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    posted a message on Attaching lua files to issues

    Impressive you finally allowed .lua files to be uploaded (that might might have been a while ago, but luckily we don't need it that often - "thanks" anyway) - but maybe next time check that your servers can actually relay the files? Getting 404 errors everytime, case of point.

    Posted in: WoW Sites Feedback
  • 0.965401785714286

    posted a message on Markdown broken in changelog

    On a related note: the WYSIWYG editor does not produce the same output on the two sites. See these two

    Posted in: WoW Sites Feedback
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    posted a message on Markdown broken in changelog

    It seems like markdown isn't processed properly in the changelog when using bold text followed by bulletpoints - see this.

    Posted in: WoW Sites Feedback
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    posted a message on Attaching lua files to issues

    Trying to attach a .lua file to an issue yields the following error:

    application/octet-stream is not a supported file type.

     

    Posted in: WoW Sites Feedback
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    posted a message on Curseforge links

    What happened to the paste and reward store links on Curseforge? Pretty sure they were there for a minute, they are on wowace at least (one of them even links to CurseForge). 

     

    I mean, come on guys, I know you failed at launch, but still...

     

    Edit: And just to clarify, I'm aware they're there (somewhat) at curseforge.com, I'm thinking of stuff that developers are looking at, i.e. wow.curseforge.com/addons

    Posted in: WoW Sites Feedback
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    posted a message on Current artifact item links?

    The current (semi reliable) way of doing it would be:

     

    local link = GetInventoryItemLink("player", 16)

     

    Where 16 is Mainhand which is (almost) always the artifact. This includes the relics in the itemLink.

    Posted in: AddOn HELP!
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    posted a message on Localization escape-non-ascii

    Thanks for your response. I double checked through the Curse client, and they are indeed injected correctly - however it's still not included when I download it manually from the files page on CurseForge.

    Posted in: WoW Sites Feedback
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    posted a message on Localization escape-non-ascii

    I tried uploading a new version with the "escape-non-ascii" argument removed, which only resulted in the locales being completely empty and the tag unhandled...

    Posted in: WoW Sites Feedback
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    posted a message on Localization escape-non-ascii

    I noticed you're handling non-ascii escaping differently with the latest packager. 

    For example it now produces exports like (in German):

     

    L["Accept Whispers"] = "Fl\\252sternachrichten akzeptieren"

    The previous packager did:

     

    L["Accept Whispers"] = "Fl\195\188sternachrichten akzeptieren"

    The old format was useable ingame, and the new (of course) isn't. Also, your documentation hasn't been updated to reflect this. Is this your intended format, or simply a bug?

    Posted in: WoW Sites Feedback
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    posted a message on AceDB - Register changes
    I get that, I just assumed there was a builtin callback (like "ConfigTableChange") instead of having to deal with it myself.
    Posted in: Ace3
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    posted a message on AceDB - Register changes
    Guess I didn't clarify enough, was talking about db changes through an Ace option menu. I need to know to sync settings across multiple players. I thought "ConfigTableChange" would be fired on every widget click, but I guess I'll have to handle it myself.
    Posted in: Ace3
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    posted a message on AceDB - Register changes
    Is there anyway to know when an db value is changed by the user?
    Posted in: Ace3
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    posted a message on time() problem.
    Wooops, I figured it out myself.

    Turned out my "date" only delivered "12" as year instead of the required "2012" :)
    Posted in: Need Help?
  • 0

    posted a message on time() problem.
    Hey there.

    I'm trying to calculate the days between a date and today. Simplest way must be by calling time() and get the seconds since epoch and the calculate the difference.
    It works great in theory, but I keep getting a nil error @ trying to perform arithmethic with dayNumber:

    local d, m, y = strsplit("/", date, 3) -- date is passed as a function arg
    local cDayNumber = time()
    local dayNumber = time({year = y, month = m, day = d})
    [U]local secondsBetween = cDayNumber - dayNumber;[/U] -- says error is here
    local days = (secondsBetween / 3600) /24; -- recalculate from seconds to days


    Funny thing is, there's no problem doing the calculations in game with /run.
    Posted in: Need Help?
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    posted a message on AceConfig help
    Brilliant, simple solution, should have thought about that - thanks again!
    It created about 100kB every click, so yeah, I was concerned.

    I was only in doubt about the creation of the options, got the rest figured out and everything's working as intended now, thanks to everybody for your time :D

    Btw, you're forgetting the rankIndex returned by GetGuildRosterInfo() starts at 0 so for your code to work, you have to add 1 to rank before checking if it's equal to i.
    Posted in: AddOn HELP!
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