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    posted a message on Lich King Beta: Author Key Giveaway! on the Curse Network
    http://news.curse.com/details/12015/

    We're very excited to offer a unique opportunity for AddOn authors with projects hosted on the Curse Network. You've supported us over the years, and this giveaway is part of our thanks for all the hard work and time you've devoted to improving the experience of World of Warcraft players worldwide.

    We're going to be giving away Beta keys for Wrath of the Lich King, and any AddOn author is eligible! There are a few fairly simple pieces of criteria which must be met, but all-in-all, if you're an active member of the author community, there's a good chance you'll be hearing from us soon!

    How do I enter?

    It's fairly simple to enter; send an email to [email]community@curse.com[/email] and enter the subject "AddOn Author Beta Key Giveaway"

    Include in the email:
    • Your Curse username
    • Your primary AddOn projects
    • The websites where your AddOn projects are hosted here on the Curse Network

    And of course, the criteria to be eligible:
    • You must be an AddOn author with at least one valid AddOn project here on the Curse Network.
      • The project must be your creation. We cannot stress this enough; AddOns falsely claimed as your own may disqualify you from this and any future contests on Curse.com. Please respect the time AddOn authors have put into their work by leaving the opportunity to valid authors.
      • Compilations do not count as valid submissions for the giveaway.
      • At least one of your projects must be compatible with World of Warcraft patch 2.4.3.
      • If there are multiple members on a winning project, the code will go to the "Project Lead" and they can choose whether to use it or give it to another member of the team.
      • Only one Beta key will be given out to each author.
      • You must be entering the giveaway with either a valid US or EU World of Warcraft account -- Chinese and Korean accounts are currently not eligible for entry.
      • You must enter the giveaway with a valid email address which we can reply to in the event you're chosen.
      • Blizzard Entertainment reserves the right to deny entry into the beta.

      • Authors chosen for the giveaway will be contacted to supply additional information Blizzard requires to receive the Beta keys, so please submit your entry via a valid email address.

        Once again, thank you from everyone at Curse for all the hard work you've put into your AddOns! See you in Northrend soon!
      Posted in: General Chat
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      posted a message on [Pitbull] Lag Issue When Raid Member Joins/Leaves
      Seeing as you mentioned your testing on Monday, I assume it was before the changes I made. That's why I asked you to update those addons and libraries before testing again. If you could test with those, that'd be useful.
      Posted in: Unit Frames
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      posted a message on PitBull 2.0
      Howdy friends, ckknight here.

      I've been doing some performance hacking on PitBull and LibDogTag. I'd really appreciate it if you all could upgrade to the most recent versions of PitBull, LibDogTag-3.0, and LibDogTag-Unit-3.0, and then report back any performance concerns. My hope is that the freezing issue some people have been having is fixed now, and things in general will have sped up a bit and act a bit smoother.
      Posted in: Unit Frames
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      posted a message on [Pitbull] Lag Issue When Raid Member Joins/Leaves
      Okay, I've done some hacking to increase performance. Mind testing with the latest version of PitBull, LibDogTag-3.0, and LibDogTag-Unit-3.0?
      Posted in: Unit Frames
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      posted a message on LibGuildPositions-1.0 bug
      This bug is fixed. It was only on files for a whole 20 minutes.

      Basically, it occured when you load LibGuildPositions-1.0 with ChatThrottleLib.

      In any event, this is fixed.
      Posted in: AddOn HELP!
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      posted a message on Parrot 1.0 Beta for the 2.4 combat log
      Prof_Albert, you have my permission to commit to Parrot until Parrot 2.0 replaces Parrot 1.0.

      Hey everybody, I have been so busy working on things for Curse (whom I now work for) as well as another project of mine that I haven't gotten around to Parrot 2.0. That will be a big project in its own right and hopefully I'll have time soon enough.
      Posted in: General AddOns
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      posted a message on LibDogTag-3.0 - TalentTree and TalentSpec Tags
      In 2.4, they have to be visible, within 30 yards, and not an enemy. Before 2.4, it was a lot more slack.
      Posted in: Libraries
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      posted a message on [AFK] dogtags script
      This is fixed now.
      Posted in: Unit Frames
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      posted a message on Post useful/interesting DogTag-1.0 sequences here
      [Class#player = ("Druid")]

      becomes
      [Class(unit="player") = "Druid"]


      [SmartClass#mouseovertarget ? ClassColor#mouseovertarget][IsUnit#player(mouseovertarget) ? Text(You) ! Name#mouseovertarget]

      becomes (assuming the unit is "mouseover", as in CowTip)
      [SmartClass(unit=Target) ? ClassColor(unit=Target)][IsUnit("player", Target) ? "You" ! Name(unit=Target)]


      Target is a special tag that gives you the target of the current unit, so [Target(unit='mouseover')] => "mouseovertarget", since unit is 'mouseover' by default in your case, [Target] => "mouseovertarget"
      Posted in: Unit Frames
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      posted a message on Are DogTags too difficult? Help me make it better
      Phanx, okay, [Alpha ~= Bravo] now works if Alpha is nil, which fixes your Classification issue.

      I also found a way to fix the syntax-colored edit box not to break Backspace, Delete, or Right-Arrow.
      Posted in: Unit Frames
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      posted a message on DogTag Questions Go Here
      Randrage, that was actually firing an error, since it saw "95e495" as the number 95 * 10^495 instead of a string. This has been corrected.
      Posted in: Unit Frames
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      posted a message on Help me fix these DogTag lines please!
      [PvPRank ~= Text(, Champion of the Naaru)] [IsPlayer ? [PvP ? NameHostile ! [Name:ClassColor] ] ! [IsPet ? NameHostile ! [Status ? [Name:StatusColor] ! NameHostile] ] ][PvPRank = Text(, Champion of the Naaru)][Realm:Prepend(-)]

      =>

      ((if IsPlayer and not PvP then
        ClassColor
      else if PvP or IsPet or not Status then
        HostileColor
      else if Status then
        StatusColor) Name [White] Realm:Prepend("-")):PvPRank
      Posted in: AddOn HELP!
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      posted a message on Are DogTags too difficult? Help me make it better
      Added the Outline and ThickOutline tags. Unlike before where you couldn't do any modifiers to them, you can now treat em as any other tag.

      e.g. [IsPlayer ? Outline] Hello
      Posted in: Unit Frames
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      posted a message on [BUG] LibDogTag-3.0 - ShortClass Tag
      fixed
      Posted in: AddOn HELP!
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      posted a message on Post useful/interesting DogTag-1.0 sequences here
      For a list of the current tags, at least until the ingame documentation comes up: http://wowace.com/wiki/LibDogTag-3.0
      Posted in: Unit Frames
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