An update to the above: It seems like the game does not save the added chat channel between each gaming session. This means that you have to reconfigure your settings for each session.
Alternatively your addon has to take care of this as well -- which I guess is the way to go.
I'll investigate the issue in my addon to see how I can solve it.
The solution was quite easy once I found out what it was.. (eh) though.
Please see Beta 3 in the source code at the end, I have added a new chat filter for addons.
With a new chat filter, you can select output window + colour.
Basically what this does is insert a new channel "information" with a channel id into the ingame one, at position 1234.
Figured I'd call it Addons so others could also use it for addon text, but of course, addon authors may create their own "id's" to use for chat filtering.
Note: Since the "CLASS" of this chat is "Combat" you need to use that in your TextLogAddEntry as well. I used "Chat" before, and could'nt figure out why it did not work. :-)
Could someone summarize in 3 lines or less what the end result is?
Embedded libraries (those that are inside the addon folder) is still staying and
StandAlone Libraries (those that have their own addon folder per library) is also staying?
thanks lew for the suggestion. the culprit was ManaPerc. not quite sure why though, although i can see why as ManaPerc does alter tooltips. luckily was an addon that i can live without.
Simply put, there's no reason why those frames were never written as stand-alone mods that replaced the blizzard frames on load. We've known the FrameXML block was coming for a long time now, and it's not that hard to override the default frames....
Think its more about KILLING the original frames than simply overriding them.
The way I understand it, if you had a framexml there, the original file would never be loaded at all.
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http://war.curseforge.com/projects/libfilter/
Shameless Plug.
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Alternatively your addon has to take care of this as well -- which I guess is the way to go.
I'll investigate the issue in my addon to see how I can solve it.
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http://war.curseforge.com/projects/warm2l2/
Did not see anyone use it before either.
The solution was quite easy once I found out what it was.. (eh) though.
Please see Beta 3 in the source code at the end, I have added a new chat filter for addons.
With a new chat filter, you can select output window + colour.
Basically what this does is insert a new channel "information" with a channel id into the ingame one, at position 1234.
Figured I'd call it Addons so others could also use it for addon text, but of course, addon authors may create their own "id's" to use for chat filtering.
To write to this "entry" you use for example
TextLogAddEntry("Combat", SystemData.ChatLogFilters.ADDON , StringToWString(outp4))
Note: Since the "CLASS" of this chat is "Combat" you need to use that in your TextLogAddEntry as well. I used "Chat" before, and could'nt figure out why it did not work. :-)
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Any way to get Bartender2_Circled working with this, I kinda liked the look/feel of those.
I also liked it showing me the keybinds, something I cant see with Bartender3 currently.
Keep up the good work :-)
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Embedded libraries (those that are inside the addon folder) is still staying and
StandAlone Libraries (those that have their own addon folder per library) is also staying?
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:-(
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Seen any TBC Builds of 'Ace v1.3' around here?
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heh.. I just stopped using it. Found out I could do everything by /script commands anyway, and then just put them into a .lua file.
However, Visor 2 would still be a nice thing to see back up there.
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Which ended up being a lot of custom commands for each UI element.. ClearAllPoints and SetPoint is your friend.
http://instant0.googlepages.com/november_ui.jpg
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Macro 1:
Macro 2:
Macro 3:
Might still work.
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Think its more about KILLING the original frames than simply overriding them.
The way I understand it, if you had a framexml there, the original file would never be loaded at all.
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:-(