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    posted a message on Automaton
    Quote from Kayde »

    When was the profile setting removed from Automaton? I want to set ding messages per character or profile, yet no capability is present to do this.

    Addtionally, I want some toons to have dueling denial, and other I welcome duels. WE NEED A DATA BASE PER TOON!!!!


    BUMP! No word on this? Is Automaton still being developed? Do I need to add this to my list of things to revamp? Is this microphone working? Why do I just keep asking questions?
    Posted in: General AddOns
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    posted a message on Automaton
    When was the profile setting removed from Automaton? I want to set ding messages per character or profile, yet no capability is present to do this.

    Addtionally, I want some toons to have dueling denial, and other I welcome duels. WE NEED A DATA BASE PER TOON!!!!
    Posted in: General AddOns
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    posted a message on RegisterChatCommand
    WOOT! Thank you! It always seems to be something simple that I overlook.

    Many more bugs to fix now, but thank you for getting me past that "mountainous molehill". :)
    Posted in: Lua Code Discussion
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    posted a message on RegisterChatCommand
    Looking further into this, i discovered that in the AceConsole.lua file that this error is being returned because ALL arguments in the RegisterChatCommand are not strings.

    Essentially, changing or deleting the "opts" argument makes the addon functional, but does not query any of the options that I have built into the mod. Rather it only loads the most basic of Ace slash commands: /profile, /standby, and /about.

    So what gives here? I've looked at several other addons that have the same setup as I do above, yet they work fine, and mine returns errors. I'm going crazy trying to figure what what I'm doing different here from everyone else (including my previous addons that work fine).
    Posted in: Lua Code Discussion
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    posted a message on RegisterChatCommand
    Removing the "{}" from the locale folder still resulted in the same error:

    		["CMD_OPTIONS"]		= "/dep",


    [2007/10/21 18:10:35-1-x1]: DEP\Core.lua:478: AceConsole-2.0: "type" must be a string.
    Ace2\AceLibrary\AceLibrary.lua:133: in function `error'
    AceConsole-2.0-48940 (Ace2):2356: in function `RegisterChatCommand'
    DEP\Core.lua:478: in main chunk
    Posted in: Lua Code Discussion
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    posted a message on RegisterChatCommand
    Having some trouble with something that seems to be simple, yet for some reason I'm having brain blockage to fix it.

    I register my addon as follows:
    DEP:RegisterChatCommand(L["CMD_OPTIONS"], opts)


    and my corresponding locale folder reads:
    		["CMD_OPTIONS"]		= {"/dep"},


    However when I attempt to load the addon, I get the following error:
    [2007/10/21 18:10:35-1-x1]: DEP\Core.lua:478: AceConsole-2.0: "type" must be a string.
    Ace2\AceLibrary\AceLibrary.lua:133: in function `error'
    AceConsole-2.0-48940 (Ace2):2356: in function `RegisterChatCommand'
    DEP\Core.lua:478: in main chunk


    What am I looking past here?
    Posted in: Lua Code Discussion
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    posted a message on Fubar_CritterInFu v2.0
    Quote from Mrs. Steele »

    How long before it's available from WAU?

    When I stop f*%kin off and get a well versed Ace'ian to hold my hand through the process. LOL!
    Posted in: FuBar AddOns
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    posted a message on Fubar_PlayerInFu v1.1
    But.... this IS a Fubar mod. I'm so confused!
    Posted in: FuBar AddOns
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    posted a message on Fubar_PlayerInFu v1.1
    Updated. See notes in above post.
    Posted in: FuBar AddOns
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    posted a message on Fubar_CritterInFu v2.0
    Update complete as previously mentioned. Then another update to update the update that I updated but forgot to update the former update with externals, so that update wasn't updated properly - so I updated again. Savvy?
    Posted in: FuBar AddOns
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    posted a message on Fubar_CritterInFu v2.0
    Update pending today. Code cleanup.
    Posted in: FuBar AddOns
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    posted a message on Fubar_PlayerInFu v1.1
    Update pending later today. No bug fixes per say, just some code cleanup and the addition of mana regen formerly missing.
    Posted in: FuBar AddOns
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    posted a message on Consistancey in SVN Lib structure.
    So your saying that you can completely uncheck all Library addons at the character selection screen, and they will still load up in game when needed?

    With this same rational then, is there a DISADVANTAGE to having them checked at the loading stage? Do they cause longer load time by being checked?

    I suppose I can test this myself later, but I just wanted to get feedback if the answer was already known.
    Posted in: Libraries
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    posted a message on Consistancey in SVN Lib structure.
    I LOVE how in the addons listing all the Libraries are grouped together, instead of spread out like they were some time back. THANK YOU ALL FOR DOING THIS!! It makes loading without externals that much better!!

    I have a suggestion that I wanted to make (be afraid, be VERY afraid) after mistakingly putting the "-Ace2-" color tag ("|cff7fff7f") in the wrong spot of the title line in the TOC file. This mistake actually has some additional value if all library authors desired to adopt it. Placing that same color code (since they are in fact Ace2 libraries) at the START of every library will shove all libraries to the bottom of the addon listing ont he character selection screen - just like it did to my addon (which freaked me out cause it wasn't listed alphabetically like it should have been).

    Since they are all LOD, leaving them checked on every character has no effect... but this addition places them outside of the normal addon listing for ease of navigation through the addons you DO want to have different per toon.

    Example: "## Title: |cff7fff7fLib: Abacus-2.0|r" becomes "Lib: Abacus-2.0" in the addon list. Nothing but a cosmetic change.

    Wha-chall' think? Not a top priority I know, but would it help at all? Perhaps some people... like the anal-retentive crowd out there <points at self>.

    <edit> I saw that this was mentioned briefly, but not hit on directly in the other thread "New library standards", but I wanted to touch on it again. This would not effect any functionality of the addon, rather just it's location in the list when at the character screen. Bah, there I go repeating myself again...
    Posted in: Libraries
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    posted a message on Quartz: Modular Casting Bar
    Not sure if there was a feature request for this or not:

    For the player casting bar: I would love to see an option to toggle the bar for channeled spells so that it will descend (grow smaller / count downward), but still grow upward for regular spells. It just gives me a better indication of when those channeled spells will complete, as well as a different feel for channeled spells over cast spells.
    Posted in: General AddOns
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