• 0

    posted a message on targeting/raid icons
    well ya, atm i'm just sloppy coding to get something that works then cleaning it up.

    Thanks to everyone for help. going to test a few things out later. i have some other stuff based off the ScanTarget used in Emalon module. Trying to make the most efficient way to do this with the least amount user input since user error is a big one.
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    well its based off your mouseover stuff you gave

     
    function mod:PLAYER_TARGET_CHANGED()
    if UnitExists("target") and UnitAura("target", buffName) and not GetRaidTargetIndex("target") then
    SetRaidTarget("target", 1 + iconIndex)
    iconIndex = (iconIndex + 1) % 5 -- cycling over [0-4]
    elseif UnitExists("target") and not UnitAura("target", buffName) and GetRaidTargetIndex("target") then
    SetRaidTarget("target", 0)
    end
    end 


    i would do mod:RegisterEvent('PLAYER_TARGET_CHANGED') when p3 occurs. Haven't been able to test this with father's day and all.

    Also thinking of doing an OnEvent watch for mouseovers to clear the icons before the next beacon.

     
    if event == "UPDATE_MOUSEOVER_UNIT" then
    if UnitExists("target") and not UnitAura("target", buffName) and GetRaidTargetIndex("target") then
    SetRaidTarget("target", 0)
    end if
    if UnitExists("mouseover") and not UnitAura("mouseover", buffName) and GetRaidTargetIndex("mouseover") then
    SetRaidTarget("mouseover", 0)
    end if
    end if
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    i've been working on it and figuring out a way to use the schedulerepeatingevent that is already in place to do this. I've got the mouseover thing to work and mark/unmark the guardians. Instead now, the raid leader wants it done on target. The ScanEvent will need to be updated so that the event isn't cancelled right away to continue to loop... the only question is loop till when? I would think letting the event run until the next empowering shadows would be inefficient. Its not always a set amount that get the buff so it makes it difficult to properly end the repeating event... unless i'm missing something.
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    first off mouseover worked so thats good. Now instead of mouseover going to try to use PLAYER_TARGET_CHANGED. Wish there was an easy way to do this by GUID. This is for Yogg-Saron. Basically trying to mark the mobs that gain Shadow Beacon. They all have the same name so it gets interesting.
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    well ya, i would just give it to the MT to do it. only downfall is delay in reaction time since you would have to mouseover all of them.
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    looks like it does scan through the raids targets and marks that way.

    local num = GetNumRaidMembers()
    for i = 1, num do
    local unitid = fmt("%s%d%s", "raid", i, "target")
    if UnitGUID(unitid) == guid then
    target = unitid
    break
    end
    end
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    hmm, afk looking into that mod... lol. Totally forgot about that.
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    what i'm trying to accomplish is alter the Yogg module for BW. Basically p3 section. Immortal Guardians (random) get a buff called Shadow Beacon and I want to mark (up to 5 i believe) the guardians that have the buff. So when there are say 10 guardians up, its rather difficult to have someone targeting each one.
    Posted in: Lua Code Discussion
  • 0

    posted a message on targeting/raid icons
    Was curious if there is a way to use the destGUID for marking/raid icons? I know the name can be passed which is also available, but what I'm trying to do is mark certain npc's that obtain a buff and they are all named the same.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Add raid icon to chat
    nevermind i got it, i was being stupid
    Posted in: Lua Code Discussion
  • 0

    posted a message on Add raid icon to chat
    that does work but i run into some issues, Obituary uses LibSink2.0 and the function Pour to print the output to the screen (whatever frame you choose i.e. chat, channel, popup, msbt, etc).

    self:Pour( ouput, 1.0, 1.0, 1.0)

    will Print the message to the screen (output which is just a string of text). Now i've tried concatinating the 2 together to form 1 output string so the handler will just paste the skull then the message... didn't really work. Any ideas?

    Pour is defined below:
    function sink:Pour(textOrAddon, ...)
    local t = type(textOrAddon)
    if t == "string" then
    pour(self, textOrAddon, ...)
    elseif t == "table" then
    pour(textOrAddon, ...)
    else
    sink:error("Invalid argument 2 to :Pour, must be either a string or a table.")
    end
    end

    and the function it calls is pour which is defined below:

    local function pour(addon, text, r, g, b, ...)
    local func = sink.override and sink.handlers[sink.override] or nil
    if not func and sink.storageForAddon[addon] and sink.storageForAddon[addon].sink20OutputSink then
    local h = sink.storageForAddon[addon].sink20OutputSink
    func = sink.handlers[h]
    -- If this sink is not available now, find one manually.
    if customHandlersEnabled[h] and not customHandlersEnabled[h]() then
    func = nil
    end
    end
    if not func then
    func = getPrioritizedSink()
    end
    if not func then func = chat end
    func(addon, text, r or 1, g or 1, b or 1, ...)
    end
    Posted in: Lua Code Discussion
  • 0

    posted a message on Add raid icon to chat
    no, since its just basically printing to the screen you can't. was thinking maybe i had to use something like:

    local raidicon = GameTooltip:CreateTexture("GameTooltipRaidIcon", "OVERLAY", nil)
    raidicon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcon")
    SetRaidTargetIconTexture(raidicon, 1)

    not sure if that works, still testing. i know it can be done because you see mods where images are printed out and sometimes the icons are used. just don't know the code to make it work
    Posted in: Lua Code Discussion
  • 0

    posted a message on Add raid icon to chat
    altered the Mod obituary for a guild member and he would like me to add a {skull} icon to each line that states each persons death... i can't seem to find the api call or function i need to call to get the icon. Any help would be appreciated.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Ingame Display of RAWR's ItemUpgradeList
    would be useful
    Posted in: Addon Ideas
  • 0

    posted a message on BigWigs
    does anyone know why the mod will reset during an encounter when a person in the raid dies? Fights where i've noticed this... Ignis, Flame Leviathan, Hodir, XT-002 and Kologarn. I think it was happening on Mimiron. Not sure if it is a module problem or a part of the core of BW. Could this be caused due to not everyone having bwbm enabled? (don't think so as there are a bunch of people on live who don't use it and i see 0 issues currently).
    Posted in: Raid AddOns
  • To post a comment, please or register a new account.