259x Recount\Tracker.lua:1186: Usage: UnitName("unit") [C]: ? Recount\Tracker.lua:1186: in function `AddCurrentEvent' Recount\Tracker.lua:1762: in function `AddDamageData' Recount\Tracker.lua:575: in function `parsefunc' Recount\Tracker.lua:1117: in function `?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher"]:4: in function <[string "safecall Dispatcher"]:4> [C]: ? [string "safecall Dispatcher"]:13: in function `?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire' Ace3\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119> Locals: nil
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Jan 15, 2015Here's the trace:Posted in: General AddOns
Jan 14, 2015Posted in: Unit FramesQuote from sicartI'm using the latest v4.0.9. Gonna try with an alpha, from 5 hours ago.
Hm, those should have been fixed in 4.0.9. If the alpha doesn't work, I have some ideas, but they're tedious for you and anybody else involved. :-\
Jan 13, 2015Posted in: Unit FramesQuote from sicarti. The Target and focus power bar don't work. All power types (rage, focus, mana and energy) are colored yellow (this is for ALL units, not only these two) and when my target and focus target spend power, the power bar doesn't update, it remains full, and when I switch target and go back to the previous target, it updates to its current power but then it freezes right away and doesn't update anymore again.
What version are you using? (You should have included that information.)
Some of the recent releases had problems with power bars; either revert to a much older version, or get the absolutely latest release, potentially an alpha.
Jan 5, 2015Posted in: Unit FramesQuote from ShadowedFor people with combo point or crash issues, try the latest alpha.
The current alpha explodes at loadup, because modules/aurapoints.lua still tries to use "Combo" instead of "AuraPoints" as the table name on line 24.
Fixing that results in perfect behavior of rogue combo+Anticipation points, including the colors. Cheers!
Jan 5, 2015Posted in: General AddOnsQuote from PalladiaI'm having the same problem. I figured it out because someone else complained about it and the only addon we had in common that got information about other raid members was Recount. I turned it off and voila! no more spam!
Was seeing this even today, with 6.0.3f, in a cross-realm apexis daily raid. Persisted across /reload, had to finally disable it completely. Turned it back on after the raid, and ran several 5-player instances with zero errors.
Other than that single incident, have had no trouble (aside from some interesting default window placements).
Jan 2, 2015Posted in: Unit Frames
sUF isn't set up to look at anything other than the builtin unit types ("player", "target", "party1" through "party4", etc). If Blizzard adds "bodyguard" someday than 90% of the existing code will Just Work, and the remaining 10% will be easy to do given sUF's existing framework for exactly that purpose.
Without that, you might write a sUF plugin to kludge in lots of bodyguard-specific workarounds, but it's not going to be pretty.
Dec 26, 2014Posted in: Unit FramesQuote from FarmbuyerI just noticed that the latest alpha, v4.0.7-5-g77c3a79, has a line in its changelog about fixing combo point bars. (Actually the same line is in a few changelogs, something about how Git+Wowace accumulates entries? Dunno.)
With this version, the same behavior persists, including the incorrect colors and reuse of the same bar for both normal and anticipation points.
Bug still present with yesterday's alpha, v4.0.8-4-gb04843b. Also a slightly odd new behavior, in that the combo point blocks only stay for a short time until the total points "overflow" into Anticipation points, after which the bar remains full. That is,
0 points, attack -> 2 points, briefly
2 points returns to 0
attack -> 3 points, briefly
3 points returns to 0
eventually build to 5 combo points plus 1 Anticipation point
combo bar stays full, Anticipation bar remains empty
Dec 21, 2014Farmbuyer posted a message on Do I need to make my project name unique in Uploaded FilesNo need, the last file uploaded will be the "latest version" as far as the various downloader pages and tools are concerned. Leaving the older version in place allows users to revert to them in case you accidentally upload something screwy. :-)Posted in: Need Help?
Dec 20, 2014Farmbuyer posted a message on Do I need to make my project name unique in Uploaded FilesPosted in: Need Help?Quote from ZuromWondering if I can add a question to this thread. I've been trying to find the "Version" box you speak of. I remember seeing it when I first created the project and update the file, but I no longer see this box when uploading new files. Am I missing something?
It's just the "Name" box for most manually-uploaded files. Treat that as a Version box and the results will be just as Phanx described.
Dec 17, 2014Posted in: Unit FramesQuote from jamescygnusUntil you create a new profile that option is empty.
I setup everything without knowing this and I'm trying to find a way to either copy the default setup or use it for other characters.
What are the choices under the "Existing Profiles" dropdown? I've never encountered a profile which was usable but at the same time not listed there, unless the WoD version added some new trickery.
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