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    posted a message on Are DogTags too difficult? Help me make it better
    I decided to whip up a script that'll output a wiki page. It's crude, but it works:

    http://wowace.com/wiki/LibDogTag-3.0
    Posted in: Unit Frames
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    posted a message on Parrot 1.0
    Me being human or a robot or multiple monkeys is purely irrelevant.

    Granted, I do like this (http://www.youtube.com/watch?v=WGoi1MSGu64), so *shrug*.

    In any event, I really am very busy. I got a grown-up people's job recently, and it has slowly but surely been sucking the lifeblood out of me. In any event, I have an idea for Parrot 2.0 in my mind's eye, but I lack hours in the day and energy at the end of it to continue some days.

    I appreciate your support. While Parrot is non-functional, feel free to peruse any of my competitor's options (SCT, MSBT, Blizzard's FCT) as long as you promise to take a look at Parrot 2.0 when it's done.
    Posted in: General AddOns
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    posted a message on A question about Pitbull (DogTags)
    [if IsPlayer then
    	(if MaxLevel then
    		Name:ClassColor
    	else
    		Level:ClassColor ' ' Name:ClassColor)
    else
    	Name]
    Posted in: Unit Frames
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    posted a message on Are DogTags too difficult? Help me make it better
    Because DogTag-2.0 doesn't work right on 2.4 and I don't want to support multiple systems at one time. I didn't have adequate time to work on LDT-3.0 before WoW 2.4 came out, I plan to get things like the ingame documentation working properly as soon as possible.

    Also: I don't have faith in people to "learn and test out", since that didn't happen at all it seems when I had it up and running for PTR testers.
    Posted in: Unit Frames
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    posted a message on Are DogTags too difficult? Help me make it better
    text:Trunc => text:Truncate(ellipses=false)
    text:TruncEllipsis => text:Truncate

    And the help isn't coded yet. I'm hoping to do that tonight.
    Posted in: Unit Frames
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    posted a message on RockConfig in 2.4 - any plans? :)
    I am really not fond of Blizzard's option dialog in 2.4, it's not resizeable, it lacks features that RockConfig has, I just don't see it as necessary to support right now.
    Posted in: Rock
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    posted a message on LibTalentQuery-1.0
    Pachelbel, why aren't you ever on IRC? Need to ask you some things.
    Posted in: Libraries
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    posted a message on LibTalentQuery-1.0
    Imho, this could be better done as a standard like how ClickCastFrames is done rather than another library. An extra library for such a specific and small task seems like overkill.
    Posted in: Libraries
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    posted a message on Are DogTags too difficult? Help me make it better
    Okay, just gonna steal a few random tag sequences and show the difference

    [ [IsPlayer ? IsFriend] ? Name:ClassColor ! Name:HostileColor]
    =>
    [IsPlayer & IsFriend ? Name:ClassColor ! Name:HostileColor] or
    [if IsPlayer and IsFriend then Name:ClassColor else Name:HostileColor]

    ------

    [ [Guild == Text([Guild#player])] ? Guild:Angle:Purple ! Guild:Angle:HostileColor ]
    =>
    [Guild = Guild(unit="player") ? Guild:Angle:Purple ! Guild:Angle:HostileColor] or
    [if Guild = Guild(unit="player") then Guild:Angle:Purple else Guild:Angle:HostileColor]

    ------

    [ [ Target | InCombat | [CurHP ~= Text([MaxHP])] ] ? CurHP:Append( / ) ][MaxHP]
    =>
    [(Target | InCombat | CurHP ~= MaxHP ? CurHP " / ") MaxHP] or
    [(if Target or InCombat or CurHP ~= MaxHP then CurHP " / ") MaxHP]

    ------

    [ [HasAura(Arcane Intellect) | HasAura(Arcane Brilliance)] ? Text(AI)]
    =>
    [HasAura("Arcane Intellect", "Arcane Brilliance") ? "AI"] or
    [if HasAura("Arcane Intellect", "Arcane Brilliance") then "AI"]

    (I plan on allowing HasAura to support any amount of arguments)
    ------

    Note: the names of the tags may change, this is mostly a way to show how tags will look.
    Posted in: Unit Frames
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    posted a message on Are DogTags too difficult? Help me make it better
    Hey all, I've been working on LibDogTag-3.0 quite a bit recently. It's not to a point that's usable yet by addons, due to the lack of unit-oriented tags, but it's getting there.

    All in all, the syntax is pretty set on now, but it could still be changed or added to at a later point in time.

    I think you'll all like what's been done.
    Posted in: Unit Frames
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    posted a message on 2.4 PTR Pitbull Aura Error
    What class and race are you playing as?
    Posted in: AddOn HELP!
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    posted a message on Help, updated addons causing 0 fps.
    What are your machine's specs?

    Also, I recommend backing up and clearing your PitBull and CowTip saved variables, see if that helps.
    Posted in: AddOn HELP!
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    posted a message on Help, updated addons causing 0 fps.
    Doesn't 0 fps imply that you can't see anything, as no frames are created?
    Posted in: AddOn HELP!
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    posted a message on PitBull 2.0
    Thank you soooooo much Ellipsis!!! WILL YOU MARRY ME?


    For one, I added the ability to show alpha on all bars.

    For two, I already claimed Ellipsis, so hands off.
    Posted in: Unit Frames
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    posted a message on Are DogTags too difficult? Help me make it better
    Adirelle, in making DogTags simpler, I don't think RPN is the best idea. People aren't used to prefix or postfix notation for operations, infix, although harder to parse for computers, makes more sense for people.
    Posted in: Unit Frames
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