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    posted a message on Quartz: Modular Casting Bar
    Quote from Gailly »

    Quote from Nymbia »

    If you're running SupplyAndDemand, kergoth recently committed a fix to it for LoadManagers, should be working now.
    Well yeah... it worked for two days but now kergoth reverted that change :/

    Ha, so that would be why Quartz doesn't load anymore (I'm also using S&D).

    would removing the line ## LoadManagers: SupplyAndDemand in the .toc file allow Quartz to load the normal way? (Just looking for a workaround that I could use locally).
    Posted in: General AddOns
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    posted a message on Abacus:FormatDurationXXX() limited to one year?
    Quote from ckknight »

    I set the upper limit to 100 years.

    I still think that your users either need to get lives or should stop botting.

    Thanks CK, very mush appreciated. I choose to accept everyone the way they are and not ask to many questions ;-).
    Posted in: Libraries
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    posted a message on Abacus:FormatDurationXXX() limited to one year?
    I found you this week that the Abacus:FormatDurationXXX() functions all have an hardcoded upper limit of one year. If ask to format a time that is longer then 365 days, they return a string with either "Undetermined" or with *** instead of the time.

    I was wondering if there was any particular reason for that other than it would be a big bother to add the year or to officially decide how many days are in a year.

    Since WoW has been out for quite a bit of time now, some users are reporting to me that they have more then one year play time so the display in AllPlayed mod doesn't show the real value anymore (although more then a year play time is something that simply boggle my mind).

    If there no particular issue, how do I go about upper the limit in Abacus? I make a Trac ticket? I create a branch with the modify version that someone else will verify and merge into the trunk latter? I don't think that anyone except the senior developers on the project should touch any of the main libraries.

    TIA
    Posted in: Libraries
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    posted a message on Mendeleev [PT3]
    Quote from Gandharva »

    LaoTseu, I added an option to hide "component in" tree in r36177.


    Thanks a lot!
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    Hey everyone,

    Since a few revision ago (don't remember which one exactly), Mendeleev display "Component of" and a list of things that can be made using whatever it is I mouse over. For things like cloth or ore, it fills the whole screen. There is no set category for "Component of" and the old "Used in" that had the same effect doesn't remove them when we uncheck "Used in". I tried unchecking the set categories that seams to be gatherer skill related but I didn't find any that remove the "Component of".

    I ended-up commenting the setindex = "Tradeskill.Mat.ByProfession" section in Sets.lua but I'm guessing there must be a better solution to this. Anyone has an idea of what I'm doing wrong?

    TIA

    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Here are some more Quest Items that I've gatherered. Like the other, those are quest items that have to be used so it make sense to have them on a button.

    11169, 	-- Book of Aquor
    11231, 	-- Altered Black Dragonflight Molt
    11445,	-- Flute of the Ancients
    11804,	-- Spraggle's Canteen
    12284, 	-- Draco-Incarcinatrix 900
    12815, 	-- Beacon Torch
    12891, 	-- Jaron's Pick
    12928, 	-- Umi's Mechanical Yeti
    15766, -- Gem of the Serpent
    23749, 	-- Empty Bota Bag
    23751, 	-- Skin of Purest Water
    24278, 	-- Flare Gun
    24289, -- Chrono-beacon
    24289, -- Chrono-beacon
    24318, 	-- Water Sample Flask
    24355,	-- Ironvine Seeds	
    24428, 	-- Ahuurn's Elixir
    24467, -- Living Fire
    24474, -- Violet Scrying Crystal
    24560, -- Torch of Liquid Fire
    25465,	-- Stormcrow Amulet	
    25552, -- Warmaul Ogre Banner
    25555, -- Kil'sorrow Banner
    25658, -- Damp Woolen Blanket
    25770, -- Fel Cannon Activator
    25771, -- Fel Cannon Activator
    25853, -- Pack of Incendiary Bombs
    29912, -- The Final Code
    30094, -- Totem of Spirits
    30462, -- Oronok's Boar Whistle
    30527, -- Draenei Tomb Relic
    30618, -- Trachela's Carcass
    30638, -- Box o' Tricks
    30719, -- Spectrecles
    30721, -- Spectrecles
    31310, -- Wildhammer Flare Gun
    31372, -- Rocknail Flayer Carcass
    31373, -- Rocknail Flayer Giblets
    31403, -- Sablemane's Sleeping Powder
    31610, -- Rod of Purification
    31754, -- Grisly Totem
    31769, -- Sha'tari Torch
    31808, -- Sablemane's Signet
    31810, -- Fumper
    31825, -- Fumper


    Just to make your live easier Toadkiller, here's a combine list of the quest items already included in Autobar and the new list.

    7207,	-- Jennea's Flask
    8584,	-- Dowsing
    9437,	-- Untested Basilisk Sample
    9439,	-- Untested Hyena Sample
    9442,	-- Untested Scorpid Sample
    9466,	-- Orwin's Spade
    9606,	-- Muisek
    9618,	-- Muisek
    9619,	-- Muisek
    9620,	-- Muisek
    9621,	-- Muisek
    9978,	-- Gahz'ridian Detector
    10687,	-- Empty Vial Labeled #1
    10688,	-- Empty Vial Labeled #2
    10689,	-- Empty Vial Labeled #3
    10690,	-- Empty Vial Labeled #4
    10699,	-- Bramble
    11020,	-- Evergreen Pouch
    11132,	-- Unused Scraping Vial
    11141,	-- Bait	
    11169, 	-- Book of Aquor
    11231, 	-- Altered Black Dragonflight Molt
    11243,	-- Videre Elixir
    11445,	-- Flute of the Ancients
    11522,	-- Silver Totem of Aquementas
    11569,	-- Preserved Threshadon Meat
    11570,	-- Preserved Pheromone Mixture
    11682,	-- Eridan's Vial
    11804,	-- Spraggle's Canteen
    11953,	-- Empty Pure Sample Jar
    12284, 	-- Draco-Incarcinatrix 900
    12288,	-- Encased Corrupt Ooze
    12472,	-- Krakle's Thermometer
    12565,	-- Winna's Kitten Carrier
    12566,	-- Hardened Flasket
    12627,	-- Temporal Displacer
    12807,	-- Scourge Banner
    12815,	-- Beacon Torch
    12891, 	-- Jaron's Pick
    12906,	-- Purified Moonwell Water
    12922,	-- Empty Canteen
    12928,	-- Umi's Mechanical Yeti
    13892,	-- Kodo Kombobulator
    15454,	-- Mortar and Pestle
    15766, -- Gem of the Serpent
    18904,	-- Zorbin's Ultra-Shrinker
    19036,	-- Final Message
    21711,	-- Lunar Festival Invitation
    21829,	-- Perfume Bottle
    21833,	-- Cologne Bottle	
    22259,	-- Unbestowed Friendship Bracelet
    23337,	-- Cenarion Antidote
    23361,	-- Cleansing Vial
    23417,	-- Sanctified Crystal
    23645,	-- Seer's Relic
    23691,	-- Corrupted Mark of the Lightbringer
    23749, 	-- Empty Bota Bag
    23751, 	-- Skin of Purest Water
    23875,	-- Crystal Mining Pick
    23876,	-- Crystal Mining Pick	
    23877,	-- Crystal Mining Pick
    23995,	-- Murloc Tagger
    24084,	-- Draenei Banner	
    24278, 	-- Flare Gun
    24289, -- Chrono-beacon
    24318, 	-- Water Sample Flask
    24355,	-- Ironvine Seeds	
    24428, 	-- Ahuurn's Elixir
    24467, -- Living Fire
    24474, -- Violet Scrying Crystal
    24501,	-- Gordawg's Boulder
    24538,	-- Fire Bomb
    24560, -- Torch of Liquid Fire
    25458, -- Mag'har Battle Standard
    25465,	-- Stormcrow Amulet	
    25552, -- Warmaul Ogre Banner
    25555, -- Kil'sorrow Banner
    25658, -- Damp Woolen Blanket
    25770, -- Fel Cannon Activator
    25771, -- Fel Cannon Activator
    25853, -- Pack of Incendiary Bombs
    28038,	-- Seaforium PU-36 Explosive Nether Modulator
    28132,	-- Area 52 Special
    28369, -- Battery Recharging Blaster
    29429, -- Boom's Doom
    29478,	-- Seed of Revitalization
    29513,	-- Staff of the Dreghood Elders
    29817, -- Talbuk Tagger
    29818, -- Energy Field Modulator
    29912, -- The Final Code
    30094, -- Totem of Spirits
    30094, -- Totem of Spirits
    30353, -- Bloodmaul Brutebane Keg
    30462, -- Oronok's Boar Whistle
    30479, -- Wicked Strong Fetish
    30527, -- Draenei Tomb Relic
    30618, -- Trachela's Carcass
    30638, -- Box o' Tricks
    30719, -- Spectrecles
    30721, -- Spectrecles
    31129, -- Blackwhelp Net
    31310, -- Wildhammer Flare Gun
    31372, -- Rocknail Flayer Carcass
    31373, -- Rocknail Flayer Giblets
    31403, -- Sablemane's Sleeping Powder
    31518, -- Exorcism Feather
    31610, -- Rod of Purification
    31754, -- Grisly Totem
    31769,	-- Sha'tari Torch
    31769, -- Sha'tari Torch
    31808, -- Sablemane's Signet
    31810, -- Fumper
    31825, -- Fumper


    Best
    Posted in: General AddOns
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    posted a message on auctioneer and enchantrix
    Quote from tekkub »

    Auc is a memory hog because it stores much more detailed information, which should help it give more accurate averages (removing outliers, etc).

    Enchantrix... unless you really want the qty numbers, there are general formulas that give DE probabilities. GFW's mod uses those formulas, but he doesn't give you exact numbers. I might sit down sometime with WoWEcon's data and try to extract formulas for the quantities as well....

    The latest development version of Enchantrix is a vast improvement on the last one since it store only type and level instead of having an entry for every items ever DEd. The old enchant data file was 2.4 Mb, the new data file is 29K.

    I'm not sure it's worth doing a new one.
    Posted in: Addon Ideas
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    posted a message on Automaton
    Quote from malifae »

    Quote from LaoTseu »

    How hard would it be write an automaton module that would deny trades when the mailbox or the AH window is up? I'm thinking of writing that but I'm not sure where to start to add an Automaton plug-in.


    You are looking for Lexan, will do exactly this.

    I will look that up, thanks.
    Posted in: General AddOns
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    posted a message on Automaton
    How hard would it be write an automaton module that would deny trades when the mailbox or the AH window is up? I'm thinking of writing that but I'm not sure where to start to add an Automaton plug-in.
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    Quote from Antiarc »

    1) This should work, but doesn't. It's a bug that I need to fix. :)

    2) I think there's a keybinding in the Blizzard keybinding menu. If not, I can add one.

    3) This should work. If it doesn't, it's a bug and will be fixed.


    I can confirm that no 3 works if you shift-click on the text but doesn't work when Shift-Clicking on the icon. While you are at it, would it be possible to have the number on item in its own column that can be sorted and ajusted without having to change the size of the icon and making the hight of the lines bigger. With the normal icon, we can't see the number when we have more then 100 items.

    TIA
    Posted in: General AddOns
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    posted a message on FuBar - TrainerFu
    Quote from Nickenyfiken »

    Quote from LaoTseu »

    I've been working with the new branch version and it's overall good. I like the fact that I don't need to see a trainer I've already seen with an alt to get the info :-).

    I have a little bug and a suggestion.

    The bug is that I sometimes get a self.ranks that is nil at line 154 of TrainerFu.lua. This happen only on when I just have just logged so my guess is that TrainerFu:IsSkillKnown() is sometime called before the self.ranks variable is initialized. I've made the following modification to TrainerFu:OnInitialize().

    function TrainerFu:OnInitialize()
    	self:CreateMenu()
    ++  if not self.ranks then self.ranks = {} end
    end


    This solve my issue and everything appears to work as intended. I doubt it is the real way to fix this though.

    And my suggestion: now that the training information is saved globally, can we have a way to view the skills available for a particular trainer or for every trainer in a particular profession? It is often interesting to know stuff about what an alt will be able to learn and where. I know I often have guildies who ask me things like "anyone knows where a tailor can learn ... ?".

    In any case, thanks for great addon.

    Bug should be fixed.

    You can already somewhat browse skills and professions in the config menu, i just wrote it so i could see myself what info was in there so it doesn't really show much right now.

    My idea was to be able to browse dewdrop containing all stored info by left clicking FuBar, like PT3Browser do.


    Thanks for fixing the bug. I'll update tonight and test the fix.

    I'll have a look at PT3Browser to see what it does but it all sound very promising :-). Thanks a lot in advance.
    Posted in: FuBar AddOns
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    posted a message on FuBar - TrainerFu
    I've been working with the new branch version and it's overall good. I like the fact that I don't need to see a trainer I've already seen with an alt to get the info :-).

    I have a little bug and a suggestion.

    The bug is that I sometimes get a self.ranks that is nil at line 154 of TrainerFu.lua. This happen only on when I just have just logged so my guess is that TrainerFu:IsSkillKnown() is sometime called before the self.ranks variable is initialized. I've made the following modification to TrainerFu:OnInitialize().

    function TrainerFu:OnInitialize()
    	self:CreateMenu()
    ++  if not self.ranks then self.ranks = {} end
    end


    This solve my issue and everything appears to work as intended. I doubt it is the real way to fix this though.

    And my suggestion: now that the training information is saved globally, can we have a way to view the skills available for a particular trainer or for every trainer in a particular profession? It is often interesting to know stuff about what an alt will be able to learn and where. I know I often have guildies who ask me things like "anyone knows where a tailor can learn ... ?".

    In any case, thanks for great addon.
    Posted in: FuBar AddOns
  • 0

    posted a message on allplayed error? Not working with Fubar reczone
    Quote from fred »

    Yes, only when I load RecZone. How can I get around this? I really miss this mod..

    It's very strange that it doesn't work when you are loading RecZone. I use the same version and it works perfectly well for me.

    Can you do a /ace list libs so we can see what libs version you are using?

    You might also want to try the standalone Ace2 lib package and Babble-2.2 lib. If something was wrong with them, getting the latest version of both might fix it. The standalone versions should load before Fubar_RecZone they are listed as OptionalDeps. That way, when RecZone get initialized, it will use the latest (and hopefully good) version of the libs.

    Posted in: General AddOns
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    posted a message on GarbageFu question
    The way the addon works is that it shows the value of the item you will drop if you shift-click on the icon. This is useful then you loot and have to decided if you need to make space in your bag and how mush you will lose by destroying the lowest value item/stack. I don't think there is another mode for GarbageFu to operate.
    Posted in: FuBar AddOns
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    posted a message on Fubar-RecZone error message
    Well, this really points to a problem with AceLocale-2.2 or RecZone localization files. But neither RecZone or AceLocale-2.2 have been changed in quite a while...

    I can tell you that version 29151 for Fubar_RecZone and version 31381 of the Ace2 package works perfectly for me.
    Posted in: FuBar AddOns
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