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    posted a message on Bartender4 - Official Topic
    dridzt is correct in his last post. I would like to hide the action bar in combat if I'm not in a vehicle or possess, as I'm quite familiar with the binded abilities there; in combat, I would like to be able to see information about possess or vehicle abilities such as mouseover for the tooltip, cooldown spiral etc. Furthermore, if it's a vehicle such as an Ulduar tank, where you can be in it while not yet in combat, I would like to be able to see the abilities to get familiar with them before combat. So in plain English: always show me my normal buttons AND vehicle/possess buttons when I'm not in combat, and if I'm in combat, only show the buttons if I'm in a vehicle/possses. Provided custom conditionals so far end up hiding the action bar when I'm not in combat.

    edit: I suppose I could just create a dummy bar to serve as a vehicle possess bar. Action bar 1 would continue to hide in combat and serve as a possess/vehicle bar, and then I could place action bar 10 at a convenient location ALSO as a possess/vehicle, without keybinds, simply to display the actions.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Dridzt
    Eh what :P
    You have mutually exclusive conditions in there

    1 + 4 stick out like a sore thumb for example.

    Edit: To clarify, 1 + 4 basically means: "out of combat" show bar period.

    Edit2: If bartender 'understands' all macro options maybe something like this?
    [nocombat][overridebar][possessbar][vehicleui]show;[combat,nooverridebar,nopossessbar,novehicleui]hide

    thanks for your help, but this does not seem to work; hides the bar out of combat as well.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Phanx
    On the Visibility tab for the bar, check the "Use custom" option near the bottom, and then enter this in the custom conditionals box:

    [overridebar] [possessbar] [vehicleui] show; hide


    how would i go about modifying this to do the following:

    out of combat, not in a vehicle or possess: show action bar

    in combat, not in a vehicle or possess: hide action bar

    in combat, in a vehicle or possess: show action bar

    out of combat, in a vehicle or possess: show action bar
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    just wanted to point out that the "snap to" vertical and horizontal are each exactly 5 pixels off.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    I would suggest somehow "smoothing out" the GCD spark, that is to say, eliminating the sputtering that shows up while spamming spells with a cast time.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    This is what's happening for me



    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    One other tiny thing, the channel color for target cast bar is not inherited from the player cast bar. It still displays the "casting" color, not the "channeling" color.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Hi, just wanted to report that the GCD spark still misbehaves for DKs. It's difficult to find a pattern to this behavior, but things that seem to be consistent include:

    GCD for death coil does not fire if used when all runes are on cooldown.

    Frost/Unholy rune strikes tend to not fire the GCD.

    Probably the best way to tease this out would be for someone to fraps their rotation at a training dummy to be able to see in slow-mo what is happening.
    Posted in: General AddOns
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    posted a message on CastYeller2 - official thread
    Quote from duhwhat
    Silly me. It works in combat. However, the message text is output as:

    << Hysteria on YOU >>

    I would like for the YOU to be replaced with the target's name so it can interact with a SCT addon such as Mik's if they have that installed.
    Is there any way to do this?
    Posted in: General AddOns
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    posted a message on CastYeller2 - official thread
    Quote from Adirelle
    Have you enabled whisper outputs in global settings ? Moreover, if you want to test it, I suggest you to enable the test mode.
    Silly me. It works in combat. However, the message text is output as:

    << Hysteria on YOU >>

    I would like for the YOU to be replaced with the target's name so it can interact with a SCT addon such as Mik's if they have that installed.
    Posted in: General AddOns
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    posted a message on CastYeller2 - official thread
    Hello. I'm having some difficulty with my Hysteria macro. Previously I used:

    #showtooltip
    /target Manuallyenteredplayername
    /cast Hysteria
    /run SendChatMessage("Hysteria on %t.", "WHISPER", nil, UnitName("target")) 
    /targetlasttarget 
    /startattack


    This works fine, but I run into the problem of the whisper going off even if the target hasn't recieved hysteria (ie was out of range), so I was directed to CastYeller2 as a solution for this. I haven't been able to get it to work, some help would be appreciated.

    Settings are:

    Only Hysteria is listed in the general tab

    sources tab:

    sources: spellcasts

    spellcasts, enabled triggers: successful instant casts

    targetting: standard

    outputs tab:

    only whisper is checked

    custom announce templates tab:

    successful instant casts is selected and the text is:

    Hysteria on $TARGET
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    any update on buttonfacade support?
    Posted in: General AddOns
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    posted a message on Grid
    Since I'm playing a warlock, I'm rarely dispelling (yogg possibly). I'm more concerned about things like Acidmaw and Dreadscale debuffs that require me to know which player I need to move toward, rather than which frame I need to click on.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Is there any way to move the central icon? For my purposes, seeing the debuff icon and quickly recognizing it, as well as being able to identify the player name is more important than knowing if they're at 100% health or 75% health. I would like to move the icon to the right side of the frame where I can make it larger and still keep 5 or 6 letters of player name visible.
    Posted in: Grid & Grid2
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    posted a message on Moving the raid warning frame
    Thanks again Phanx. Do you know how far the default boss emote and raid warning frames are separated in an unmodified Blizzard UI?
    Posted in: AddOn HELP!
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