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    posted a message on Rerolling when BC comes out?
    I will roll a Draenei Shamy on Ursin and some Blood Elf on Executus (not sure I want to do a Pally).
    Posted in: General Chat
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    posted a message on AllPlayed 20200-1 has been released
    Quote from Nosdasil »

    hey i like your addon but i have a nasty bug:

    I have mainly horde chars and 2 banks chars on ally. When i install it fresh (or delete the .lua in the WTF Folder) it and i only log into my horde chars all works fine. But as soon as i log into one of my ally chars and then back to one of my Horde chars it only shows my both ally toons. On the other hand i see all chars when logged into one of my ally characters :(

    Hope i could explain it well enough.

    Else thanks for the nice mod :)


    Can you check out the version I just uploaded today. I believe I have fixed this problem. It took me times to find out there was a bug since I mostly play on PVP servers where you cannot have Horde and Alliance characters at the same time. http://www.wowace.com/files/AllPlayed/AllPlayed-r16655.zip

    If you still have issues, please let me know.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    Quote from LaoTseu »

    Quote from cladhaire »

    There's one way around it and its a horrible hack. I'll consider putting it in tonight, we'll see.

    Thanks in advance Cladhaire.

    This was about the possibility of using Clique with the Auto Self Cast option on. I've got the latest SVN Trunk version and it's still not possible. Did you decided not to put the hack in or did you do it in a branch somewhere?

    TIA
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    Quote from cladhaire »

    There's one way around it and its a horrible hack. I'll consider putting it in tonight, we'll see.

    Thanks in advance Cladhaire.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    Hi, I tried Clique a bit and I think I will learn to love it. Right now though, the deactivation of the Auto Self Cast feature is a real drag to me. If the Blizard option could be set for each toon, it would be less of a pain but as it is, having to change that setting every time I log with my non-priest toons and then having to reload the UI with I log with my priest is a so painful to me that I just don't use Clique anymore.

    Are there any plans to fix this? Any of you have ways around this? Any help would be mush appreciated.
    Posted in: General AddOns
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    posted a message on Self preservation
    You might want to look into the LazyScript addon family. What you describe here is easily scriptable with those addons.

    Hope that helps.
    Posted in: Addon Ideas
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Hi everyone, first and more important thing first: I love oneBag and the whole onePackage. Thanks for making it.

    OK, lately I've been working on streamlining my UI in particular to lower the total Kilobyte increase per second that generate the infamous garbage collection freezes. It's been going well. In particular, the Ace addons are usually very well behave performance wise.

    Last week, I've started playing my hunter again and I was very surprise to see that the same addons set that I use with other toons generate a very large amount of KiB/s. I check in tekSupport to find out why and I was very surprised to see which addons were generating this, all the things that deal with inventory including oneBag.

    What I see is this: every time an arrow is shot, there are multiple events that are fired to tell the addons that the inventory was modified. For oneBag, we have ITEM_LOCK_CHANGE, UPDATE_INVENTORY_ALERTS and BAG_UPDATE. oneBat takes 14.7, 14.7 and 2.9 KiB for each execution of these messages for a total of 32.3 KiB for each arrow shot. When you are a NE Hunter, you shot a lot of arrows :-).

    So, can someone confirm my findings. I mean, it might not be oneBag, just something that get reported as oneBag by tekSupport. And what are the solutions? (other then to disable oneBag when I go raiding, instancing, questing or grinding :-) Is it really necessary to process these events when in combat and the bags are closed? Is it possible that you didn't expect that many events to be fired during combat and didn't judge it necessary to use Compost on the temp tables?

    Anyway, sorry for the long post. I still thinks that oneBag rocks and that you guys are doing a wonderful job. Let me know if I can be of any help.

    P.S. Any chance of getting a oneMail to see what is in every toon mailbox or waiting to be delivered?
    Posted in: General AddOns
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    posted a message on Interest poll for supporting wowace's own svn server among other things.
    If this is supposed to be a forum poll, I don't see it (i.e. I don't see any choice that can select and cast my vote).

    That being, I would be willing to support this site but I'm not sure I would be able to do so every month. I can spare 60$-100$ a year.

    I've seen other sites work against a goal. You could for example set a goal of 1000 $ which would give around a one year budget. You set up a pledge drive or a strait donation drive and see the real interest with your one year budget in mind.

    You really shouldn't start spending your money before you are pretty sure of the community support otherwise you will end up covering the money yourself which I think would not be fair. Once it is launched, you accept donation against the second year budget. This give you time to "close the shop" if the community interest goes down without having to pour your own money into it. You guys are putting so much time into this already, your own finances should not be put at risk.

    Well, that's my 0.02$. No matter want happen with this initiative, you guys are doing a wonderful job here and I thank you very mush for it.
    Posted in: General Chat
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    posted a message on Standalone Tablet
    Thanks, I'll have a look but it appears to be what I want.
    Posted in: Lua Code Discussion
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    posted a message on Standalone Tablet
    Bump,

    Anyone can give me a hint?
    Posted in: Lua Code Discussion
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    posted a message on Standalone Tablet
    OK, I have an addon that fills a Table for Fubar. This works very well. Now what I would like to do is to use it without Fubar because I want Fubar to be optional with my addon.

    I have a FillTablet() function that I use like this with Fubar:

    function MyAddon:OnTooltipUpdate()
        self:FillTablet()
    end


    Is there any ways for me to use that to fill a standalone table and also add a close button somewhere?

    I tried:

    function MyAddon:PrintReport()
        tablet:Register(Minimap,
            'children', function()
                AllPlayed:FillTablet()
            end
        )
        --tablet:Detach(Minimap)
        tablet:Open(Minimap)
        tablet:Refresh(Minimap)
    end


    This doesn't work. The tablet:Detach works if Fubar is loaded.

    Anyone can give me some advice?

    Thanks in advance.
    Posted in: Lua Code Discussion
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    posted a message on AllPlayed 20200-1 has been released
    The character level is already there in () beside the character name.

    Once I manage to get the first version out, I'll work on having a more flexible display with option to show/no show stuff like levels, rested XP, gold, etc.

    And thanks for everyone showing interest :-).
    Posted in: General AddOns
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    posted a message on Herbalism
    There is Armchair Alchemist but I this it does the reverse of what you want. It adds a tooltip to every potion to tell you what herbs and other reagents are needed to make the potion.

    Hope that helps a bit.
    Posted in: Addon Ideas
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    posted a message on SystemTray
    ... and having them lined-up also nicely solve the issues of the square minimaps users :-).

    I like the idea a lot.
    Posted in: Addon Ideas
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    posted a message on oSkin
    Quote from Gunahylia »

    Quote from LaoTseu »

    I like oSkin a lot! So mush nice and easier to read.

    Still, I would like my input box to stay at the standard position. I don't mind hacking it if someone can just point me in the right direction :-).
    If you check EditBox.xml these lines are for where the edit box is anchored:

    		<Anchors>
    			<Anchor point="BOTTOMLEFT" relativeTo="ChatFrame1" relativePoint="TOPLEFT">
    				<Offset>
    					<AbsDimension x="-5" y="0"/>
    				</Offset>
    			</Anchor>
    			<Anchor point="BOTTOMRIGHT" relativeTo="ChatFrame1" relativePoint="TOPRIGHT">
    				<Offset>
    					<AbsDimension x="5" y="0"/>
    				</Offset>
    			</Anchor>
    		</Anchors>
    Switching around the TOP and BOTTOM should attach the edit box to the bottom of your chat window.


    Thanks a lot. Hacking time!
    Posted in: General AddOns
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