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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from ffcloud2000
    What line # should i be looking at to change?

    I think it should be this part
                if i > 1 then
                    frame:SetPoint("BOTTOMLEFT", object.Totems["Totem"..i-1], "BOTTOMRIGHT", 2, 0)
                else
                    frame:SetPoint("BOTTOMLEFT", object.Totems,"BOTTOMLEFT", 2, 2)
                end

    lines 79-83
    Posted in: Unit Frames
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    posted a message on Horde or Alliance?
    My first char was a nelf shadow priest on Darkspear EU. Since then I have several alts on that server, including a lvl 70 mage and a lvl 69 rogue, as well as some other chars between lvl 30-50. Lately I started a belf mage on Magtheridon EU, got her to 36(I don't do good when I have to watch for allys waiting to kick my butt. :P And I'm not that good in pvp as well.).
    Posted in: General Chat
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    posted a message on PitBull 3+
    There's a version 4 of Pitbull on Curse called Pitbull 4, perhaps that can work?
    Posted in: AddOn HELP!
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    posted a message on Bartender4 - Official Topic
    Quote from quaunaut »

    I don't know if I'm entirely missing something or am just a fluke situation, but even with today's updated build, I'm getting nothing ingame, even when Bartender4 is the only mod installed. It reverts back to the default game bar, and none of the slash commands work.

    Been using Bartender since v2, being stuck in version 3 feels wrong ><
    Are you running with embedded libraries? Are the required libraries properly installed? Checked the logs for any errors?
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I had this bug yesterday. Just before Naj'entus pull, I switched SWD and VE, and locked the buttons while I was in combat. The problem is that after that, VE would cast SWD instead and SWD would cast some random other spell. I managed to get it back to normal by using macros of both spells.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Sweedy »

    which is where ???
    http://neal-wow.googlecode.com/svn-history/r44/trunk/neal_ui_210308.rar
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from ronjon »

    neal had his stuff here http://code.google.com/p/neal-wow/

    all his stuff seems to have disappeared though
    You can still get them if you go back a revision, at the one before they were deleted.
    Posted in: General Chat
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    posted a message on Bartender4 - Official Topic
    I think this has already been reported but the petbar doesn't have any "clicked/pressed" animation. I've tried both with buttonfacade enabled and disabled but nothing. It seems that changing the skin to something else and back temporarily fixes that, but as soon as the pet is dismissed or when I enter battle, it goes back to it's previous state.
    Posted in: General AddOns
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    posted a message on Pitbull After 4.2
    Obviously you're using tags that are no longer supported. Either have a look at dogtag's help and fix them yourself or use one of the preconfigured ones.

    If that doesn't help, or you're not using custom tags, then wait till dogtag or pitbull is fixed.

    You can also try to do a clean install of pitbull itself.
    Posted in: Unit Frames
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    posted a message on Omen2
    Got this one while doing a kara raid tonight

    [2008/04/14 22:18:11-557-x1]: Omen-Omen r69623 / Threat-2.0 r69633\Modules\SingleTarget\SingleTarget.lua:390: attempt to compare number with string
    <in C code>: ?
    Omen-Omen r69623 / Threat-2.0 r69633\Modules\SingleTarget\SingleTarget.lua:593: in function `ArrangeBars'
    Omen-Omen r69623 / Threat-2.0 r69633\Modules\SingleTarget\SingleTarget.lua:715: in function `DisplayThreatForGUID'
    Omen-Omen r69623 / Threat-2.0 r69633\Modules\SingleTarget\SingleTarget.lua:774: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---
    Posted in: Raid AddOns
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    posted a message on All deuce question
    Go to ArkInventory's options and purge previous data.
    Posted in: AddOn HELP!
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    posted a message on ag_UnitFrames Status (What's going on?)
    Last revision I downloaded from the SVN needed to have the libs folder point to the RC1 version since Beta is no longer available.
    Posted in: Unit Frames
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    posted a message on CowTip 2.0
    Hi. :)
    I'm looking of a [Faction] tag that hides when I mouseover a player.

    I was thinking something like
    [[Faction] ? Hide(IsPlayer("true"))]


    Any ideas? :)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    If it's not a problem, would it be possible for Violation to be added to eePanels2's OptionalDeps so that the script here works without having to manually edit eePanel2's TOC file after each update? Unless I am ignoring an existing workaround, that is.

    Thanks,
    Gilgallad :)
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Well, I had a little problem with finding how to get to the config window but managed to sort it. And when I disabled castbar on player frame, I would get a clickthrough popup that would sto showing with an /ReloadUI.

    Other than that, it's awesome! <3
    Posted in: Unit Frames
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