I'm getting quite a few errors every time I join the LFR dungeon. Here are some:
135x <event>ADDON_ACTION_BLOCKED:AddOn 'ShadowedUnitFrames' tried to call the protected function 'CompactRaidFrame27:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:
I'm having trouble getting Main Tank and Main Tank Target frames to show up. The targets have been set in the blizzard UI and I have them enabled in SUF but nothing shows up. Is there anything else I have to do? I'm not using SUF for Raid frames if that makes a difference.
Is it possible to move the order of text in a given bar? For example I would rather the HP% text be after the Absolute HP text in the health bar but I have no means of moving these things around.
Second if we arent showing buffs on a given frame can we still have it highlight the frame for debuffs? I dont show buffs on my player frame but I still like it to highlight myself if I have a curse or something.
I am having the same issue with tooltips as others have reported. I am currently using TinyTip as my tooltip addon. I'll try disabling it when I get home and see if that does any difference.
I also noticed that buttons don't rearrange on use, but I see there is already an active issue for this on the google code site.
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Yeah I found the beta version after I posted. Sorry for the hasty post. Thanks for the reply though!
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Edit: Never mind, after disabling more and more addons I found Clique to be the issue.
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135x <event>ADDON_ACTION_BLOCKED:AddOn 'ShadowedUnitFrames' tried to call the protected function 'CompactRaidFrame27:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:
nil
Locals:
nil
0
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Is it possible to move the order of text in a given bar? For example I would rather the HP% text be after the Absolute HP text in the health bar but I have no means of moving these things around.
Second if we arent showing buffs on a given frame can we still have it highlight the frame for debuffs? I dont show buffs on my player frame but I still like it to highlight myself if I have a curse or something.
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I also noticed that buttons don't rearrange on use, but I see there is already an active issue for this on the google code site.