• 0

    posted a message on PitBull 4.0
    Quote from iCeSun
    Please add the "OVERLAY" or "OUTLINE" for the text, Thank you very much!


    you have to do this yourself. Specify [Outline] in the DogTag code.

    Unless you mean to add the shadow, which I just recently added.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Get their mobID, not their GUID. This is found in the GUID, but I'd just check wowhead or wowdb for the ids.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    The layout inheritance thing seems like a good idea, but how would the config UI work? what would determine whether a setting is inherited rather than overridden?
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Quote from Khross
    ckknight:

    Would it be possible for Party, Party Pet, Party Target, and Party Pet Target Frames to be unlinked in Pitbull 4.0? I'd like to be able to locate each Party Member, their Pet, and the corresponding target frames individually.


    As it stands, no, this is not _currently_ possible. You should file a ticket asking for it, so at least it's on the list.

    Granted, I do provide a few nice options which may make this irrelevant (depending on your layout).

    For example, you can specify how many units per column/row you'd like, which lets you have a nice 2x2 player grid. Also, there are some bugs in PitBull3 that don't exist in PitBull4 wrt grouping and positioning options.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Quote from snoowly
    hi!

    is there one way to import layout from Pitbull 3.0 ?


    No, nor will there be, the systems are just way too different.

    The idea is that it should take you around 5 minutes to configure rather than 2 hours, though.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Quote from chaud
    Sorry, overlooked that in my rush to play with them before I was called off to do WG.

    This may be another oops question, but what about color options, like changing that deep blue that is the mana bar.


    Not yet, but I plan to add a whole host of options such as ones to edit that.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Quote from chaud
    [/LIST]
    Am I missing the options that allow for say turning off power bars on party frames only or changing text on party frames?


    Yes, you make a new layout, assign party to that new layout.
    List tags are malformed.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Hey beautiful people, ckknight here.

    I know there have been some murmurs in the community about this, so I figured now's a good a time as any to introduce PitBull 4.0 (or at least the concept thereof).

    PitBull 4.0 is a completely different codebase than 3.0, it's written entirely from scratch with important ideals in mind:

    • First off, everything in 4.0 is documented. This will make maintainability far, far easier, as well as allowing extensibility far easier as well. Documentation can be found at http://www.wowace.com/projects/pitbull4/pages/
    • The module system is handled much differently. The core framework is built around the concept that modules should have to do as little as possible and not repeat the same things over and over in each module. This makes writing modules far easier, as well as provides a more consistent interface for the user.
    • The layout system is handled entirely differently. In 3.0, every unit group had settings attached to it that defined its look and feel, this made configuring many frames at once hard without resorting to horrible hacks like the "All Frames" menu. In 4.0, every unit group has a "layout" attached to it. Let's say player has the layout "Normal" and target has the layout "Normal" as well. Making a change to the "Normal" layout will change both the player and the target, as well as any other frames that inherit from that layout. Individual units can override specific things in a layout, such as if you want the target to mirror horizontally (so bars fill up in reverse and such) or if you want it to be a different size. This is all possible and far easier to manage.
    • The options screen is better laid out. The overall design of the options is done to be simpler to configure. Things are more consistent and easier to find. This doesn't mean that you lose options or functionality, it just means that things should be more intuitive.
    • Ace3 is used instead of Rock. This really shouldn't affect users at all. It being Ace'd doesn't make it intrisically better, it's just that I don't have time to maintain the Rock framework patch-to-patch, so Ace3's a better long-term plan.
    • No longer explicitly dependent on DogTag. DogTag is now handled through a Text Provider module type. A separate Text Provider could be written and DogTag not used at all. I know some of the performance junkies wanted this option, so now you have it. Shefki has written the LuaTexts module for those who want to use it. It's a bit more complicated (for those who haven't written Lua), but the defaults should be good.
    • It's not done yet. We're mostly working out performance issues now.

    The project page can be found here: http://www.wowace.com/projects/pitbull4/

    If you have any suggestions or find any bugs, http://www.wowace.com/projects/pitbull4/tickets/

    Don't request features here. I won't see them. Use the ticket system.

    If you're a translator and wish to help out, http://www.wowace.com/projects/pitbull4/localization/

    PitBull 3.0 can be considered in a stasis. No more work is being done on it, all development efforts are going into PitBull 4.0.
    Posted in: Unit Frames
  • 0

    posted a message on ckknight gone / his addons dead ?
    Hehe, trezy, you should've whispered me. I was hacking on CurseProfiler.
    Posted in: General Chat
  • 0

    posted a message on WowAce forum broken.
    Alright, this should all be fixed now.
    Posted in: General Chat
  • 0

    posted a message on ckknight gone / his addons dead ?
    No, I'm not dead.

    I merely have a real life now, most of which consists of hacking on wowace itself.
    Posted in: General Chat
  • 0

    posted a message on WoW Matrix?
    I tried to get my addons (FuBar, Cartographer, PitBull, Parrot, CowTip, Chinchilla) removed from WowMatrix, and they did remove from the site, allowing me to believe they removed it entirely.

    They didn't remove it from their client, though.

    It's led me to believe they're just full of deceit.

    This isn't even counting the fact that they're stealing bandwidth from addon sites while making money off gold ads.
    Posted in: Updaters
  • 0

    posted a message on Pitbull Update.lua:103
    Fixed
    Posted in: Unit Frames
  • 0

    posted a message on (UPDATED) cowtip brings my raid ui to a 2 fps crawl
    wow, there really should be no reason that the most recent version of LibDogTag-3.0 uses that much CPU time.
    Posted in: AddOn HELP!
  • 0

    posted a message on API and all things Warhammer
    Howdy, ckknight here.

    We have been working on documenting what we can for Warhammer, but sadly, since it's under NDA, we can't show it to the general public. Once the NDA drops, though, we'll open the floodgates.

    Note that this isn't official documentation, this is just me and a few other people doing their best to figure out the system from the outside, so we'll want more volunteers to help figure things out soon.

    Until then, feel free to join us and hang out on IRC at #WARUIDev on irc.freenode.net
    Posted in: Need Help?
  • To post a comment, please or register a new account.