That being said (and to quote Adirelle), are all of the *_UNIT_* events going to be useless in light of the new *_GUID_* events? Regardless, I already have the GUID converted to a unitID (in order to use UnitAura) at that point, so removing the *_UNIT_* events wouldn't really do much. :neutral:
It's really just the difference between:
function MyAddon:LUC_GUID_*(eventGUID, ...) if UnitGUID(self.unitid) == eventGUID then ... end end
function MyAddon:LUC_UNIT_*(eventUnitID, ...) if self.unitid == eventUnitID then ... end end
Although I guess this just applies when you have a unitID you're looking for. I suppose if someone just wanted to "announce" when any unit was affected by something the *_UNIT_* events work better, but that seems sort of useless.