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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Coldfury »

    There is none, except this thread, to my knowledge.


    Because tinkering with oUF or it's layouts requires some Lua knowledge.
    Posted in: Unit Frames
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    So I basically have to manually make spell tables?
    Posted in: Lua Code Discussion
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    Quote from Elsia »
    To figure out if it's helpful or harmful you'll probably need to use spellId tables.


    How would I figure out if a nature spell is Healing Touch or Cyclone?
    Posted in: Lua Code Discussion
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    Am I correct to presume that unless the unit firing the event has an unitid SPELL_CAST_START will return nil for destName, destGUID and destFlags?

    I'm trying to detect when an enemy player starts casting a helpful or harmful spell just like CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE vs CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF did back in 2.3

    Also, I'm trying to detect when a stun/incapacitate succesfully interrupts my targets casting, SPELL_INTERRUPT only works for interrupt type spells such as Kick/CS
    Posted in: Lua Code Discussion
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    posted a message on SorrenTimers
    Quote from Sorren »

    @Evl

    I can't reproduce this behavior. I don't have a rogue, but I've tested with Freeze Trap and Fear, and neither of them vanish when I switch targets (in PvP).


    I will try to reproduce this and fraps it for you
    Posted in: General AddOns
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    posted a message on SorrenTimers
    It seems Sorren himself is back on the job!

    One thing I've always wondered is that when I sap or blind someone and then change target or deselect that target I have to mouseover the previous unit to get the sap/blind bar to reappear, is there anyway around this?
    Posted in: General AddOns
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    posted a message on SorrenTimers
    SorrenTimers is a mod that creates bars to time player buffs (Power Word: Shield, Slice and Dice), target debuffs (Kidney Shot, Mortal Strike) and target buffs (Ice Block, Divine Shield)

    I didn't see an "official" thread on this brilliant addon so here it is!

    I've commited some fixes already since it doesn't seem the original author is maintaining it any longer and I'd be more than happy to atleast fix any bugs introduced via recent patches etc.

    Posted in: General AddOns
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    posted a message on Anyone have a working copy of oUF?
    I've made several updates to my oUF branch in the last few weeks, update to see changes.

    http://evladdons.googlecode.com/svn/branches/oUF/

    Posted in: Unit Frames
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Feel free to branch this into a big bloated monster but I won't be spending time adding tons and tons of options I and many more will most likely never use.
    Posted in: General AddOns
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    posted a message on CraftList2 - Official Thread
    Quote from Athou »

    Because making a menu for ignoring crafts was a lot easier to do using waterfall.


    It wasn't a problem with GemList or EnchantList, could you atleast make the addon fail gracefully when waterfall can not be loaded so that the addon is usuable on a day-to-day basis without this gargatuan lib?
    Posted in: General AddOns
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    posted a message on CraftList2 - Official Thread
    Why on earth is waterfall a required external? :( The mod breaks if I decide I don't want to load up that 100k monster lib.
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from Gohei27 »

    not sure if you are interested in this idea, reading earlier in the thread I saw you wanted to keep the cooldowns to minimal things, items and spells. Well my idea falls in that bracket, but Im not sure what you would think. Lots of classes uses potions and gems and tracking these along with other cooldowns would be nice. I dont speak for everyone, but all our mts sure stoneshields, are rogues use haste pots, there are also destruction pots, mana pots, health pots, healthstones, mage mana gems (spells!!). For those who would like to keep it to a minimal, I dont think these options would be too intrusive. I think anyone who goes through the extent of using these pots on a cycle would love it, and those who dont use pots would never notice it :) Im sure mages would enjoy their mana gems, I guess healthstones could be annoying maybe, I wouldnt mind :)

    Last but not least, very nice addon, appreciate the effort :)


    Sorry but inventory item timers won't be added unless someone commits a very very good patch.
    Posted in: General AddOns
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    posted a message on Anyone have a working copy of oUF?
    I don't have scaling on I think :)
    Posted in: Unit Frames
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    posted a message on Anyone have a working copy of oUF?
    Quote from Lanacan »

    Got them to work minus the raid icon part. Again nice job Evl. Now I just need to make them a little bigger and get clique to work on them :).


    Just add:

    ClickCastFrames = ClickCastFrames or {}
    ClickCastFrames[frame] = true


    after:

    RegisterUnitWatch(frame)


    in frame.lua, i removed it from haste's trunk since I don't use clique
    Posted in: Unit Frames
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    posted a message on Anyone have a working copy of oUF?
    I just commited some raid icon fixes and a new status icon element with rested + combat icon
    Posted in: Unit Frames
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