repeat myself: THOSE BASTARDS.
    Because they ruin functionality that I want, Need, Use, Can Cope With.

    /sadface
    Posted in: Addon Ideas
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    posted a message on All In One LOOT? (ace in one loot!)
    WHAT?!?!.. no FrameXML in 1.10?
    Those bastards

    Do they give any explanation why?

    Argh.

    Have to find new ways to destroy the blizzard UI Then.

    I want FrameXML hacks because that is the most efficient way to destroy the blizzard frames, instead of using some addon or multiple to remove this and that window after they are loaded and created in the game.

    Please ask Slouken to reconsider the ban, or at least give any sane reason for not allowing people to modify the xml elements the game uses.

    .. argh, those bastards.
    Posted in: Addon Ideas
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    posted a message on All In One LOOT? (ace in one loot!)
    http://ecstatica.mine.nu/LootFrame.rar

    6 slot loot window dirtydirty hack.

    Need to be placed in INTERFACE/FrameXML folder to function.
    Posted in: Addon Ideas
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    posted a message on Foreign Client Channel Workaround
    If blizzard decides to fuckup the servers so non locale clients can no longer play on it due to the client connecting to some hardcoded channels (LFG, TRADE, CITY) then addons that allow the foreign player populace a venue to communicate with the other channels is a great idea.

    Basically you just need people to act as a proxy between the channels.

    You'd require everyone non locale to use this addon, or have 2 channels (one for commands and one for the normal communication)

    Should'nt be that hard to create although you'll need some "flood" mechanism etc.
    Posted in: Addon Ideas
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    posted a message on simple little mod for warlocks. please. :)
    Tiny function to scan party members and suggest to soulstone the priest would'nt hurt.

    Like

    Onjoin
    Scan Party
    Found Priest / Shaman
    sendchatmessage -> Hey, Want me to soulstone the <classguydude>

    Ofcourse, It should be a module .lua that I can delete since I dont want the function =)
    Less code - Less chance of #132 =)
    Posted in: Addon Ideas
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    posted a message on My Holy Grail: Cooldowns depicted ... bars [Case closed]
    I would'nt want it in AceTimer though.. No offense, but acetimer is for timers on cast spells, not upcoming ones..

    But since I'm not making it, I dont make the decisions and can happily stay with the current version. =)

    A countdown for spells would be nice though, you can probably hack the blizzard quest tracker window (so you dont have to make your own frames) to report their data.
    (This of course assumes you dont USE the blizzard quest frame for anything)
    Posted in: Addon Ideas
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    posted a message on simple little mod for warlocks. please. :)
    However:

    It tells you AFTER your first 30 minute soulstone applied has run out.
    It does not activate when you join a party and announce "SOULSTONE THE PRIEST!!!WTFBBQ"
    Posted in: Addon Ideas
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    posted a message on Ahn'Qiraj War Effort
    Quote from "Neriak" »
    hrhr EU-Azshara FTW!

    We are #1 ! :)


    Wonder what the QUEUE is on your server. :-)

    Bladefist is FAR down there (luckily, get me a chance to get another 4500 leather for my reputation)... but we have queues of 300 on prime time.
    Posted in: Addon Ideas
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    posted a message on Guild bank
    www.rpgoutfitter.com

    Best there is I'd think.
    Posted in: Addon Ideas
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    posted a message on Reputation
    Blizzard UI does show you how much rep you need to next level.
    But you mean this addon shows it in text as you gain the rep I assume?

    Reputation was nice addon, but with the blizzard fix to show you the numbers I did'nt need an addon for it anymore.. it was nice, but I want my UI memory =)
    Posted in: Addon Ideas
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    posted a message on Ahn'Qiraj War Effort
    I've made my small addon for this...

    Tracking the items I'm grinding and how much reputation they'll give me as I hand them in.

    .. depressing to see that I need 4000 Rugged Leather or 5200 thick leather to gain the reputation I need =)
    Posted in: Addon Ideas
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    posted a message on 1.9 Scaling
    MonkeyQuest has gone haywire in this patch.. its scaled... like nothing I've ever seen =)

    With Visor and using the "move to mouse pointer" keybind, the frame gets halved in size for every time I use it =)
    Posted in: General Chat
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    posted a message on FruityLoots
    Believe that is a universal fix for all errors in 1.9... =)
    Posted in: General AddOns
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    posted a message on SpellAlert
    Quote from "andreasg" »
    I'm the author of the Spell Alert Modifed that Dhraga mentioned. I might Ace it sometime. :o I've removed retargetting code.

    http://www.curse-gaming.com/mod.php?addid=1868


    Could you list the features on Curse, I noticed there were hardly any listed.
    Posted in: Addon Ideas
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    posted a message on SpellAlert
    I'm using SpellAlert 1.1 and it works fine.

    The author got crazy in an update and removed the one function that made me use spell-alert (Boss Alerts) since He was using CTRA and so should everyone else.
    Posted in: Addon Ideas
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