• 0

    posted a message on Recount
    Quote from dascott
    Latest 6.02 build does not merge pets with owners when checked. (at least not my hunter pet)


    Not sure it ever has but hoping it could be possible, but maybe it isn't as it has been this way for quite some time.
    Posted in: General AddOns
  • 0

    posted a message on Recount
    I am sure this has come up before, but is there any way that a hunter's kill command (or pet damage in general) can be merged into the hunters dps if and when pet dps is merged?
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Long day, cheers!
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    At the risk of sounding silly, I couldn't find the option to grow the bars upwards.
    I was however able to edit the config and set the value to true.
    Posted in: General AddOns
  • 0

    posted a message on Grid — compact party/raid unit frames
    Great to see an update, thanks Phanx!
    Posted in: Grid & Grid2
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Happy to help :D
    Think I lost /rl as a result of Ace2 finally going but I am sure I could find another way to add that if I really needed to, certainly not a feature you would expect a bar mod to bring! :D
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    getting this error when adjusting group spacing:

    Message: Interface\AddOns\ElkBuffBars\ElkBuffBars.lua:1172: attempt to index global 'ElkBuffGroups' (a nil value)
    Time: 10/11/14 23:24:14
    Count: 2
    Stack: Interface\AddOns\ElkBuffBars\ElkBuffBars.lua:1172: in function <Interface\AddOns\ElkBuffBars\ElkBuffBars.lua:1169>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    ...ars\libs\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...ars\libs\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
    ...ars\libs\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:851: in function <...ars\libs\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?
    ...dOns\AtlasLoot_Loader\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
    ...ader\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:80: in function <...ader\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:78>
    
    Locals: <none>


    :o
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Looking good ;)
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Great, will give it a look as soon as I see the new version :D

    Not fussed about the old settings and profiles really, I am actually amazed what it did manage to keep :D
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Needless to say, it works on both live and beta with the above exceptions and notes.
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Thanks Elkano, so pleased to see this officially updated.

    A few bits I have noticed.

    - It didn't use my existing profile when I first logged in, was about to start reconfiguring then I saw the class/hunter (for example) profiles were still there and looking correct! I guess folks just need to know to go in and fix those profiles if they weren't using the defaults.

    - The Alpha currently seems to have a range of 0 - 100,000 but again I can manually enter my value so no big deal

    - The main issue is that under filters for whitelist and blacklist it does not currently show any items ticked although they are still using their previous settings. (eg I have a bar showing deterrence, in the settings it is unticked but currently works, additionally type on the filter tab is also not showing any ticks. They do not respond to being checked.

    - Show anchor doesn't seem to do anything, but not sure it actually needs to? Configuration mode allows the bar to be moved around.

    As I was upgrading an older version, did find there were lots of old config values in the savedvariables but really no how long I have held on to this config but cleared it up manually (double entries for minimap position for example)

    So happy for this update!
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Great to see some action on this, still a huge fan of this addon!

    While it still does work in WOD, I will try and check out the new ACE 3 version!
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    If you can do that - would be amazing :D
    But I will also check out Raven, I am sure it was lacking something I needed last time I looked.

    For the time being, I modified AE-2.0 to switch that particular announcement if the group was smaller than 0, seems to have shut it up :) - but then have not yet done raid finder!
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Thanks, it does all work still but yes I have wanted to have no Ace2 addons for a while and this is the last!
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Found that AceEvents-2.0 which this addons till uses is one of the culprits for "You are not in a raid group" during raid finder.

    Seems limited, in this case, to when someone loots perhaps while in combat.
    Posted in: General AddOns
  • To post a comment, please or register a new account.