Impressive you finally allowed .lua files to be uploaded (that might might have been a while ago, but luckily we don't need it that often - "thanks" anyway) - but maybe next time check that your servers can actually relay the files? Getting 404 errors everytime, case of point.
What happened to the paste and reward store links on Curseforge? Pretty sure they were there for a minute, they are on wowace at least (one of them even links to CurseForge).
I mean, come on guys, I know you failed at launch, but still...
Edit: And just to clarify, I'm aware they're there (somewhat) at curseforge.com, I'm thinking of stuff that developers are looking at, i.e. wow.curseforge.com/addons
Thanks for your response. I double checked through the Curse client, and they are indeed injected correctly - however it's still not included when I download it manually from the files page on CurseForge.
I tried uploading a new version with the "escape-non-ascii" argument removed, which only resulted in the locales being completely empty and the tag unhandled...
The old format was useable ingame, and the new (of course) isn't. Also, your documentation hasn't been updated to reflect this. Is this your intended format, or simply a bug?
Guess I didn't clarify enough, was talking about db changes through an Ace option menu. I need to know to sync settings across multiple players. I thought "ConfigTableChange" would be fired on every widget click, but I guess I'll have to handle it myself.
I'm trying to calculate the days between a date and today. Simplest way must be by calling time() and get the seconds since epoch and the calculate the difference.
It works great in theory, but I keep getting a nil error @ trying to perform arithmethic with dayNumber:
local d, m, y = strsplit("/", date, 3) -- date is passed as a function arg
local cDayNumber = time()
local dayNumber = time({year = y, month = m, day = d})
[U]local secondsBetween = cDayNumber - dayNumber;[/U] -- says error is here
local days = (secondsBetween / 3600) /24; -- recalculate from seconds to days
Funny thing is, there's no problem doing the calculations in game with /run.
Brilliant, simple solution, should have thought about that - thanks again!
It created about 100kB every click, so yeah, I was concerned.
I was only in doubt about the creation of the options, got the rest figured out and everything's working as intended now, thanks to everybody for your time :D
Btw, you're forgetting the rankIndex returned by GetGuildRosterInfo() starts at 0 so for your code to work, you have to add 1 to rank before checking if it's equal to i.
0
Impressive you finally allowed .lua files to be uploaded (that might might have been a while ago, but luckily we don't need it that often - "thanks" anyway) - but maybe next time check that your servers can actually relay the files? Getting 404 errors everytime, case of point.
0.965401785714286
On a related note: the WYSIWYG editor does not produce the same output on the two sites. See these two
0
It seems like markdown isn't processed properly in the changelog when using bold text followed by bulletpoints - see this.
0
Trying to attach a .lua file to an issue yields the following error:
0
What happened to the paste and reward store links on Curseforge? Pretty sure they were there for a minute, they are on wowace at least (one of them even links to CurseForge).
I mean, come on guys, I know you failed at launch, but still...
Edit: And just to clarify, I'm aware they're there (somewhat) at curseforge.com, I'm thinking of stuff that developers are looking at, i.e. wow.curseforge.com/addons
0
The current (semi reliable) way of doing it would be:
Where 16 is Mainhand which is (almost) always the artifact. This includes the relics in the itemLink.
0
Thanks for your response. I double checked through the Curse client, and they are indeed injected correctly - however it's still not included when I download it manually from the files page on CurseForge.
0
I tried uploading a new version with the "escape-non-ascii" argument removed, which only resulted in the locales being completely empty and the tag unhandled...
0
I noticed you're handling non-ascii escaping differently with the latest packager.
For example it now produces exports like (in German):
The previous packager did:
The old format was useable ingame, and the new (of course) isn't. Also, your documentation hasn't been updated to reflect this. Is this your intended format, or simply a bug?
0
0
0
0
Turned out my "date" only delivered "12" as year instead of the required "2012" :)
0
I'm trying to calculate the days between a date and today. Simplest way must be by calling time() and get the seconds since epoch and the calculate the difference.
It works great in theory, but I keep getting a nil error @ trying to perform arithmethic with dayNumber:
Funny thing is, there's no problem doing the calculations in game with /run.
0
It created about 100kB every click, so yeah, I was concerned.
I was only in doubt about the creation of the options, got the rest figured out and everything's working as intended now, thanks to everybody for your time :D
Btw, you're forgetting the rankIndex returned by GetGuildRosterInfo() starts at 0 so for your code to work, you have to add 1 to rank before checking if it's equal to i.