Sorry if this has been answered in this post, but the WowAce forum search function.. well, it leaves quite a bit to be desired. Trust me, I tried.
Anyway:
I can't get Gift of the Wild to show up as a Buff. Everything else works fine when I type in it's obvious name (Thorns, Mark of the Wild, etc). However, typing the same thing for "Gift of the Wild" never shows up in the frames as an applied buff.
decker12 - trying cleaning out the addon folder again, but use these settings:
X Automatic Dependency Download
Default mode WITH externals
X Unpack Addons
X Skip SVN working copies
Skip Version Check
Diagnostic Logging
-J
Thanks for the advice J, unfortunately I mistyped earlier. The settings you list above are the ones I have tried to use on an empty, clean Addons Folder. I checked only Fubar and Installed it, and still returned the same error.
Anyway, I followed Orion's advice and installed Automation WITH externals and poof, no errors. So I have Fubar back working with an otherwise empty Addons folder.
I think I'll take this time to start a-fresh and reinstall only the addons I use, with WUA. Been a while!
Is it possible to disable the tooltip that shows up when you hover over someone's name in the threat meter? I have my Omen situated to the right side of the raid frames, yet whenever I mouse over someone on Omen, up pops a box to the left that says "Right click to Set properties, Left click to .." etc, etc. That tooltip covers up my raid windows momentarily, screwing up my clicks to heal or buff.
Besides, after seeing the tooltip once or ten times I'm pretty sure i know what it does. So being able to disable the tooltip display on mouse over would be a tremendous help to me.
Nevermind, figured it out by editing the OmenDisplay.lua file:
Simply commented out the lines listed below with -- in front of them:
-- f:SetScript("OnEnter", function()
-- if not this:IsVisible() then return end
-- GameTooltip:SetOwner(this)
-- GameTooltip:ClearLines()
-- GameTooltip:AddLine(this.unitname)
-- GameTooltip:AddLine("|cffffffff" .. L["Right-click to set properties for"] .. " " .. this.unitname .. "|r")
-- GameTooltip:AddLine("|cffffffff" .. L["Shift-right-click to open the Omen menu"] .. "|r")
-- if this.validUnit and not UnitIsUnit(this.unitid, "player") then
-- GameTooltip:AddLine("|cffffffff" .. L["Left-click and drag to create a pullout bar\ncomparing your threat to "] .. " " .. this.unitname .. "|r")
-- end
-- GameTooltip:Show()
-- end)
-- f:SetScript("OnLeave", function()
-- GameTooltip:Hide()
-- end)
Hi there, sorry if this has been answered before, and I tried to do a search within this 17 page topic but couldn't find any answer.
Anyway, I have a macro that does this: /use item 13;/cast Healing Touch. Item 13 is my Talisman of Ascendence, so basically, every time I push the macro, it tries to use the item, then casts the spell.
Unfortunately, range coloring doesn't work with this macro in Bartender3. As a workaround, I have Bar10 with 1 button at 200% scale that only contains Healing Touch, so I use that as a big huge in my face "out of range" notifier for my healing spells.
Any way to make Bartender3 check within the macro to determine range coloring? I know it's smart enough to look inside a macro for cooldown (I have another macro that says /target myself;/cast nature swiftness;/cast healing touch (rank 11). That macro will correctly show the 3min cooldown on top of the macro's button on the Bartender3 bar.
Thanks in advance for any thoughts! Great work on the addon!
0
Anyway:
I can't get Gift of the Wild to show up as a Buff. Everything else works fine when I type in it's obvious name (Thorns, Mark of the Wild, etc). However, typing the same thing for "Gift of the Wild" never shows up in the frames as an applied buff.
What am I typing wrong?
0
Thanks for the advice J, unfortunately I mistyped earlier. The settings you list above are the ones I have tried to use on an empty, clean Addons Folder. I checked only Fubar and Installed it, and still returned the same error.
Anyway, I followed Orion's advice and installed Automation WITH externals and poof, no errors. So I have Fubar back working with an otherwise empty Addons folder.
I think I'll take this time to start a-fresh and reinstall only the addons I use, with WUA. Been a while!
Thanks again.
0
I'm having the same problem. With WoW closed, I renamed Addons to Addons-Old, opened up WUA, selected only Fubar 3.0, installed with:
X Automatic Dependency Download
X Default mode WITH externals
Unpack Addons
X Skip SVN working copies
Skip Version Check
Diagnostic Logging
..and it gave me the same error with Rock, and Fubar didn't load. Any other ideas? I'm stuck at this point.
0
Besides, after seeing the tooltip once or ten times I'm pretty sure i know what it does. So being able to disable the tooltip display on mouse over would be a tremendous help to me.
Nevermind, figured it out by editing the OmenDisplay.lua file:
Simply commented out the lines listed below with -- in front of them:
-- f:SetScript("OnEnter", function()
-- if not this:IsVisible() then return end
-- GameTooltip:SetOwner(this)
-- GameTooltip:ClearLines()
-- GameTooltip:AddLine(this.unitname)
-- GameTooltip:AddLine("|cffffffff" .. L["Right-click to set properties for"] .. " " .. this.unitname .. "|r")
-- GameTooltip:AddLine("|cffffffff" .. L["Shift-right-click to open the Omen menu"] .. "|r")
-- if this.validUnit and not UnitIsUnit(this.unitid, "player") then
-- GameTooltip:AddLine("|cffffffff" .. L["Left-click and drag to create a pullout bar\ncomparing your threat to "] .. " " .. this.unitname .. "|r")
-- end
-- GameTooltip:Show()
-- end)
-- f:SetScript("OnLeave", function()
-- GameTooltip:Hide()
-- end)
0
Thanks so much, I knew there was some goofyness with the API at work there but just couldn't figure out the right command to put in a macro!
0
Anyway, I have a macro that does this: /use item 13;/cast Healing Touch. Item 13 is my Talisman of Ascendence, so basically, every time I push the macro, it tries to use the item, then casts the spell.
Unfortunately, range coloring doesn't work with this macro in Bartender3. As a workaround, I have Bar10 with 1 button at 200% scale that only contains Healing Touch, so I use that as a big huge in my face "out of range" notifier for my healing spells.
Any way to make Bartender3 check within the macro to determine range coloring? I know it's smart enough to look inside a macro for cooldown (I have another macro that says /target myself;/cast nature swiftness;/cast healing touch (rank 11). That macro will correctly show the 3min cooldown on top of the macro's button on the Bartender3 bar.
Thanks in advance for any thoughts! Great work on the addon!