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    posted a message on Bartender4 - Official Topic
    First off, great addon!! =)

    Would it be possible to add an option to the paging options to disable the mouse wheel paging? I'd still like to be able to use ctrl, alt, & shift to select different different pages. Somehow I almost always change my main bar's pages when I am using the shift page. Thanks!! =)

    Elegos
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Would it be possible to add options to make individual chat frames disappear when entering combat? Or maybe just let us change the parent frame, and we could use something like eepanels to give the same effect. :) Great work so far!! I look forward to seeing the progress on this mod!
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from jwvanderbeck »

    Is there any proper documentation anywhere on the cyCircled API, writing plugins for it, and making other addsons work with it?


    I found looking at the bartender2 plugin to be quite helpful as it has many comments in the header for the general plugin layout.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Nevcairiel »

    I rewrote that part, please Update to 50231 and test if it still doesnt allow you to use Bear form. :)


    That seems to have done the trick for me :) Thanks!!! Great addon and keep up the awesome job!
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from StormFX »

    I've updated TrackBar with the code you provided. For future reference, can you simply attach the .lua file? Thanks :D


    oh oops lol...i didnt see those additional options to attach files...will do so in the future :)
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Xigdis »

    i have problems with the Druid's stance change.
    Want i go in bear form my Actionbar 1 will not change. With the bear form attact in stay in the normale mode!


    I have the same problem. Looking at the paging options there is no stance option for bear form, but there is Dire Bear form which is greyed out for low lvl druids. They should be the same right? Bear form just migrates into Dire Bear later on if im not mistaken.

    Thanks,

    Elegos

    *EDIT*

    Ok, it looks like there is something wrong with the hide feature on line 199 of "ActionBarStates.lua" I commented out the line and I AB changes when I change into Bear Form, but I am not sure what impact this will have when I get Dire Bear Form(i'll have two Bear Forms in the stance menu and only Dire Bear will work??). Im guessing this was supposed to hide the regular bear form from the stance menu when you obtain Dire Bear. I'm still new to lua, but I'll see if I can figure it out, but commenting this out is a work-around until a fix is found. :)

    			hide = function() local entry = tfind(Bartender3.stancemap, "direbear", function(h, n) return h.ashort == n end); return entry and Bartender3.stancemap[entry].index end,
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    I'm not sure where i am supposed to submit updates, but I updated plugins\TrackBar.lua to work with the last release of TrackBar v2.05. I may upgrade to xBar soon, so I may submit a plugin for it as well :)

    local addonName = "TrackBar"
    
    cyCircled_TrackBar = cyCircled:NewModule(addonName)
    
    function cyCircled_TrackBar:AddonLoaded()
    	self.db = cyCircled:AcquireDBNamespace(addonName)
    	cyCircled:RegisterDefaults(addonName, "profile", {
    		["Tracking"] = true,
    	})
    	
    	self:SetupElements()
    end
    
    function cyCircled_TrackBar:GetElements()
    	return {
    		["Tracking"] = true,
    	}
    end
    
    function cyCircled_TrackBar:SetupElements()
    	self.elements = {
    		["Tracking"] = { 
    			args = {
    				button = { width = 28, height = 28, },
    				hotkey = false,
    				count = false,
    				eborder = false,
    				nt = false,
    				ht = false,
    				pt = false,
    				ct = false,
    	 	        icon = false,
    			},
    			elements = {
    				"TrackBar",
    			}, 
    		},
    	}
    	
    	for i=1, 13, 1 do
    		table.insert(self.elements["Tracking"].elements, format("TrackBarButton%d", i))
    	end
    end
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    Quote from stonyrue »

    Quote from Tiany »

    I too have some issues with the parent thin (tho it's probably me ;))

    I set 4 layers to show up when pitbull party frames are loaded thanks to PitBullCluster1UnitButton1.

    It works perfect when I'm making it or when I join a party, but from the moment I reload my UI or log out and log back in the frames are still set to my pitbull parent but are already shown on my screen, in the same style I put them only on a different place.

    How do I fix this? ::)


    same problem here. the parent function of eePanels has a problem with the cluster frames of pitbull.

    the other frames like player, targetoftarget are workin fine.


    I am having the same problem here. From what I can tell, and please tell me if I am totally wrong, but it looks like the PitBullCluster(x)UnitFrame(x) frames are not created initially when you login or reload your UI. I was toying with eePanels and tried to change my parent frame when I first logged in only to be told they didnt exist, but if I join a party or enable the party configuration mode within pitbull I can relink the the parent frames in eePanels(manually though as they still appear to be flagged as bad links until the value is changed). After that it works great until I relog/reloadui. Would it be possible to create all the frames at startup(or at least all the frames that are set to be enabled within the options). I think that would would fix the problem assuming I interpreted it all correctly. If I knew Lua better myself I'd attempt to piece that code in there and give it a try, but by the time I did that, it probably could have been fixed by someone else at least 100 times over lol
    Posted in: Unit Frames
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    posted a message on eePanels (official thread)
    Quote from stonyrue »

    Quote from Tiany »

    I too have some issues with the parent thin (tho it's probably me ;))

    I set 4 layers to show up when pitbull party frames are loaded thanks to PitBullCluster1UnitButton1.

    It works perfect when I'm making it or when I join a party, but from the moment I reload my UI or log out and log back in the frames are still set to my pitbull parent but are already shown on my screen, in the same style I put them only on a different place.

    How do I fix this? ::)


    same problem.


    I have the same problem myself, but from what I can tell its not a problem on with eePanels. The PitBullCluster1UnitButton(x) aren't initially created when you log in or reload the UI(unless of course you happen to still be in a party when relogging/reloading). If you activate the Pit Bull party configuration or join a party those frames are created and stay created until your next relog/reload. If I understand it correctly all that should be needed is to goto the the Pit Bull thread and ask if it would be possible to create all frames/clusters at startup(assuming those options are enabled within Pit Bull). Alternatively as a quick fix, I noticed there is fix bad parent function in the lua for eePanels...would it be possible to give us a slash command to call that? It would still require user interaction on every relog/reload to open the pit bull party configuration and then run the slash command...but that could easily be put in a macro until a definitive fix is found. Thats just how I see it, but I could be completely wrong too.

    Posted in: General AddOns
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