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    posted a message on Shadowed Unit Frames [official]

    Hello

     

    If I respec my affliction/demonology warlock in a destraction spec, my frame starts to display six soul shards instead of five. 

    I need always use "/reload" for normal display :(

     

     Thanks

    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Thank you for fixed the error after using a bait, but empty aura are not disappeared ...
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Hello!
    When I use any bait on my fishing rod I have empty aura and 1k + LUA errors



    Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:431: attempt to compare number with nil
    Time: 10/31/14 14:56:52
    Count: 1078
    Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:431: in function <...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:375>
    ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:467: in function <...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:436>
    
    Locals: frame = <unnamed> {
     temporaryEnchants = 2
     type = "buffs"
     anchorTo = SUFUnitplayer {
     }
     parent = SUFUnitplayer {
     }
     totalAuras = 6
     maxAuras = 54
     filter = "HELPFUL"
     lastTemporary = 0
     0 = <userdata>
     buttons = <table> {
     }
    }
    slot = 17
    tempData = <table> {
     has = 265
     startTime = 5493.24
     time = 0
    }
    hasEnchant = 265
    timeLeft = 0
    charges = nil
    config = <table> {
     enabled = true
     temporary = true
     anchorOn = false
     enlarge = <table> {
     }
     anchorPoint = "BL"
     show = <table> {
     }
     y = -2
     x = 0
     timers = <table> {
     }
     maxRows = 3
     prioritize = true
     selfScale = 1
     perRow = 18
     size = 14
    }
    button = <unnamed> {
     0 = <userdata>
     parent = SUFUnitplayer {
     }
     border = <unnamed> {
     }
     auraID = 17
     filter = "TEMP"
     stack = <unnamed> {
     }
     icon = <unnamed> {
     }
     cooldown = SUFUnitplayerAurabuffs2Cooldown {
     }
    }
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = <unnamed> {
     0 = <userdata>
    }
    (*temporary) = nil
    (*temporary) = true
    (*temporary) = 17
    (*temporary) = "attempt to compare number with nil"
    updateButton = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:216
    
    Posted in: Unit Frames
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