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    posted a message on Code for Windfury Module
    I guess it's not possible or no one has enough time in their hands :)
    Posted in: Addon Ideas
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    posted a message on Code for Windfury Module
    I'm specifically talking about ShockAndAwe.
    Basically, i want a stand-alone mod for showing total windfury damage that SaA has, but the closest match i've found is ShamanFriend and it has a bit too many features that i want (plus it doesnt work the way i want :p )

    This is the code i think that is used for that (taken directly from "Stats.lua") (just to give whoever that know how to do it a good start)

    http://www.pastey.net/135638

    EDIT: Here's the code from WFCD:

    http://www.pastey.net/135640
    Posted in: Addon Ideas
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    posted a message on PlateBuffs
    Interesting addon. Any plans to add a filter for stealable/purgeable buffs? or rABS/BF support?
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from ImpalerCore
    You can modify the frame height based on the unit level.

    <OnLoad>
    self:RegisterEvent( "PLAYER_ENTERING_WORLD" )
    self:RegisterEvent( "PLAYER_LEVEL_UP" )
    self.playerLevel = UnitLevel( "player" )
    self.lvl80FrameHeight = 50
    self.xpBarHeight = 10

    <OnEvent>
    if event == "PLAYER_LEVEL_UP" then
    if arg1 == "player" then
    self.playerLevel = UnitLevel( "player" )
    end
    end

    -- This should be run on login and if a player levels up
    if self.playerLevel ~= 80 then
    self:SetHeight( self.lvl80FrameHeight + self.xpBarHeight )
    else
    self:SetHeight( self.lvl80FrameHeight )
    end

    http://www.wowwiki.com/API_UnitLevel

    http://www.wowwiki.com/Events/P
    (for PLAYER_LEVEL_UP and PLAYER_ENTERING_WORLD events)

    Change the self.lvl80FrameHeight and self.xpBarHeight variables to the appropriate heights and try it out.


    Thx again m8 :D worked as intended, even tho i had to play around with the code for a bit before i realized how to make it work ;)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from Seerah
    It's not kgPanels doing anything. In one screenshot, you have just hte rep bar showing. In the other, you have both the rep and exp bar up.


    Oh... didn't notice that :o

    Well, here comes the next question then: How to make the panel match the height of my actionbar... Since the actionbar im using only shows both bars when im not lvl 80 ;D
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Hrm, having another issue... Have a look at these 2 pics:






    Any reason why kgPanels acts like this? I haven't changed anything with either my actionbar mod or kgPanels itself...
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from ImpalerCore
    You can try something like this.

    <OnLoad>
    self:RegisterEvent( "PLAYER_ENTERING_WORLD" )
    self:Hide()

    <OnEvent>
    local playerClass, englishClass = UnitClass("player");
    if englishClass == "SHAMAN" then
    self:Show()
    end

    http://www.wowwiki.com/API_UnitClass


    Thx, that worked :D Made a few modification so the texture im using only shows if u play a class that uses stances/special bars :) But works like a charm!
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    K, i might be blind or just stupid, but i just can't fix this :S

    I'm trying to have a panel to work for just a specific classmod that i use, so it wont show up on any of my other characters. But the "Script Dependency" doesn't seems to work (or im doing something wrong).

    OnLoad
    self:RegisterEvent("PLAYER_LOGIN")


    OnEvent
    if class == "SHAMAN" then
    self:Show()
    else
    self:Hide()
    end
    Posted in: General AddOns
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    posted a message on BLP <--> PNG/TGA Converter?
    Well, i have used Xnview for a long time now, but i still don't see a option to convert from .TGA to .BLP ... Just from .BLP to .TGA >_>
    Posted in: General Chat
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    <>
    Posted in: General AddOns
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    posted a message on WoW Matrix?
    Well, they are doing exactly what the authors deserves and yet you qq? Please let me join, cause i don't have a f clue what else they can do to uphold their fast services...
    Posted in: Updaters
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    posted a message on carbonite addon questions and ideas
    Cart+beql+MobMap is what im using, flawless!
    Posted in: Addon Ideas
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    posted a message on SpellReminder - Official Thread
    Quote from oridan »

    yep, i've made provisions for it, i just havent written the actual parser yet.


    Sweet! ;)
    Posted in: General AddOns
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    posted a message on SpellReminder - Official Thread
    Is there are way you can add cd for items, like trinkets? Ive been using CoolDownTimers2 for quite a while, when i found this... I love it, but i miss the cd-counter for my items :)

    Mind adding it in a near future?
    Posted in: General AddOns
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    posted a message on FBagOfHolding - Inventory Addon
    Mind to add a "Sorting" button anytime soon (auto-sorting stacks to their maximum limit)? Should be very nice =)
    Posted in: General AddOns
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