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    posted a message on coloured text?
    LibFilter (For Warhammer, not the WOW Addon) now lets you do this.

    http://war.curseforge.com/projects/libfilter/

    Shameless Plug.
    Posted in: Development Help
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    posted a message on coloured text?
    An update to the above: It seems like the game does not save the added chat channel between each gaming session. This means that you have to reconfigure your settings for each session.

    Alternatively your addon has to take care of this as well -- which I guess is the way to go.
    I'll investigate the issue in my addon to see how I can solve it.
    Posted in: Development Help
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    posted a message on coloured text?
    I'm using it in WARM2L2.
    http://war.curseforge.com/projects/warm2l2/

    Did not see anyone use it before either.

    The solution was quite easy once I found out what it was.. (eh) though.

    Please see Beta 3 in the source code at the end, I have added a new chat filter for addons.
    With a new chat filter, you can select output window + colour.


    function WARM2L2.MakeChannel()
        local addoninf = {}
        local addoncol = {}
            addoncol.b = 34
            addoncol.g = 139
            addoncol.r = 34
            
        addoninf.logName = "Combat"
        addoninf.id = 1234
        addoninf.name = StringToWString("Addons")
        addoninf.defaultColor = addoncol
        addoninf.isOn = true
        
        SystemData.ChatLogFilters.ADDON = 1234
        table.insert(ChatSettings.Ordering, 1234)
        table.insert(ChatSettings.ChannelColors, 1234, addoncol)
        table.insert(ChatSettings.Channels, 1234, addoninf) 
    end
    


    Basically what this does is insert a new channel "information" with a channel id into the ingame one, at position 1234.

    Figured I'd call it Addons so others could also use it for addon text, but of course, addon authors may create their own "id's" to use for chat filtering.

    To write to this "entry" you use for example

    TextLogAddEntry("Combat", SystemData.ChatLogFilters.ADDON , StringToWString(outp4))

    Note: Since the "CLASS" of this chat is "Combat" you need to use that in your TextLogAddEntry as well. I used "Chat" before, and could'nt figure out why it did not work. :-)
    Posted in: Development Help
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    My Bartender 2 setup did not convert to Bartender 3, even if I did change the variable names and file name..

    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Gj.

    Any way to get Bartender2_Circled working with this, I kinda liked the look/feel of those.

    I also liked it showing me the keybinds, something I cant see with Bartender3 currently.

    Keep up the good work :-)
    Posted in: General AddOns
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    posted a message on Which Ace2 Addons will definitely not work with WOW 2.0
    I hope they can get ShardAce working with TBC...
    Posted in: General AddOns
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    posted a message on Library Management Solutions (Lets end DLL hell)
    Could someone summarize in 3 lines or less what the end result is?

    Embedded libraries (those that are inside the addon folder) is still staying and
    StandAlone Libraries (those that have their own addon folder per library) is also staying?

    Posted in: Libraries
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    Quote from joshwill80 »

    thanks lew for the suggestion. the culprit was ManaPerc. not quite sure why though, although i can see why as ManaPerc does alter tooltips. luckily was an addon that i can live without.


    :-(

    Posted in: General AddOns
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    posted a message on Addons needed !
    Quote from kinkyafro »


    My point was the addons aren't 'missing' and it's stupid not to use a perfectly good addon becasue it's not ACE2.


    Seen any TBC Builds of 'Ace v1.3' around here?

    Posted in: General AddOns
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    posted a message on Visor/VisorGUI
    So we are getting Visor in 2.0.1 anyway?

    heh.. I just stopped using it. Found out I could do everything by /script commands anyway, and then just put them into a .lua file.

    However, Visor 2 would still be a nice thing to see back up there.

    Posted in: Addon Ideas
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    posted a message on Not Ace related in anyway... but help needed none the less.
    name plates is bad since you are able to see people behind walls with it...

    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Preparing for "Before the storm" breaking all my older Ace and non ace addons I had to start early by finding a replacement for Visor...

    Which ended up being a lot of custom commands for each UI element.. ClearAllPoints and SetPoint is your friend.

    http://instant0.googlepages.com/november_ui.jpg

    Posted in: General Chat
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    posted a message on cr_Viewport (or Viewports the Hard Way)
    I did viewport through macros ingame.

    Macro 1:
    /script WorldFrame:SetUserPlaced(false);



    Macro 2:
     /script WorldFrame:ClearAllPoints(); WorldFrame:SetWidth(1600); WorldFrame:SetHeight(1100); WorldFrame:SetPoint("CENTER", 0, 32);


    Macro 3:
    /script WorldFrame:SetUserPlaced(true);
    /script ReloadUI();


    Might still work.

    Posted in: General Chat
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    posted a message on FrameXML
    Quote from tekkub »

    Simply put, there's no reason why those frames were never written as stand-alone mods that replaced the blizzard frames on load. We've known the FrameXML block was coming for a long time now, and it's not that hard to override the default frames....


    Think its more about KILLING the original frames than simply overriding them.

    The way I understand it, if you had a framexml there, the original file would never be loaded at all.

    Posted in: Addon Ideas
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    posted a message on FrameXML
    They killed frameXML in v1.10.. those bastards!

    :-(

    Posted in: Addon Ideas
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